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Aug 12, 2016, 00:4208/12/16
Aug 12, 2016, 08:39(edited)
11/27/14
500


The ' BANK '


Plarium changed the mechanics behind BG many times...

1. Show us the BANK .

2. Make a set of rulles, for exemple: 

Your bank must be X points and u must hit a lvl 100 to recive next big reward.

and so on.... for next big reward your bank must be y points and u must hit a lvl105 ...etc


And the most important : After we do the task, and take the big reward i expect to have a little more truppes as before i started the task.


What is the point to do BG and lose truppes i train 60 days  and gain no extra truppes?


Declined. It was already brought up before. The official position of a Company on this matter is as follows:

We will never show the Bank value to players, or give any details on how the BGs work. It's a part of game mechanics which should be a riddle that our players need to discover on their own. Use your own experience and ask other players how to succeed in BGs.


Aug 12, 2016, 05:5108/12/16
220421
Lord Mark said:


And the most important : After we do the task, and take the big reward i expect to have a little more truppes as before i started the task.


What is the point to do BG and lose truppes i train 60 days  and gain no extra truppes?




BG's is a way to turn lesser troops into better troops, but you never get out on top resource vs resource. I guess that is the tax you pay to get the better units. That being said. Stormfall is the only game I ever played that PVE content never put me in an better position after completion than when before I started.
Aug 12, 2016, 09:1008/12/16
Aug 15, 2016, 10:14(edited)
220421

Under personal events, you have such as raid castle, liberate castle, do battlegrounds and such. How about put all those activites into a owm menu and put each activity on a cool down. Then players can chose their activites more freely, but have a cool down between they can do them again ?


As it is now, an activity can show up, and maybe Im not able to do it for one reason or the other, and its 2 hours until next activity that will pop up. and maybe in 2 hours Im stuck at work and wont be able to log in etc. It would give players more to do, and the rewards is not that huge to inballance anything.


Declined. It's not just an activity. It's a quest. Quests generate automatically. You may not want to do some of them, but the thing is that you can't skip them. You can either wait, or do the Quest that you have. Same thing as with cooldowns, except for the fact that you can't choose the order.
Aug 12, 2016, 15:4008/12/16
Aug 12, 2016, 15:40(edited)
11/27/14
500
Gadheras said:

Lord Mark said:


And the most important : After we do the task, and take the big reward i expect to have a little more truppes as before i started the task.


What is the point to do BG and lose truppes i train 60 days  and gain no extra truppes?




BG's is a way to turn lesser troops into better troops, but you never get out on top resource vs resource. I guess that is the tax you pay to get the better units. That being said. Stormfall is the only game I ever played that PVE content never put me in an better position after completion than when before I started.
Yes...i agree in the past was like an exchange of truppes....put paladin 500k and get 500k dragons ....but know is no more ...
Aug 12, 2016, 18:1008/12/16
Aug 15, 2016, 10:17(edited)
220421

I) Would it be possible to send out automated welcome messages when a new player joins a league? The message should not come from Oberon but from the Marshal of the league. He or she could pre-write the message and the system would send it out to the newly joined members. Would be useful to have this for the following reasons:

1 -  we could send out the rules - no more copy paste

2 - a league inspired welcome message - set the mood

II) Would it be possible to create chat rooms for different ranks? Most leagues take their conversations to other platforms like TS, mumble, skype, facebook etc. Would be easier just open a new tab in the chat and the marshal could set the rights.


1 - Good idea. I will pass it.

2 - We're planning to create a Chat on our site, so we're unlikely to change it inside our games. Chat is an old feature, and any changes to it would require too much time and efforts.
Aug 13, 2016, 10:3708/13/16
Aug 15, 2016, 10:26(edited)
220421

Hello guys

I don't know if plarium has enough staff to read our suggestions.they should they are business and they should

my complalin is why big leagues or money leagues can do what they want

in this game those who spent the more do what they want why there is no limits

why the big leagues can have as much beacon they want and why you don't make a second map for the big leagues once they reach a specific amount of beacons on the main map they go on the elite map were is beacons only for the big leagues and there will be competition between big leagues for the first position at the same time they don't have the right to touch the beacon of the main map after they have taken a specific number of beacons(7 or 8 or 10 )on the main map(the map were is all the leagues small and big )

you can think about this second additional elite map so  we have a chance to play as a smaller leagues and we don't have the bullying or the fear of them


Hi! Yes, we do read each suggestion, and give our feedback to all players. This topic has been brought up before. Smaller Leagues have been asking us to create some kind of Beacons only for them. We came up with an idea to create League Fortresses so all leagues could have their own Fortress, protect it like a Beacon, and get some benefits from it (bonuses, territory, etc.). 


Unfortunately, we are unable to create different maps on the same server. And even if we could,  there would be stronger Leagues that would dominate over the map.

If you have any ideas what else could be done for smaller Leagues, let us know and we will consider your ideas.
Aug 13, 2016, 11:4908/13/16
Aug 15, 2016, 10:29(edited)
220421

Find a better way to measure league ranking. You can have a league with a fewy few high level players and a league maxed with low, medium ranked players and they would prob end up higher in the rankings.

How about make league rankings based on the leagues total army strenght, or aprox. strenght. 


League Rankings are based on several things which indicate their power. I agree that some really powerful leagues can have no Beacons, no Fortress, be low-ranked, but have a huge army. I suppose you're talking more about Flags Tournament than the Rankings itself. I will pass it to our devs, but I cannot guarantee that they will accept your suggestion to set Tiers according to the strength. 
Aug 13, 2016, 19:2708/13/16
Aug 15, 2016, 10:32(edited)
22

Suggestion : drop the freaking animations in flash or shockwave or whatever you use. IT'S KILLING THE GAME. Gamebility is reduced to almost nothing due to those animations, specially the one with the twinkling sapphire.

 
Our developers are aware of Flash player issues. They will find a way to increase our game performance.
Aug 13, 2016, 22:4608/13/16
Aug 15, 2016, 10:36(edited)
07/02/15
698

Heat tournaments

the way the heat tournament are currently displayed as 1 tourney box for each heat is distracting and gets in the way of other tournaments, so my suggestion is can you add all the heats for the heat tournaments to one tournament box and you can chose the heat you'd like to view from a main tournament box.


Heats will not stay here for long, so we are unlikely to make any changes to them right now.
Aug 14, 2016, 09:4708/14/16
Aug 15, 2016, 10:39(edited)
11/30/14
84

Someone already explained why I want limit removal on iron/gold packs. It will not hurt anyone, some people can't bother raiding so they want to buy them. I don't see why we should have limit on those since food does not have it. Also would like to see lower prices for those packs. Its very hard to keep your barracks busy and in the same time upgrade 4 buildings ( I have 4 craftsmans ) plus upgrade lost arts. Some lost arts like dragon/chimera take 100-200k ea, big buildings also insane ress prices and plus you have to build troops. Those limits like on raiding and ress packs are needless. Time consuming games never have limits on those, this is the only thing that makes you play more than 5 min per day those games if you have no limit( because you set up everything and go off again now ).


Passed to devs.
Aug 14, 2016, 12:3108/14/16
Aug 15, 2016, 10:43(edited)
16

I need you to balance cheap farming and cheap sieging through eternity, by and through automaticly generating wraiths at left behind castles.


All and ever abandoned village, should have at least 1 wraith generated, that wraith being the wraith of Gaea itself, each addicional day 1 addicional wraith, accorded to the castle level (not player level), till a maximum is reached. (This can be accomplished in one day).


At the same time, wraiths being costless, all abandoned, left behind, or with no activity for more then 3 days, should have the wraiths removed from the crypt to roam the castle itself (also allows for checking if a wraith has been lost and can be regenerated).


Clearly enough, if I was the caretaker of a cementerial lot, then that would be proper


This wraith generation should be able to overcome cheap sieges and allow cementarial lot maintainers to place more.


Declined. We are not planning to change the mechanics of Sieges or create additional features to change Sieges.

Aug 14, 2016, 18:5908/14/16
Aug 15, 2016, 10:46(edited)
04/16/16
37

Lady Nerium KT-S2 said:


I don't think I've seen this as a suggestion before, but I apologize if it has come up already.


Can you make if possible to choose LORD or LADY on your profile, so people can tell which gender you are playing as? Many names are gender neutral and I am aware that the name isn't any real indicator of which you are in RL, since many choose to play otherwise, but it would make it easier to figure out how to address people on email or chat.  


But you have a Hero now to show your gender to everyone.

If you are suggesting the hero shows the gender you are playing as, the game should at least have equal options for male and female heroes, rather than two male options and only one female option! 


We are not planning to add more Heroes for now. However, we may reconsider this in the future.
Aug 14, 2016, 19:2208/14/16
Aug 15, 2016, 10:47(edited)
04/16/16
37

Could you add the league icon to the players picture when you view the Garrisons in the keep?



Passed to devs.

Aug 14, 2016, 20:4108/14/16
Aug 14, 2016, 20:42(edited)
220421

Gadheras said:


Find a better way to measure league ranking. You can have a league with a fewy few high level players and a league maxed with low, medium ranked players and they would prob end up higher in the rankings.

How about make league rankings based on the leagues total army strenght, or aprox. strenght. 

Hi there, I think it is a great idea to reconsider how rankings are calculated. However, I don't think solving the problem solely on troop strength is a good indicator. It poses a security risk to leagues. A higher rank basically would mean having larger army and with some clever thinking you could have an educated guess on the total size of the army a league possesses Also would Off or Def count more or the same? They are essentially different units and can't be compared based on their strengths. Then what about leagues with great Def power but significantly lower Off? would they be worth less or more in the rankings? ... lots of questions that need clarifying here i think. 

The only thing I miss in the achievement section is the notion of time. How fast a league can develop and grow? And subsequently how fast they decline. This achievement I have in mind would be flexible, changing according to the growth or decline of a league. This would move leagues around the table to their more likely place over time. What do you think?

Aug 14, 2016, 21:3108/14/16
220421

Fortuneteller said:


Gadheras said:


Find a better way to measure league ranking. You can have a league with a fewy few high level players and a league maxed with low, medium ranked players and they would prob end up higher in the rankings.

How about make league rankings based on the leagues total army strenght, or aprox. strenght. 

Hi there, I think it is a great idea to reconsider how rankings are calculated. However, I don't think solving the problem solely on troop strength is a good indicator. It poses a security risk to leagues. A higher rank basically would mean having larger army and with some clever thinking you could have an educated guess on the total size of the army a league possesses Also would Off or Def count more or the same? They are essentially different units and can't be compared based on their strengths. Then what about leagues with great Def power but significantly lower Off? would they be worth less or more in the rankings? ... lots of questions that need clarifying here i think. 

The only thing I miss in the achievement section is the notion of time. How fast a league can develop and grow? And subsequently how fast they decline. This achievement I have in mind would be flexible, changing according to the growth or decline of a league. This would move leagues around the table to their more likely place over time. What do you think?


Well you would never know the composition. but pitching leagues with heavy coiners up vs those that have little of that. Just not really that fair.
Aug 15, 2016, 08:4408/15/16
Aug 15, 2016, 10:50(edited)
01/31/15
457

Legion Expansion Tournament

In this Tournament, it's all about building units. Each unit built should give a specific amount of points.
As for the rewards, they could be similar to other tournaments, or something new perhaps (e.g Mainly (Legendary) Units, or boosters, etc.)! 

Take heed; Purchased units through the Black Market should NOT count! As for Battleground-earned units, feel free to discuss.


Why not? let's discuss all the details.

Aug 15, 2016, 08:5608/15/16
Aug 15, 2016, 08:58(edited)
220421
brunsonthomas said:

Reading other posts I came across an idea. Could we get something like Balur Outposts where leagues could practice league attacks or multiple players working together without having to cause a war by hitting Beacons or fortresses, something similar to BattleGrounds but for teams with comparable returns but no banks simply a score for completely destroying all units and multiple levels so that players can achieve not only experience but points as well by working as a team?


That's an interesting idea, and I will ask our devs if there's any chance we could do something like that. Until then, you can discuss this suggestion in Game Discussion thread with other players.
In fact this should be the Concept behind the Saga Quest in Battleground.
Aug 15, 2016, 12:5508/15/16
Aug 18, 2016, 09:37(edited)
220421

Hamlets if already occupied by one player leave another player with only  3 option.


Option 1 -  Attack

Option 2 - Capture

Option 3 - Dispatch Spy


If any player choose to go for Option 1 - then there should be an indication like (incoming attack in XXX Sec)

If any player choose to go for Option 2 - then there should be an indication like (another player is capturing it  in XXX Sec)

If any player choose to go for Option 3 - then there should not be any indication.


Hope you consider this suggestion.


This will definitely not kill the thrill in the Game...

Actually we're working on one new feature that will give you something similar to this indication. 


Aug 16, 2016, 14:3408/16/16
Aug 18, 2016, 09:37(edited)
11/27/14
500

Lord Mark said:


Can we have Paragon 11? or sell the extra points above paragon 10 


Will be added with one of the future updates.

When we will have paragon 11 ? 


Our devs are working on it. But I doubt it will be implemented soon. They have a lot of new features to work on.
Aug 16, 2016, 18:1408/16/16
Aug 18, 2016, 09:44(edited)
05/15/16
70

Could it be possible for maybe, just maybe that the actual developers host a thread where the masses can ask them to implement changes and not have a middle man saying yes or no? No offense, but I see mostly declined and the answers you give are pretty blunt to why you think it would not work. Just a thought, since half of the ideas in this thread would greatly improve the game, and they just get shot down.


Unfortunately, no. Our developers have other tasks to do, so they don't read Forums. We have 8 games, 4 Forums in different languages for each one of them, groups on Facebook, in Russian social networks, Forums on other game portals. And it takes a lot of time to check all of them and answer players' suggestions daily.

I attend each meeting with our developers concerning players' suggestions. And most of the suggestions I see in Forums have been suggested before, in one game or another. Some of them are unique. If they are good enough, I always pass them. However, there are some points which our devs are pretty clear at. If your suggestion was discussed with our devs before, or it fits some criteria to decline it (like Flash or browser limitations, possibility to be abused by alts or sellers, going against our game mechanics, basic principles of the game, current plans, etc.), it is declined.

It's not my personal opinion. If I have any doubts and I don't know if we can do that, I always pass a suggestion. 
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