Urogrim:
Before his nerf he was on par with legendaries, after the nerf he's still an exceptional epic champion.
Geomancer:
Just because you or I haven't seen people complain about the issue doesn't mean there aren't complaints. We get maybe a couple hundred users on the forums, and some other relatively small number of people on Discord which means the majority of complaints come from in-game tickets.
Please note that when your game crashes during a fight you can submit a bug report by just tapping yes, and this is likely how they were made aware of the issue.
They fixed the issue of the decreased damage to different affinity clan boss based on player feedback relayed by the Mod teams.
As of right now, my geo unkillable team actually does slightly more damage than it used too. But non unkillable teams have suffered.
Appreciate the feedback, my point here is why release something that coule have been tested in the first place and let players invest on it and nerf it without compensating the players?I read that mods relayed the feedback when players wanted a compensation for the said nerf so what was the response of the devs?
With the geomancer 'unintentional nerf', what was the reason behind him not being able to leech fron gears after the changes?was it a coding issue or was it because it was too op?
So whats stopping them from doing it say with demytha who is behind a paywall event rn, its so easy to say "hey demytha is causing some issues right now and causes error so we gonna change her and unintentionally nerf her too"
Im pro nerfs and changes especially when they are needed and to provide balance in the game, but why do you refuse to compensate people back from the investments they made to something you break