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Jun 9, 2016, 15:3906/09/16
Jun 10, 2016, 08:14(edited)
220421

It would be nice if the expansion cost chart was somewhere.  Ideally in game or in the Wiki.  I don't have enough friends to activate the friends increase but I can't see how many I need to reach.  And I can only see the cost for the next increase in jewels.  It would be nice to be able to see what the next steps will cost for planning purposes.

Our Wiki is maintained by players only. If you want to help us with its content, please contact Lord Oberon in PM.
Jun 11, 2016, 10:3606/11/16
Jun 13, 2016, 08:29(edited)
220421

When reading the messages from one's four counselors, the arrows to go to previous and next message are "backwards", at least in respect to the vast majority of OS used today. The arrow pointing left usually means "back" (previous--i.e. older-- message), and the arrow pointing right means "forward" (next--i.e. newer--message).

http://prntscr.com/bf187a


Can it be switched or is there a specific reason it was done this way?


I will pass your suggestion to our developers.

Jun 11, 2016, 10:4206/11/16
Jun 13, 2016, 08:34(edited)
220421

The hotspot for the Paragon Status icon well exceeds its corresponding visual area and at times even covers part of the message notification icon from the Grand Marshal.


http://prntscr.com/bf18ag


http://prntscr.com/bf18ae


I use the Chrome browser and this happens at times both in fullscreen mode and in normal browser mode.


I can't reproduce it. Please report this issue to our Support Team if you can reproduce it.

Jun 12, 2016, 21:1206/12/16
Jun 13, 2016, 08:35(edited)
220421

Let us send spies to battlegrounds to be able to send proper armies to hit them with. We can already send a single unit to a defensive BG and know what is there. We are completely blank on offensive ones unless we send in a bunch of dudes to get whacked, and still its quite random.

Declined, This game aspect was not designed to be spied upon.

Jun 13, 2016, 22:1006/13/16
Jun 22, 2016, 12:42(edited)
220421

Gadheras said:



Let us send spies to battlegrounds to be able to send proper armies to hit them with. We can already send a single unit to a defensive BG and know what is there. We are completely blank on offensive ones unless we send in a bunch of dudes to get whacked, and still its quite random.

Declined, This game aspect was not designed to be spied upon.


Out of curiousity, could the design be changed without much change of the code? 


Or could we get the same feedback from a Offesnive BG as we do from a defensive one, sending 1 unit there? Sending one unit to a defensive give us a full view of what is in the BG, but doing so on a offensive does not?


Accepted. You will be able to see the amount of Units in Offensive BGs after the next release.
Jun 13, 2016, 22:1106/13/16
Jun 14, 2016, 09:31(edited)
220421

Suggestion, when selling hero items. The selling value should reflect upgrades you done to the item. 


Declined. It was designed on purpose that upgraded Items have the same basic value.
Jun 14, 2016, 17:1406/14/16
Jun 15, 2016, 09:38(edited)
220421

Thanks for your efforts to provide an entertaining game. Is it possible to be able to queue the selling feature of the hero's inventory as we do when building units? That way we can click on several items in a row to sell without having to jump back in every six minutes (or whatever). It limits how many battlegrounds we can do if we don't forfeit the inventory, and that actually can lead to spending less to replace or revive troops when we aren't doing as much battle. We can build them instead. Since you are obviously interested in generating as much spending as possible, it is self-defeating for Plarium to have these limiting features.


I have passed your suggestion to our developers. 
Jun 15, 2016, 06:3806/15/16
Sep 5, 2016, 07:49(edited)
220421

In the Contacts list in both the "Enemies" and the "Keep" windows, when one clicks to sort by name, the names are put in alphabetical order but with all the uppercase usernames first and then all the lowercase names. I would suggest not separating by uppercase or lowercase as this is really irrelevant to finding the name that one is looking for. Just do alphabetcial order for all, regardless of whether or not the first letter is in uppercase or lowercase.


"Enemies" window:

http://prntscr.com/bgk686


"Keep" window:

http://prntscr.com/bgk68c


Passed to devs.

Jun 20, 2016, 09:0406/20/16
Jun 21, 2016, 09:12(edited)
74

In addition to the suggestion by Hannekie for a search button for the friends bar, could you 

- add an option to arrange the friends lists and leaguemember pages alphabetically rather than by rank?

- add a search button for the leaguemember pages as well?


Thanks for your consideration


Currently we have some limits with Flash technology, but we will consider these ideas in future.

Jun 20, 2016, 19:5306/20/16
Jun 21, 2016, 09:14(edited)
74

Would it be possible to apply the discount for fortifications on the wheel of fortune to wall upgrades as well as new purchases? 


Declined. This discount was designed for new purchases only.
Jun 22, 2016, 17:3306/22/16
Jun 23, 2016, 07:48(edited)
220421

When raiding for resources, you can use tricks to get over the 50k limit. Some players know how, many doesn't. You could almost say the trick used is manipulating the database for your own adventage (abuse?).


Wouldn't it just be better (more fair), to make players able to raid as much resources they can in one go, deppending on how many units they send, and if the raid reach a set level, they get locked out from raid that target again for a week or whatever the duration is atm.


It seems so artificial, to raid a location and only get a small chunk of what is there. If the lord of the manor is hiding in the catacombs while thiefs are sacking his treasury. Its like a magic loot fairy is holding the hand over you saying NO NO. you can take so much only.

Declined. We have set this limit to balance the Resource flow. There are many limits in our game set for a reason. Some by numbers, and some by time. Unfortunately, it's unlikely that this particular limit will be reconsidered in the nearest future.


Jun 23, 2016, 11:1206/23/16
220421

Gadheras said:



When raiding for resources, you can use tricks to get over the 50k limit. Some players know how, many doesn't. You could almost say the trick used is manipulating the database for your own adventage (abuse?).


Wouldn't it just be better (more fair), to make players able to raid as much resources they can in one go, deppending on how many units they send, and if the raid reach a set level, they get locked out from raid that target again for a week or whatever the duration is atm.


It seems so artificial, to raid a location and only get a small chunk of what is there. If the lord of the manor is hiding in the catacombs while thiefs are sacking his treasury. Its like a magic loot fairy is holding the hand over you saying NO NO. you can take so much only.

Declined. We have set this limit to balance the Resource flow. There are many limits in our game set for a reason. Some by numbers, and some by time. Unfortunately, it's unlikely that this particular limit will be reconsidered in the nearest future.



Can then the ability to "trick" (abuse) the sytem to get more, be removed to level the playing field between the ones that know how to do it and those that doesn't. Or you add the trick in question to your ingame manual for all to see how its done?


Jun 23, 2016, 16:1906/23/16
74

Gadheras said:


Gadheras said:



When raiding for resources, you can use tricks to get over the 50k limit. Some players know how, many doesn't. You could almost say the trick used is manipulating the database for your own adventage (abuse?).


Wouldn't it just be better (more fair), to make players able to raid as much resources they can in one go, deppending on how many units they send, and if the raid reach a set level, they get locked out from raid that target again for a week or whatever the duration is atm.


It seems so artificial, to raid a location and only get a small chunk of what is there. If the lord of the manor is hiding in the catacombs while thiefs are sacking his treasury. Its like a magic loot fairy is holding the hand over you saying NO NO. you can take so much only.

Declined. We have set this limit to balance the Resource flow. There are many limits in our game set for a reason. Some by numbers, and some by time. Unfortunately, it's unlikely that this particular limit will be reconsidered in the nearest future.



Can then the ability to "trick" (abuse) the sytem to get more, be removed to level the playing field between the ones that know how to do it and those that doesn't. Or you add the trick in question to your ingame manual for all to see how its done?

It isnt a trick- simply that the balance of resource flow from one castle to another cannot exceed 50k in either direction. By sending a caravan of food, you are temporarily pushing the balance in a different direction to that of the raid, allowing more to be taken
Jun 23, 2016, 18:1706/23/16
220421

Camulos said:


Gadheras said:


Gadheras said:



When raiding for resources, you can use tricks to get over the 50k limit. Some players know how, many doesn't. You could almost say the trick used is manipulating the database for your own adventage (abuse?).


Wouldn't it just be better (more fair), to make players able to raid as much resources they can in one go, deppending on how many units they send, and if the raid reach a set level, they get locked out from raid that target again for a week or whatever the duration is atm.


It seems so artificial, to raid a location and only get a small chunk of what is there. If the lord of the manor is hiding in the catacombs while thiefs are sacking his treasury. Its like a magic loot fairy is holding the hand over you saying NO NO. you can take so much only.

Declined. We have set this limit to balance the Resource flow. There are many limits in our game set for a reason. Some by numbers, and some by time. Unfortunately, it's unlikely that this particular limit will be reconsidered in the nearest future.



Can then the ability to "trick" (abuse) the sytem to get more, be removed to level the playing field between the ones that know how to do it and those that doesn't. Or you add the trick in question to your ingame manual for all to see how its done?

It isnt a trick- simply that the balance of resource flow from one castle to another cannot exceed 50k in either direction. By sending a caravan of food, you are temporarily pushing the balance in a different direction to that of the raid, allowing more to be taken

It is a trick, because it enable you to do something. And I know there is a lot of players that doesn't know how this work. I'm just interested in level the playing field for everyone.
Jun 23, 2016, 23:3406/23/16
Jun 24, 2016, 09:12(edited)
05/06/16
19

I searched and didn't find anything. But if this is a repeat I apologize. Why don't levels do anything? It should count for something being level 70 vs level besides letting people know you might be tough. However, if you are into pvp and battlegrounds then you could have an inflated level and not much in regards to lost arts. I think a level modifier might even some things out

Anyway, great game!

Thanks

The higher the level - the more powerful equipment you can have on your Hero.


Jun 24, 2016, 05:2506/24/16
Jun 24, 2016, 09:15(edited)
220421

Make dragon battling entertaining


1. Your dragon battling is off the charts boring. I'd suggest either making the dragon battle shorter via just clicking once to receive your reward or adding some skill to it. Something like hitting where the enemy hasn't armor or drawing the cuts differently for different enemies. Honestly it's the most boring part of the game. You just click, wait, click, wait, and repeat.

2. Make your dragon level up. It makes since that the more you battle the better your dragon gets. You could make your dragon start off with 10 mana and the enemy 25 heath and level up your dragon's mana, recharge time, and research time from there. This would make the dragon stone so much more useful and fun.

3. Last, but also least, please make a "are you sure you want to recharge your mana?" button for the dragon stone. I can't tell you how many times I've recharged on accident. It almost made me leave the game at one point when a wasted 1000 sapphire in one day by accident. The reason for that was that I was clicking as fast as I could to get past the boring dragon fight.

Thanks for taking the time to read this and for the amazing game!


1. It's possible that we will improve this feature in future updates, but we don't have any specific plans for now.

2. Declined. Your Dragon doesn't need to level-up. You can develop it by discovering Dragon lost Arts.

3. It's already done with the previous Update.
Jun 24, 2016, 08:0206/24/16
220421
SimeonWhite said:

Make dragon battling entertaining


1. Your dragon battling is off the charts boring. I'd suggest either making the dragon battle shorter via just clicking once to receive your reward or adding some skill to it. Something like hitting where the enemy hasn't armor or drawing the cuts differently for different enemies. Honestly it's the most boring part of the game. You just click, wait, click, wait, and repeat.

2. Make your dragon level up. It makes since that the more you battle the better your dragon gets. You could make your dragon start off with 10 mana and the enemy 25 heath and level up your dragon's mana, recharge time, and research time from there. This would make the dragon stone so much more useful and fun.

3. Last, but also least, please make a "are you sure you want to recharge your mana?" button for the dragon stone. I can't tell you how many times I've recharged on accident. It almost made me leave the game at one point when a wasted 1000 sapphire in one day by accident. The reason for that was that I was clicking as fast as I could to get past the boring dragon fight.

Thanks for taking the time to read this and for the amazing game!

>>>>Secure Battle Claim
Jun 24, 2016, 23:5506/24/16
Jul 20, 2016, 14:04(edited)
220421

Make it possible for the Marshall to set the viewing rights for league statistics (troop counts, beacon and fortress defense) on an individual basis, not by generic rank.  As is, promotions stall at the point where the players would see this sensitive information, making the rankings pretty much meaningless.


Suggestion: Add another button



Our developers have declined this suggestion, but we have found a compromise - to increase the rank "bottom". I hope it helps.
Jun 25, 2016, 07:2506/25/16
220421

remove payment resources in bgs

Jun 25, 2016, 15:3206/25/16
Jun 27, 2016, 12:46(edited)
04/16/16
37

A few suggestions:

1. Would it be possible to add an attack only feature. Especially during PvP, I've wasted so many raids just to attack a player with no resource return. We should be able to choose which attacks are for resources + attack points and which are for attack points only.


2. Could there be an assigned scroll master within the league who has the ability to send more than 2 scrolls per day. Even if there is a 2 scroll per day per person limit, the scroll master should be able to help more league members.


3. Would it be possible to change the resource balance among league members to maybe 50K per day instead of for the week? So many resources go to waste or there is slow growth among league members because we are limited in how much we can help each other. 


1. Declined. Use your Resource raids before raiding for PvP.

2. Unfortunately, we are unable to adjust this limit. It could be abused by alts and 'Scroll sellers' then.

3. Declined. We are unable to adjust this limit. It could be abused by alts and 'Resource sellers' then.

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