This idea just popped into my mind and this is how it works!
1 - Values of Rewards
So first of all, there should be a kind of point system. Each day you'll receive a specific amount of points. This can be random or increasing each day in the Daily Loyalty Roll. These points, which you could call 'Points of Vigor' or 'Loyalty Points', can be spent on purchasing specific daily rewards. The higher the price of such a reward, the better the reward is.
We'll use Loyalty Points as name in this example.
2 - The Process
A player starts at the very first day with 0 points. The player cannot configure his rewards (yet), so the default daily rewards will apply instead.
Until he or she gains the amount of points for replacing the first reward of any day, this means the player can choose out of the rewards that are equal- or lower than his or her budget. The player can assign any day for replacement, however if the player chooses a day that's older than the current date, this means the player has to wait until the day comes again or the player can choose another day for this reward.
Note that the daily reward system provides us with a special reward each 30 days. This spot is also replaceable with those points, though they're a little more expensive in Loyalty Points and give better rewards than other days.
A purchased reward with Loyalty Points is unlocked. This means, that he/she can use it anytime, though the player can only choose the amount of days the reward can be used on out of the 30 for this reward to apply. (e.g If one purchased reward can be used on 3 days, this means that the player can assign three days with the same reward)
3 - The Layout
So, now we kinda have an idea how it works. Let's go to how it looks.
Basically, at the Daily Loyalty Roll tab, there should be a button that says 'Purchase Daily Rewards' or something. A new shop UI opens, showing your balance and the rewards you can purchase.
At the Daily Loyalty tab, outside the shop UI, you should be able to press on a day. This opens either a new UI or a scrolling list above the day, where you can choose your purchased & available rewards.
On each daily reward, a small number should display on how many days this can be applied to, and in the shop it should show it's expense somewhere as well.
4 - No need to expand the daily reward day-count
This basically means that the player can configure their own rewards and with those points you can get higher/better rewards.
Thanks for reading, and I hope that you consider this idea as well.
I love your idea. But a few questions first:
Would the amount of days you can replace your daily reward be limited? Let's say like 5 per 1st 30 days, 3 per 2nd 30 days, 2 per last 30 days, or so.
A long-time player could, if he/she has all the items purchased, be able to put all the items in any day-slot that's available. This means, that it doesn't matter which day it is, they all are replaceable.
What Items would you be able to buy with those Points? There's no need to create one more Black Market...
Not too much of an expense. For example:
Default:
Day 1: 500 Food, 500 Iron, 500 Gold
Purchasable:
Lowest Price: 5 Paladins, 5 Archers, 500 Food (10 slots)
or
Highest Price: 2500 Maranian Amulets, 5 Dragons (3 slots)
Each slot = 1 day slot.
This means, that the lowest price you see above, can be applied to 10 days in the 90 days of Daily Loyalty Roll.
The most expensive one, however, can only be applied to 3 days in these 90 days.
Each 30 day slot, should be separate as they give bigger rewards!
Only each 30 days slot can give Sapphires. For example:
Default:
Day 30: 5 Wyvern, 150 Sapphires, 1 Crystal Coffer, 1 +25% Food Production Boost (1 day), 1 Rune Scale.
Purchasable:
Lowest price: 300 Sapphires, 10 Dragons, 1 +50 Experience Booster (4 hours). (2 Slots)
or
Highest price: 50 Dragons, 600 Sapphires, 1 Weor's Protection (1 Slot)
Note that these slots only count for each 30 day slots. (Basically the golden ones)
Apologies for the confusion of the other Black Market. With shop GUI I didn't mean exactly such a thing, it's rather a new UI that shows the purchasable daily slots and your balance that way.
Though, another tab in the Black Market's a better idea perhaps? Then a reference button in the Daily Loyalty Roll menu to the Black Market saying 'Configure your Rewards!' would be convenient too.
Hope that cleared some stuff up!
So you mean, it's more for getting a higher reward in exchange for several lower rewards which have the equal price (let's say 10 days 1 are equal 600 Diamonds, and some other Items are also equal 600 Sapphires, but they give you an opportunity to get more Bestiaries/Boosts rather than Resources/Infantry. Right?
I'll make it visually a bit more clear:
Maybe just removing something inessential and adding something really useful, but equal in Sapphires would have the same effect.
I didn't really understand this one. Could you explain that to me, please?
Let's say if your daily reward for today costs 500 Sapphires, but it's Resources and Boosts, you could choose some Units and boosts instead, but also for the cost of 500 Sapphires.
Ohhh! I see, I'm sorry for the confusion. Let me re-state what I meant:
Day 1: 500 Food, 500 Iron, 500 Gold
This is the default package you get for day 1. Just like as it is now, every day has a default package.
Lowest Price:
Daily reward: 5 Paladins, 5 Archers, 500 Food (10 slots)
Cost: 10 LP's.
The above-standing is the cheapest reward available. The cost of it could be 10 LP's (Loyalty Points) as stated above which is, depending on the idea, equal to 10 days of gameplay. Each day gives you 1 LP. The other idea could be an increasing effect.
(e.g The first 30 days = 1 LP a day, the second 30 days 2 LP's a day, and the third 30 days 3 LP's a day)
Highest Price:
Daily Reward: 2500 Maranian Amulets, 5 Dragons (3 slots)
Cost: 50 LP's.
The above-standing is the most expensive reward available. The cost of it could be 50 LP's (Loyalty Points) as stated above which is, depending on the idea, equal to 50 days of gameplay. Each day gives you 1 LP. The other idea could be an increasing effect.
(e.g The first 30 days = 1 LP a day, the second 30 days 2 LP's a day, and the third 30 days 3 LP's a day)
Each slot = 1 day slot you can apply this reward to.
This means, that the lowest price you see above, can be applied to 10 days in the 90 days of Daily Loyalty Roll.
The most expensive one, however, can only be applied to 3 days in these 90 days.
How about allow one "unit building queue" per unit type? It would help build units as whole faster, but not ability to build a particular unit much faster.
With unit type I don't mean a infantry unit type, but like we could keep trinkle out archers, pikes, paladins etc at the same time. Rather than queue up 1000 paladins that take forever to complete, I could now as well make archers and some pikes to feed into bg's at same time.
Gadheras said:
How about allow one "unit building queue" per unit type? It would help build units as whole faster, but not ability to build a particular unit much faster.
With unit type I don't mean a infantry unit type, but like we could keep trinkle out archers, pikes, paladins etc at the same time. Rather than queue up 1000 paladins that take forever to complete, I could now as well make archers and some pikes to feed into bg's at same time.
I doubt it will happen. It has been declined many times. But I will try once again.
well something got to give, to bring some sort of ballance back between the heavy coiners and the more modest coiners and f2p players. Like the sum of all posts on the forums here, it can't just be ingored and just close the eyes for can it?
Gadheras said:
Gadheras said:
well something got to give, to bring some sort of ballance back between the heavy coiners and the more modest coiners and f2p players. Like the sum of all posts on the forums here, it can't just be ingored and just close the eyes for can it?How about allow one "unit building queue" per unit type? It would help build units as whole faster, but not ability to build a particular unit much faster.
With unit type I don't mean a infantry unit type, but like we could keep trinkle out archers, pikes, paladins etc at the same time. Rather than queue up 1000 paladins that take forever to complete, I could now as well make archers and some pikes to feed into bg's at same time.
I doubt it will happen. It has been declined many times. But I will try once again.
Also consider my suggestion:
Give option to cancel some queue which has not started....
Passed it already.
db dbomb said:
Scroll market trades.
Would like to see more option available to players under these trades (i have included two that i would like to see). Options that can allow more advanced trading.
1. Being able to trade on more than a one on one basis, offering two scrolls for one and vise versa (i vision a 3 on each side of trade option...3 for 2 etc)
It's a good idea, but...Wouldn't it be hard to find a 3x3 match?
2. Adding a small text box for trades. More advanced trades would benefit from being able to include some verbage regarding said offers.
For example, what would it be?
It may be hard to match a several scroll trade but thats were the comments would come in (just put 3 being max....2 for one is really what id like to be able to do.) You can request interested party to contact you and that this trade may be nego. and could be modified...
It seems that matching 1x1 is much more simple and efficient. I'd like to know what do other players think of your idea.Being able to trade more scrolls at same time would be awsome. Particular for like league scroll masters, that can work towards more stream line the library they sitting on.db dbomb said:
Scroll market trades.
Would like to see more option available to players under these trades (i have included two that i would like to see). Options that can allow more advanced trading.
1. Being able to trade on more than a one on one basis, offering two scrolls for one and vise versa (i vision a 3 on each side of trade option...3 for 2 etc)
It's a good idea, but...Wouldn't it be hard to find a 3x3 match?
2. Adding a small text box for trades. More advanced trades would benefit from being able to include some verbage regarding said offers.
For example, what would it be?It may be hard to match a several scroll trade but thats were the comments would come in (just put 3 being max....2 for one is really what id like to be able to do.) You can request interested party to contact you and that this trade may be nego. and could be modified...
It seems that matching 1x1 is much more simple and efficient. I'd like to know what do other players think of your idea.
Hello,
I could see various shades of colors are maintained for every league to show their influence over the Map.
Actually you need only 5 colors and you already have such color demarcation for league status like
At War - Red
At Peace - Green
At Ally - Blue
No Status - Grey
Home League influence - (Choose one)
Same colors can be used to show the league influence on the global Map.
Territories with same colors may look a bit confusing.
Well there are boundaries clearly de-marked in black.
As a player, i need to understand which ones are my allies influential area and which ones are under my enemies influential. Currently too many colors are not helping in any way.
For all my league members there will be only one view of the Map. well for a different league depending on their allies and enemies they will have their own one view among their league players.
Maybe not color, but some marks showing they are allies/enemies, etc?
It will be good to have a drop down button option...than having a scroll.
It will be good to have a drop down button than having a scroll. Also need to know our total offense and total defense in the keep. This should be displayed irrespective of my units in castle or in catacomb.(if possible units sent for raids,in my sieged castle,in reinforcement castle).
okay im getting irritated by league rewards expired
i log on most every day ! the first i do is catacomb
build units then i click paragon and then i go black
marked and collect my rewards this is my rutine
i never do anything else before i do these 3 things
yet again and again i get rewards expired
so either plarium fix it or give me the units
every time i show screenshots
this one i deffenently didnt miss out on
collecting my rewards did it yesterday and today
look at this amount of expired rewards just stupid
regards trubadurix
http://prntscr.com/c9gutk
Our devs will figure out why they show up for players who collect them daily. I can recommend you to track those you apply to make sure you shouldn't have any expired.
Fair Fight over holding Hamlet:
I have been observing the Hamlet and its level over a period of time now.
A Particular hamlet is visible only to a a Particular range of Castles. Currently that range is too broad.
This does not allow players to have a fair challenge at the Hamlets.
For Example:
Lets say a particular Hamlet is visible to the following range of Levels ( Level 54 to Level 69). This does not allow a Level 54 player to challenge and compete with the players at level 69.There will not be a fair Fight.
My suggestion is Narrow down the range of visibility to a difference of 5 Levels.
Declined. We can't create so many groups of Hamlets. Server needs to track and keep information about all groups, and making more of them would raise the load.
Rodeo said:
Another Suggestion:
It will be good to have an option to send units from Catacomb to my own castle.
But you already have this option.
We could send units only from castle to catacomb not the other way around.
Unable to paste the screenshot just like before.Please refer below screenshot: Yellow arrow is possible, not the red Arrow.
http://image.prntscr.com/image/373a48fec28843dc95a4d06254921848.jpg
Send - Sends them to Catacombs.
Recall - Sends them to Castle.
Rodeo said:
Fair Fight over holding Hamlet:
I have been observing the Hamlet and its level over a period of time now.
A Particular hamlet is visible only to a a Particular range of Castles. Currently that range is too broad.
This does not allow players to have a fair challenge at the Hamlets.
For Example:
Lets say a particular Hamlet is visible to the following range of Levels ( Level 54 to Level 69). This does not allow a Level 54 player to challenge and compete with the players at level 69.There will not be a fair Fight.
My suggestion is Narrow down the range of visibility to a difference of 5 Levels.
Declined. We can't create so many groups of Hamlets. Server needs to track and keep information about all groups, and making more of them would raise the load.
My suggestion is only to narrow down the range of visibility not to increase the number of hamlets
Rodeo said:
Keep - Drop down Option - for Differently-abled community:
It will be good to have a drop down button than having a scroll. Also need to know our total offense and total defense in the keep. This should be displayed irrespective of my units in castle or in catacomb.(if possible units sent for raids,in my sieged castle,in reinforcement castle).
To see your total strength, you need to choose Units. It doesn't work any other way, as all the bonuses are dynamic.
The total Strength features, i have highlighted in yellow is not present in the Keep , i have created this image just to illustrate how it will look like.
currently in the Keep we do not have option to select total units and see the strength.The Drop down option will allow us to select all and see the total strength.
The option is available when i click send button then i can see the strength of units i;m about to send it to Catacomb. but there is a need for an option to see the strength of units inside the catacomb.
One more suggestion: Kindly add the Moderators name when you are replying to our suggestion.This will help us to address you properly.
Rodeo said:
Unable to upload my own Avatar:
It will be nice if you allow us to upload our very own Avatar
Declined. We are not planning to allow players to upload their avatars. Only if you connect via Facebook your avatar will automatically upload.
Can you allow us to link our current game to our facebook account.i tried to open this game via facebook but it is opening a new castle all together.
Rodeo said:
Rodeo: (20 August, 2016, 3:47 AM UTC)
Hello,
I could see various shades of colors are maintained for every league to show their influence over the Map.
Actually you need only 5 colors and you already have such color demarcation for league status like
At War - Red
At Peace - Green
At Ally - Blue
No Status - Grey
Home League influence - (Choose one)
Same colors can be used to show the league influence on the global Map.
Territories with same colors may look a bit confusing.
Rodeo: (23 August, 2016, 10:00 AM UTC)
Well there are boundaries clearly de-marked in black.
As a player, i need to understand which ones are my allies influential area and which ones are under my enemies influential. Currently too many colors are not helping in any way.
For all my league members there will be only one view of the Map. well for a different league depending on their allies and enemies they will have their own one view among their league players.
Maybe not color, but some marks showing they are allies/enemies, etc?
The current color values assigned to each influential area looks static to all players. what i have suggested is, for every player depending on their League in allies, at peace and enemies with, the influence area color should be highlighted.
players within a league will get the same view. but this color visual experience change for a different player in different League.
Overall this will improve gaming experience