Nemanja said:
Lord Gadheras,
Since this is your personal opinion please write your comments in following manner:
I don't need this, I don't need that.
Comments like the last one gives the impression that you're leader of some group.
Thank you for your cooperation.
Given ample time, Im quite sure I can present you a list of a lot of signatures of players that would stand behind what I said above. Would that make me a leader of a group? On another note, I ran a gaming community for about a decade now, that play a lot of games together, even a few of the members does play Stormfall.
Alyona Kolomiitseva said:
Guys, let's suggest and discuss, not fight. I appreciate each and every opinion.
Hey, I know this will sound very childish but.. "he started it" and I'm not allowed to discuss certain things on the forum, and I'm not allowed to send you a private mail (and I don't feel like bother Oberon atm). And from reading the forum rules, there is nothing wrong about use the word "we". And argue on forums is like fighting windmills and something I try avoid.
I saw who started it.
And of course, you can always contact Lord Oberon if you have any issues or concerns. Unfortunately, I am unable to receive PMs as I don't have time to answer them, but Lord Oberon will always help you.
Hello,
first allow me to say congratulations on the game, it's pretty awesome and neat, really appealing and good, and although it has few bugs here and there, overall its pretty good.
second:
I have 2x main suggestions so far playing into the game, although I'm level 32.
1- if its possible, can you create a better quality synced version of the game that players can download on their PC and run it, which is a lot better in terms of navigation and search and tabs clicking and animation and quality and rendering etc etc, and still be synced to your account ?
that way players who are at home can log into the installed version of the game with high quality and enjoy the maximum experience of animation and rendering and graphics possible while still be able to log anywhere else to finish their daily quests and constructions etc etc,
so as a summary, if its possible, i know that your intention is for browser game, however this game is too beautiful and good to be ONLY in browser, the same idea that you have 2 versions of the game on mobile and on browser, try to add an extra version on the PC, i believe its easier now that you already have the server and templates installed on the browser, you basically need the UI and the frame and stuff
im 100% sure that everyone and i mean EVERYONE will be pleased with the PC version if it has better quality and animation and render and graphics and resolution and navigation etc etc ( a little note : you can put a small fee of like 1$ to buy the PC client, that way if your total traffic is 20k players, and only 50% of them bought the pc version, thats 10,000 $ which i believe is a good cost for a small good quality pc client )
Unfortunately, we are not planning to make PC versions of our current games. It would require a lot of time and resources. However, our developers are working on several major improvements for our games which will increase performance and synchronization part.
2- in the world map, i noticed a search( lens ) icon button, right above the earth icon ( which btw could use a tag name on mouseover like " view world " or something on it, since it dsnt say anything), the search button doesnt do anything, i do not know if its a bug from my end, or its intended like this ??
anyways the suggestion is to put a search bar where people can type the name of the person and then it will redirect him to his castle
it's really unproductive and a hassle, to only be able to write the coordinates of the person, or if you want to find someone you have to manually search the entire map, or if you want to find someone u know from previous fights or logs like ( he spied on u ) to go to grand marshal, then open the logs, then scrolling to see the one u want, then clicking it, then clicking the portrait.
Our developers have accepted this idea - to create a searchbar for friends, or League mates. However, it's almost impossible to implement at the moment. They are working on some improvements for the game which would allow us to include more dynamic features like a searchbar. So, we'll be waiting.
These are my suggestions, please if possible at least consider them
thank you for your awesome work, i still have many many ideas and suggestions and feedback on how to help improve this game into reaching its true potential, because this game is just awesome.
keep up the good work.
Lord READ_JAD,
Your post is a classic example how to make an impact on the game and increase cooperation between players.
I support every suggestion you've made and propose them to be taken into consideration.
If all players would constructively suggested improvements instead of nagging for every little thing Stormfall would become the best game in the world.
read_jad said:
1- if its possible, can you create a better quality synced version of the game that players can download on their PC and run it, which is a lot better in terms of navigation and search and tabs clicking and animation and quality and rendering etc etc, and still be synced to your account ?
that way players who are at home can log into the installed version of the game with high quality and enjoy the maximum experience of animation and rendering and graphics possible while still be able to log anywhere else to finish their daily quests and constructions etc etc,
so as a summary, if its possible, i know that your intention is for browser game, however this game is too beautiful and good to be ONLY in browser, the same idea that you have 2 versions of the game on mobile and on browser, try to add an extra version on the PC, i believe its easier now that you already have the server and templates installed on the browser, you basically need the UI and the frame and stuff
im 100% sure that everyone and i mean EVERYONE will be pleased with the PC version if it has better quality and animation and render and graphics and resolution and navigation etc etc ( a little note : you can put a small fee of like 1$ to buy the PC client, that way if your total traffic is 20k players, and only 50% of them bought the pc version, thats 10,000 $ which i believe is a good cost for a small good quality pc client )
I don't feel like be the harbinger of bad news. But to release a stand a lone PC client is just not something they will do. Even if they had created something that just did open local in flashplayer independent of any browser, they still couldn't enhance graphics and style much at all, Because, the limitations they deal with is flash.
It's not possible to take something like Stormfall and turn into the likes of age of wonders, endless legend and similar games. You would have to scratch the entire game and start over. If you look at projects running at like kickstarter, Patreon and similar. 10k USD wont get you far at all in terms of develop a client/game. Thats like pay for a programmer, designer, gfx artist and maybe freelance some audio for 1 month. And no one is able to make such a client you envision in such a short timespawn.
Also develop a own stand a lone client carry a lot of work, testing and so on. There is TONS of PC configurations out there you had to make sure you compatible for. And as you got players using other platforms than PC, like Mac, Unix or whatever flash can be run on basicaly.
Then there is the business model. It doesn't support "sell" the client as well. If you look at other f2p games out there, the games is free to download and install, and usually have a cash shop, some more reasonable than others ingame. Cryptic Studios with their Neverwinter Nights and Star Trek Online as an example.
If you look at the games in thej Plarium library, its basicaly juist 1 core game with different reskins. Updates they push to one game, get adapted and pushed to the other games.
@ Nemanja
I posted a lot of constructive suggestions over time. Its very rare Plarium listen to the users. There been things we asked for, for a very long time, that we got told it cant be done, it will create inballance to the game and so on. For then items appear at the market with a sapphire cost offering the asked for features. That magicaly doesn't inballance the game anylonger when it carry a sapphire cost. Reasonable No?
Even you have to realise that a stand alone client such as he asked for will never happen with Stormfall. Maybe they go down that line with a new game sometime in the future. But to morph Stormfall how it is today into something like that, will just not happen. Both from a technical point of view and a economic one.
You're right at some points here.
Our developers have a certain vision of the game, game mechanics and game balance.
I am always glad to pass our players' suggestions to our developers. However, they take the ideas which may drastically change the game dynamics and mechanics with all due care. From the very beginning of Soldiers Inc game, our team has considered the specifics of interactions, their dynamics and conditions.
That's why some of the ideas which are aimed to alter the whole way of the gameplay are viewed in several stages, taking into account the analytics and researches from different departments.
And yes, we are not ready to create a standalone client for our current games. It is very complicated and would require a lot of time and resources.
At this moment we actively develop several mobile projects, and one game from Mobile will soon appear on our site.Dear all,
thank you for reading and taking the time to reply to my post,
for the pc client, well i kinda was only "hoping" for it, but if it cannot be done, then i suppose it cant be done.
tho i really hopefully wish for the game to have improved graphics and rendering and animation and responsiveness, like on my pc, if you scroll your castle to the max view, and there was a notification on your dragon's building , going up and down, the animation and render for that is slow, it's literally lagging as it's going up and down, and sometimes the letter keeps displaying 1, tho the inbox is empty.
the movements and motion of the units in the world view, the camera rotation and navigation etc etc
if the game can become better on browser, then ill be happy and pleased ^_^
about the search bar in world mode, thank you for listening and responding with positive feedback, and sure you can take your time, its something im not in a rush for
Now for the THIRD REQUEST :
i do not know if its available somewhere or not, or if its not meant to be implemented at all,
but doing so many battlegrounds, i noticed that there is no real solid way to track whether you will fail the mission or not, i know its random, but there has to be some sort of calculation available , same with raiding someone and besieging them, or when you spy on them, there is no real calculation for the offensive / defensive of the enemy.
in my opinion, this should be implemented, i give you an example : you dispatched spies on the enemy base, he returns with news of " 40 archers 2 griffins 4 paladins " , thats it,
a simple calculation done manually would allow us to know exactly how much defense value he has in his units, by multiplying and adding each individual etc.
this, in my opinion, should be done automatically and displayed on the enemy castle when spying on them, the total number of their offensive and defensive value, it does not make sense in not implementing it ( i apologize if there is already a way that i dont know about, but if it dsnt exist then please consider it )
everyone with small calculation can do it, but i dont want to hold a calculator and start doing addition and multiplication :P
so please consider it again, that way we can calculate accurately how much offensive power we need in order to raid the enemy, without wasting too much offense power, if we ddnt do calculations.
Declined. Such calculations should be performed by players. Experienced players know how to calculate battles and use their experience to succeed.
SAME idea can be done for battlegrounds, PLEASE there has to be a way for us to identify the enemy number and power and defense etc etc, there is no point in me trying to attack a level 20 battleground with 20k offense power, and losing the entire army, simply because of "luck" or "no way of knowing and calculating or seeing the enemy "
again if it does exist somewhere or there is a formula, please inform me, because i dont know , if it dsnt exist, please consider implementing
also a quick note, i noticed ( i dont know how accurate it is, or if its the way its suppose to be ), but i noticed that about each 1 level of battleground needs about 1k of power,
if the battleground is level 20, you need about 20k + offensive power to finish it, or defensive power, depends on type,
but the formula is basically each 1 level = 1k power required.
dont know how accurate it is, or if its the way its meant to be only.
anyways awaiting reply all
You can send a "spy" attack on a BG. Many players do that to know the number of Units there.
thank you again for the awesome game, and i do believe that these suggestions will make the game more dynamic, that way a person can strategically implement his units to multiple battlegrounds and multiple enemy raiding and stuff, the game is time based consuming, its really bad to try to raid a level 20 battleground with a 19k offensive power NOT KNOWING that its NOT ENOUGH, and losing alll the units...
so a small display of the enemy offensive / defensive values should help make the game a bit more strategic and dynamic in terms of someone scratching their heads and distributing their units accurately and sufficiently to different locations and tasks.
Defensive/Offensive values are calculated only in the moment of a fight. You can't see the bonuses of other players, and some bonuses are dynamic.PS : like now now, right now i was playing the game, i had the quest of battleground level 5 , the golden one i suppose is always high level, but seriously. i attacked with about 47k offensive power... and its a level 22..., i lost all 47k offensive power, its like literally crippled me ... and its not because i miscalculated or did a mistake on my behalf.. but seriously like how is that balanced and normal ? i was almost double the level in offensive power, like if you take the 1 level ---1k power ratio
so please consider the "displaying the enemy defense / offense values " thing , that would have saved my units.. and saved me from feeling really frustrated and bored ... :/
how was i suppose to know that 47k offense power isnt enough for a level 22 battleground :/ its just not fair really
I would like changes to the forum, so moderators can't delete their own posts. Today I commented on a post where I feelt a moderator did "belittle" another player commeting on his post. Later I find the posts deleted. Moderators should be subjects of transparacy. Not given a free bullet to do with as please and then cover up bad behaviour afterwards.
Imho. Moderators should have own accounts they use for moderation, and private accounts they used for their other posts.
Forum Moderators may be wrong in their posts sometimes, we all can. And they need to have an opportunity to delete their own posts if they feel that it will be better to do so.
As for your last statement, our Moderators are players, just like you, and being moderators doesn't allow them to have alts (even on Forum).miraculix said:
miraculix said:
im stuck with 35 eir`s celestial wands level 5-8
but my shards is 9 or 10
could u make it possible to swap them
2 to 1 with weor`s wands level 5-12 ( same value cost )
further more pvp now will revard me with
more celestial wands that i cant use
regards miraculix
Declined. We will not swap/combine/etc. Wands.
so can u please explain how it is a reward to me to get useless items
when i paticipate in ur tournements
maby i can fotocopy some real money and u will take them
for saphires i will be your best costumer i promise
those copyes will be as valuble as the rewards u give me !!
hope you can se the similarity :)
regards miraculix
You get many Items as a reward in this game. You can either use them or just leave at your Black Market, it's up to you. We have already passed a suggestion to merge Wands, but it has been declined. Those Wands which you received as a gift, were designed for Crystals of a certain level, not more.
I already suggested a solution that would make your crystals useful and just not sitting there doing nothing ... but you know they want you to pay 5k sapphires to remove it and replace with another.
7. If you could use your currently active crystals (in cache) to be upgraded, but in that case, the upgraded crystal would be auto activated as previous one. So there would be only a change in the lvl of the crystal, it would not be swapped or removed. I think this could work because I have mostly activated lvl 5 crystals and in inventory lvl 9 waiting for higher lvl.
Declined. At this point any changes to Crystals are complicated. And you have special Items to get them out.
db dbomb said:
Well it is nonsense to not see the amount of the units when they are 10m from your castle, but it also would be a nonsense to know exact numbers of those units.
I'd suggest that your Eagles nest could would be able to recognize incoming troops from a distance depending on its state of upgrade (lvl 1 - 5m, lvl 20 - 50m ...) But you would only get rough info on what is incoming, the system of information could be taken from HoMaM. So it will say you that few, pack, lots, swarm, zounds, legion of is incoming. You would certainly make your own measure scale. It would be appliable only at players castles ofc.
Could be a solution. I will pass it to our devs.I have one simple question to ask. Can Plarium representatives make the game more userwelcome ? You know when the game started back in 2012 it was not perfect but it was manageable. But by time you started to add more and more stuff. Well that would be alright except you started to favor paying members. Well that is reasonable cause they make this game possible and they are filling your pockets. But you know you also need normal players to keep paying members entertained. You also stated that you consider this game a hard (core) game and by this statement justified a reason why there are so many restrictions and prohibitions. But this just contradicts a fact that you can just buy things. Also this game needs to be in balance between normal and paying members. But as the time passed you were much more favoring paying members. But for game balance you need to start supporting non-paying members. I give you an example, it is PvP time my target has decent defense, not too much so I would loose many troops but not too low to not receive any points. It is clear that this target is alt or not playing castle. In 10s I receive a message from a player 50m away from him "Hi I am there in 1 min with more, and well I can get back all" with a printscreen of him having a lot of sapphires. You know that just makes your efforts pointless. Or another case with alts, I was trolled by an alt I reported it to Plarium. But they did no job, not only is the process complicated, but there were and still are no efforts in shutting down alternate castles. So I decided to turn on Facebook and reported him. Well he got banned and all I got was a threatening message from real player and marshal of his league. By this I wanted to tell you that your game is based on cheating and payroll. I am sorry to say it to you but those are poor pillars on which this game is standing. Though, most terrifying is that Plarium representatives are not eager to do anything about it. Moreover they rather instruct you moderators to delete post/ban/permanban players who show or write real state of the game. Yeah sure, they might revealed a secret or they stated it with some nasty words, but hey it was not us who took things too far at first place.
But to the point hereby I ask you to balance the game back.
It could be done by 2 things.
A - By accessing some of the features that are only achievable by sapphires and they would ease the game management, I am talking about things like:
Auto-hiding your units, there is just no reason why this could not be a free feature.(You managed to remove offensive troops from defending a Hamlet. So I do not see any catch why something similar could not be applied for our castles)
Calling back your units/ caravans when they are in the mid of way.
Creating a row for selling your Hero equipment.
Creating a 2nd parallel ranking system for non coiners. (This would show who is real hard core gamer ...)
B - By creating more features that would NEED or UTILIZE sapphires. I may be wrong but there only 2 features that are not utilizing sapphires. Those are daily free gifts and Daily paragon run.
As you may have noticed, we made some changes to Personal Events rewards. We have added several Items which you can randomly get from those quests. It's possible that we will add more Items to the rewards list in future.
Now some normal suggestions:
1. Temple of War - I know you have stated that it is hard to make any changes in there, but I am asking if players could be able to sell item from SANCTUARY tab, that they would not need to transfer it to the RELIQUARY tab.
Could you please show it on a screenshot?
2. Could there be some way to lock your Daily paragon run ? You know many players are leaving for a holidays somewhere, camping and stuff like that, and they have no way how to get ingame.
Unfortunately, no. There's no way to lock it.
3. If from from upper statement had not passed free Auto-hiding units, then it would be cool if you could apply more then 1 auto-hider, so it would extend the time.
Declined. our devs have created storage and buying limits for some Items. If you have at least 1, you will be unable to buy more. It was made to keep the game balance, and they are not planning to reconsider this decision.
4. Crypt - add a possibility to Summon all, it would summon all your wraiths from random friends.
How would it look like? Could you please show it on a screenshot?
i agree with the above comment, but let me add probably the most important suggestion in terms of balancing the game between paying and non-paying people.
the extra construction slot.. .costs 1500 crystals, that is some serious amount of crystals if you want to be able to keep up with people who payed for their 4 slots immediately, and i dont know how much crystals the 3rd slot will cost etc ...
this has to be balanced and put a way to achieve and pay for the slot, that dsnt require a sick amount of farming in order to get it.. or easily gotten by paying.
its just not fair, someone can easily pay for 4 slots, and QUADRUPLE the speed at which he improves and grows his castle.
we're talking about 4x times the speed... its not a joke or something to be this hard for NON-paying players.
so that is my suggestion in amendment of the above
okay, not for a suggestion that is a bit out of the box ^_^ and i dont know how possible or hard it is, but just a suggestion.
if its possible, to add a way so we can see and manage the battle as in an extra window that appear when enemy units reaches our base or if we attack enemy units, that has 2 options, manual battle that allows you to put in the units u want first, or automatic battle, that randomly chooses the units all together, keep in mind this suggestion will take some considering and study and plan if it was to be implemented, but ill give u a game example about it, although i forgot the name, but it was a game offline where u build a castle and stack units, then send those units to battle other AI and destroy and control their castles,
the gaming mode had 2 options, either manual, you put the unit u want vs their unit, and 1 by 1 turn, each person puts his units against the other, or the typical automatic mode that randomly shuffles units all together and end the battle in few seconds,
however in both manual or automatic ( automatic will happen when one of the members is offline and not on the game, and if the person is online but afk, the automatic mode will be engaged for both parties however the one online will enjoy a bit of animation of the fight etc etc , or he can skip it ofc ) , there is a certain animation to everything in this window.
like the window that pops up, allows you to choose manual or automatic, after it the units will appear facing each other with an animated picture that represents the unit on the left, and same on the right ( you and your enemy opposing sides )
then units will hit eachother, until one dies, and so on so forth, not in the games im talking about, there is an hp bar, this can be implemented ofc only in this mode, or in the whole game if you are planning on doing it, rather than just numbers, you can have both numbers and a little hp system, OR if u dont want to implement the hp system as a whole in the game, just add if in this "view battle animation" mode just for visuals, and just do the random dead / alive units thing as it is now .
there are a number of games like that, but i forgot the names, i used to play one.
anyways if this implementable, do consider it, as its mostly for entertaining and animation which will enrich the gameplay of this game, and give a little dynamic movements to players who like to have actual combat screen ahead, and see the crossing swords and a bit of blood etc etc, also adds a little strategy into countering the opponent ( although you can completely remove this turn base part ) and just focus on the animation being 100% automatic all the time,
this suggestion is flexible, and can be put only for animation and looks and gameplay for players to enjoy the crossing swords etc ( its skippable ) or it can be implemented to add a little gameplay and tactics and turns for players.
either ways awaiting your reply <3 thank you for everything.
We're not ready to create animated battles for our games yet. However, we tried that with Nords and we will possibly create such feature for our future games.Can I tell you how ugly you made the one female option? At least she could be attractive like some of the other female illustrations. Also, could we have a "magical" choice like the guys do? That would be fair.I don't think I've seen this as a suggestion before, but I apologize if it has come up already.
Can you make if possible to choose LORD or LADY on your profile, so people can tell which gender you are playing as? Many names are gender neutral and I am aware that the name isn't any real indicator of which you are in RL, since many choose to play otherwise, but it would make it easier to figure out how to address people on email or chat.
But you have a Hero now to show your gender to everyone.