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Aug 25, 2016, 14:3208/25/16
Aug 26, 2016, 08:41(edited)
220446

Rodeo said:


Capture Hamlet - Drop down option - for Differently-abled community:


It will be good to have a drop down button option...than having a scroll.





With checkboxes? But you still won't be able to choose some Units, not all of the kind (for instance, if you want to exclude strategic Units.) So you will still need to scroll to see them all.

Rodeo: 25th Aug 2016:
My suggestion is if there are lot of units in the castle and catacomb, then it is really hard to use scroll bar, instead if we have a drop down box to select both off & Def ,it will help the players
For Example: if i wanted to use bestiary units, then i will choose the  same in the first drop down 
But you can scroll with the mouse wheel instead of a scroll bar. It's not hard.
Aug 25, 2016, 17:0608/25/16
Aug 26, 2016, 08:42(edited)
07/02/15
698

Currently when an ally is fire balled there is no way to know by herald report only if you have a unit there you get a letter from Grand Marshal. My suggestion is to add an option to notify me when an ally has been fire balled in heralds tab.


I will pass your suggestion.

Aug 25, 2016, 21:5308/25/16
Aug 26, 2016, 08:44(edited)
220446

League quest: Train units should renamed to Buy units. It is confusing, since training means resources + time, but the counter is actually set on how many units you buy.


But you need to set the training, right?
Aug 25, 2016, 22:1808/25/16
Aug 26, 2016, 08:47(edited)
220446

Is there going to be implemented ingame calendar where would be shown incoming events with reasonable time before they start ?

Reasonable time is anything more then 14 days and less then 1/4 of year I suppose.


No, we are not planning to show the Tournament schedule to players.
Aug 26, 2016, 01:5708/26/16
Aug 26, 2016, 08:48(edited)
07/02/15
698

How about adding another castle protection item


FireBall protection, now never like before enemy players cannot fireball your troops while this new thrilling item is activated.

8h - 400 sapps

24h - 1000 sapps


8h - 100 soulstones


What do you all think?


We're working on Fire Ball protection.

Aug 26, 2016, 02:1008/26/16
Aug 26, 2016, 08:49(edited)
220446

Sketches. We all hate them. They cost to much for what they do. How about.....


a) rename sketches to blueprints.

b) allow the blueprints to upgrade the building another 5 levels.

c) allow storehouses to be upgraded as well.


d) remove level cap on mines, town houses and farms.

- For every 5 levels you need a new set of blueprints. Keep the sapphire cost as it is. But let the resources needed to upgrade to next level scale.

- Need to level up warehouses to store more resources to be able to level up farms and so on.                                                                                     

 All this would still take a whole lot of time to achieve. But you now give further longwinity to the game for older players. You give a bigger incentive to players to get these blueprints, as you meet them more on the half way in terms of what they can achieve with effort and playing the game as well. 


I doubt they will be renamed, but our devs are planning to make some improvements to the new levels of buildings. I'm not sure if they allow players to upgrade more buildings, but it's possible.

 

Aug 26, 2016, 02:1808/26/16
220446

FAILO said:


How about adding another castle protection item


FireBall protection, now never like before enemy players cannot fireball your troops while this new thrilling item is activated.

8h - 400 sapps

24h - 1000 sapps


8h - 100 soulstones


What do you all think?

I think. you get a nice meal worth for 1k sapphires.


also, you already got that protection spell. Its called "weors protection"  8 hours for 750 sapphires, and 24h for 2000 sapphires. Now go get them tiger!


Aug 26, 2016, 17:5008/26/16
Aug 30, 2016, 12:35(edited)
220446

Rodeo said:


Rodeo said:


Capture Hamlet - Drop down option - for Differently-abled community:


It will be good to have a drop down button option...than having a scroll.





With checkboxes? But you still won't be able to choose some Units, not all of the kind (for instance, if you want to exclude strategic Units.) So you will still need to scroll to see them all.

Rodeo: 25th Aug 2016:
My suggestion is if there are lot of units in the castle and catacomb, then it is really hard to use scroll bar, instead if we have a drop down box to select both off & Def ,it will help the players
For Example: if i wanted to use bestiary units, then i will choose the  same in the first drop down 
But you can scroll with the mouse wheel instead of a scroll bar. It's not hard.

You may have noticed Mouse wheel will move the entire page up and down not the scroll bar with in the keep.

To move the scroll bar, hold the scroll bar with a mouse click and then move the scroll bar up and down.


P.S:

we are having players at all age level. My suggestion is also for those people who find difficult in using the Scroll and Mouse. Please read my suggestions Heading once again. it might help you to understand my perspective.

For me it works with a scroll bar. Are you playing in a full screen mode?


Ok. the Mouse scroll works in full-screen mode.

If the suggestion is not welcome by many players, time consuming to build, and not in the best interest of game Developer then i'm ok not to drag this suggestion anymore.



Aug 26, 2016, 17:5408/26/16
Aug 29, 2016, 08:25(edited)
220446

Rodeo said:


Rodeo said:


Another Suggestion:


It will be good to have an option to send units from Catacomb to my own castle.


But you already have this option.

We could send units only from castle to catacomb not the other way around.


Unable to paste the screenshot just like before.Please refer below screenshot: Yellow arrow is possible, not the red Arrow.


http://image.prntscr.com/image/373a48fec28843dc95a4d06254921848.jpg


Send - Sends them to Catacombs.

Recall - Sends them to Castle.

So everytime i wanted to send some defense or a number of spy units to my own caste , your suggestion is to send first to some other castle and then recall it to my castle. I feel it is not the right way of doing it...

Not from the other Castle, from Catacombs.
Aug 26, 2016, 17:5908/26/16
Aug 29, 2016, 08:27(edited)
220446

Suggestion:


Moderators , please add your name when you are responding to our suggestion.I feel i'm not getting this inputs from the moderator but some other player is making fun at my suggestion. Make us believe that the response is actually coming form Moderators . (A separate entry should get created if moderators add a response). Also bring back the option of linking an Image to explain our suggestion better.


Please note  current way of doing things is discouraging me from sharing further suggestion.


Other players can't edit your comments. Only Moderators and Community Managers can. In this topic you receive a reply only from a Community Manager. Moderators can share their own opinion, but they don't give any resolutions to players.

Alyona.


Aug 26, 2016, 18:1008/26/16
Aug 29, 2016, 08:28(edited)
220446

Rodeo said:


Rodeo said:


Rodeo: (20 August, 2016, 3:47 AM UTC)

Hello,

I could see various shades of colors are maintained for every league to show their influence over the Map.

Actually you need only 5 colors and you already have such color demarcation for league status like

At War - Red

At Peace - Green

At Ally - Blue

No Status - Grey

Home League influence - (Choose one)

Same colors can be used to show the league influence on the global Map.

 

Territories with same colors may look a bit confusing.

Rodeo: (23 August, 2016, 10:00 AM UTC)


Well there are boundaries clearly de-marked in black.

As a player, i need to understand which ones are my allies influential area and which ones are under my enemies influential. Currently too many colors are not helping in any way.

For all my league members there will be only one view of the Map. well for a different league depending on their allies and enemies they will have their own one view among their league players.

Maybe not color, but some marks showing they are allies/enemies, etc?

The current color values assigned to each influential area looks static to all players. what i have suggested is, for every player depending on their League in allies, at peace and enemies with, the influence area color should be highlighted.


players within a league will get the same view. but this color visual experience change for a different player in different League.


Overall this will improve gaming experience


I will pass this suggestion.

Possibly put the league badge designating a captured beacon on top of a circle/square etc of color matching the diplomatic status in the embassy?

Could be a solution.
Aug 26, 2016, 20:1308/26/16
220446

Lady Nerium KT-S2 said:


Rodeo said:


Rodeo said:


Rodeo: (20 August, 2016, 3:47 AM UTC)

Hello,

I could see various shades of colors are maintained for every league to show their influence over the Map.

Actually you need only 5 colors and you already have such color demarcation for league status like

At War - Red

At Peace - Green

At Ally - Blue

No Status - Grey

Home League influence - (Choose one)

Same colors can be used to show the league influence on the global Map.

 

Territories with same colors may look a bit confusing.

Rodeo: (23 August, 2016, 10:00 AM UTC)


Well there are boundaries clearly de-marked in black.

As a player, i need to understand which ones are my allies influential area and which ones are under my enemies influential. Currently too many colors are not helping in any way.

For all my league members there will be only one view of the Map. well for a different league depending on their allies and enemies they will have their own one view among their league players.

Maybe not color, but some marks showing they are allies/enemies, etc?

The current color values assigned to each influential area looks static to all players. what i have suggested is, for every player depending on their League in allies, at peace and enemies with, the influence area color should be highlighted.


players within a league will get the same view. but this color visual experience change for a different player in different League.


Overall this will improve gaming experience


I will pass this suggestion.
Possibly put the league badge designating a captured beacon on top of a circle/square etc of color matching the diplomatic status in the embassy?

Or May be like a bubble indicator on top of beacon (both in Spy glass view & in Global View) similar to the one made available for Obelisk of Power. 


Read bubble - Enemy League

Green Bubble - Peace

Blue Bubble  - Ally

Grey Bubble - No status



Aug 26, 2016, 21:4508/26/16
06/12/15
214
Rodeo said:

Rodeo said:

Rodeo said:


Another Suggestion:


It will be good to have an option to send units from Catacomb to my own castle.


But you already have this option.

We could send units only from castle to catacomb not the other way around.


Unable to paste the screenshot just like before.Please refer below screenshot: Yellow arrow is possible, not the red Arrow.


http://image.prntscr.com/image/373a48fec28843dc95a4d06254921848.jpg


Send - Sends them to Catacombs.

Recall - Sends them to Castle.

So everytime i wanted to send some defense or a number of spy units to my own caste , your suggestion is to send first to some other castle and then recall it to my castle. I feel it is not the right way of doing it...
Rodeo..... the recall button in your keep does send the troops from YOUR catacombs into YOUR castle, not somewhere else. 
Aug 27, 2016, 22:2008/27/16
Aug 29, 2016, 08:29(edited)
220446

Increase the amount of available raids during pvp


Why for? You can do PvP without raiding Resources.
Aug 28, 2016, 16:2008/28/16
220446
db dbomb said:

Increase the amount of available raids during pvp
Any idea how many? With only 10 you have to plan your raids well. I would like to see 20 during PVP and the same with Sorcery Spells. This would make it much easier to retaliate against leagues that like bullying.
Aug 28, 2016, 18:2008/28/16
07/02/15
698
brunsonthomas said:

db dbomb said:

Increase the amount of available raids during pvp
Any idea how many? With only 10 you have to plan your raids well. I would like to see 20 during PVP and the same with Sorcery Spells. This would make it much easier to retaliate against leagues that like bullying.
Guys you have unlimited raids but only 10 that you can gain resources from
Aug 28, 2016, 18:3908/28/16
220446
Could the maximum number of sorcery spells be increased especially during Beacon Quests. It is difficult to pick only 10 targets when you are being attacked by a league of over 100 members.
Aug 28, 2016, 19:4508/28/16
Aug 29, 2016, 08:31(edited)
220446

HI EVERYBODY does anyone know how to raise or remove trade limits and direct send limits as they realy stiffle the game and am fed uup with being in limbo coz plarium insist on stopping you from playingi have no troop to go look for res as plarium wiped them out and need res to help train more troops to go an look for res but end up doing nothing all day becaus eof sactions imposed by plarium anyone help out here pls?

Failo is right. Please post your questions in a right place. This topic is for Suggestions only.


Aug 28, 2016, 20:1408/28/16
07/02/15
698

davedee2015 said:


HI EVERYBODY does anyone know how to raise or remove trade limits and direct send limits as they realy stiffle the game and am fed uup with being in limbo coz plarium insist on stopping you from playingi have no troop to go look for res as plarium wiped them out and need res to help train more troops to go an look for res but end up doing nothing all day becaus eof sactions imposed by plarium anyone help out here pls?


lesson number 1

learn where to post what on forums.. this should be in off topic or game discussion not suggestions
Aug 29, 2016, 09:2708/29/16
220446
thx failo for raid info...i was not aware of that.
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