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Aug 1, 2016, 19:4408/01/16
Aug 4, 2016, 02:25(edited)
220421

Lady Nerium KT-S2 said:


Can you please make it possible to identify who a player is when they request Friend status?  The only way to do it now is to actually add them to your Friends list and then find them on your Friend Scroll bar afterwards  (which is another issue).  Since the friends list isn't server specific it gets really confusing to tell where someone is wanting to friend you from. There's no way to do a search by Player Name either, so that doesn't make it easier.

Currently its pretty difficult to remove someone once they're on the list, despite all the ways you've provided none of them seem to work, so having a way to actually get rid of someone you don't want to be BFF's with would also be nice.


Could you please show a screenshot of how it can be done? So I could pass it to developers?


As for the search option, it's really hard to make dynamic features like that for our games because of Flash technology limitations. However, we are working on some improvements which will give us such opportunity. Development will take some time, but I will keep that in mind and remind our devs when I have a chance.


Friend deletion is impossible right now, it's a known issue, but it seems to have a low priority, so it will be fixed in future, but I'm not sure when exactly.

My only suggestion to allow someone to see exactly who is requesting a Friend status is add a link to the in-game profile that show's the player's statistics and league affiliations, not the personal profile which is all you can see now.  If it is possible to add the in-game information to that profile, it would fix the problem.  The information is already available in-game as a pop-up, and I do recognize that the game and the profile section run under different programming format, but can you see if that could be linked to the personal profile?

The problem of not being able to delete someone from the Friend status is more serious than you seem to think - in all reality it makes the Friend system more or less worthless. Alliances change, league membership changes, relationships change, and yet once you accept someone they from then on show up as your best friend forever. This makes trading difficult and frustrating, since unless you specifically recognize someone's name, you have to check their league status each time you trade. I do appreciate that you have added a function that makes it possible to do this without completely exiting the trading window, but it is still time consuming and a problem when you're an active scroll master for a large league. I would encourage the developers to consider moving this issue higher on the to-do list.

Aug 2, 2016, 09:0608/02/16
220421
djmoody said:

dworka777 said:


db dbomb said:

Well it is nonsense to not see the amount of the units when they are 10m from your castle, but it also would be a nonsense to know exact numbers of those units.


I'd suggest that your Eagles nest could would be able to recognize incoming troops from a distance depending on its state of upgrade (lvl 1 - 5m, lvl 20 - 50m ...) But you would only get rough info on what is incoming, the system of information could be taken from HoMaM. So it will say you that few, pack, lots, swarm, zounds, legion of is incoming. You would certainly make your own measure scale. It would be appliable only at players castles ofc.

Could be a solution. I will pass it to our devs.

Seriously.

This is an utterly ridiculous suggestion. It would absolutely break the game. I hope you are just being polite and binned this immediately. If you don't understand why then I will be happy to explain cause this needs to die immediately.

Actually makes my point from the before about this suggestions thread. If this had been posted as a unique thread it would have received feedback from players that explained why it was horrible. As it is, hidden on page 6 of this nearly everyone will miss it. Scares me that this might have been passed to devs.
I agree that we just lost the overview of important things.
Aug 2, 2016, 09:1908/02/16
220421
read_jad said:

i agree with the above comment, but let me add probably the most important suggestion in terms of balancing the game between paying and non-paying people.


the extra construction slot.. .costs 1500 crystals, that is some serious amount of crystals if you want to be able to keep up with people who payed for their 4 slots immediately, and i dont know how much crystals the 3rd slot will cost etc ...


this has to be balanced and put a way to achieve and pay for the slot, that dsnt require a sick amount of farming in order to get it.. or easily gotten by paying.

its just not fair, someone can easily pay for 4 slots, and QUADRUPLE the speed at which he improves and grows his castle.


we're talking about 4x times the speed...  its not a joke or something to be this hard for NON-paying players.



so that is my suggestion in amendment of the above







You don't need that many craftsmen, trust me. All you may need is to buy 2nd craftsman with 40% discount to speed up the build of your farm for lategame army, but if you just started it is not that important. This is slow paced game, just those 1 week build rows for lvl 19,20 farms are pain in you know where.
Aug 2, 2016, 10:0408/02/16
220421

4. Please remove rewards for Siege, Tribute and Raid rankings. It's only a generous donation for alt users.


Declined. We want to reward players who take the most efforts.

That is not true, you are not rewarding players who make most efforts you are rewarding a players who are abusing bugs, cheating and and have MONEY advantage over others.

Tribute - this is most ridiculous one, you can just make 3 high lvl alts and then you just harvest them. Or you can harvest friends from a mirror league and you can be exchanging rewards every week or so. there is nothing COMPETITIVE about this !

Raid - this is also funny. Not only that players are abusing a bug where if you send a raid along with a caravan then you can raise the raid up to 100k per one raid. But you are encouraging them to do so with this rewards. But that is only a peek of an iceberg. For rewards you actually need to upgrade your Marketplace and Thieves' Guild beyond lvl 20. And why ? Because 34 hours after new ranking started, a 1st player has 5 873 754 points in raid. To make things right lets see how many raids are possible in this time-window so you can start 23h59m59s before with 10 raids + raids before timer starts (23,2). So you have around 33 raids which should mean that maximum raid income should be 3 300 000 points. But how is it possible that someone has almost 80% more ? I think I know the answer and it is again about alts .... So again there is NOTHING COMPETITIVE about this rewards !!!!!!!!!

Sieges - yes here I might stepped out they may be right, but also might not, a clever bot may do the trick.


Also it is funny to look at top 50 players in each ranking and watch how many Kittens are so good in playing Stormfall

Aug 2, 2016, 10:0808/02/16
220421

1. Remove 50k raid cap and raise it to 100k. Or just fix the bug so we all would stand on even ground. (I hope you will fix the bug for own sake, because you also fixed BGs, it would be a shame if you would not fix a bug which is here as long as the game its self)


Declined. All limits were set for a reason.


If there are some limits, and they are for a reason then why are there ranking rewards for this matter ?? You are contradicting your self from the statement above. Also you had not fully responded to my question I also asked if there could be a solution for a caravan cheating!

Aug 2, 2016, 10:1208/02/16
220421

11. Special offer - I would like an option to completely remove Special offer window, or at least it could wait for me after I would enter fullscreen mode. It is real pain in the neck.


It's a Free-to-play game, so there is a Bank and Special Offers. They will not be removed.


Again you had not fully replied on my question. I had asked if the pop-up can wait before I activate fullscreen mode of the game due to performance issues.
Aug 2, 2016, 10:2608/02/16
Aug 2, 2016, 14:08(edited)
220421

Can Sketches be added into PvP/BG tournaments rewards ?


Just to make things more clear for last 2 PvP tournaments if you managed to get over 100k PvP you were rewarded by 700 + 700 sapphires. Which is 70 sketches.


No, they can't.
Aug 2, 2016, 12:0008/02/16
Aug 2, 2016, 14:14(edited)
220421

New unit Undertaker - available only by sapphires or maybe Mara amulets. He would not specialize in defense or offense he would be similar to Priestess balanced offense and defense. But he would have an ability to bury the enemies thus enabling permadeath. The units which would get buried would not be able to get revived.


Declined. We are not planning to add new Units for now.
Aug 2, 2016, 17:0008/02/16
220421

When viewing Beacon statistics there is no Beacon total defense. In addition it would be very helpful to have a column entitled Beacon Spies and of course Beacon Total Spies.

Alyona KolomiitsevaCommunity Manager
Aug 3, 2016, 12:1708/03/16
09/17/15
8273
Guys, I have withdrawed a suggestion regarding spying upon incoming attack as many of you have mentioned that it's a bad idea. Unfortunately we can't satisfy all players, but we also can't work on those suggestions which call a negative reaction in our communitites.
Aug 3, 2016, 13:2408/03/16
Aug 4, 2016, 08:08(edited)
220421

Here http://prnt.sc/c13rc3


Got it now. Unfortunately, this suggestion has been declined. You can't sell Items from a temporary inventory, that was made on purpose.

Aug 3, 2016, 13:2908/03/16
Aug 4, 2016, 08:07(edited)
220421

And Wraiths here http://prnt.sc/c13tn2


Thanks! Will pass this one.

Aug 3, 2016, 14:3308/03/16
Aug 4, 2016, 08:14(edited)
220421


Lets try another take on unit build time...


How about introduce something like "war fervor". The more agressive you are and the more you raid, and kill other units, the higher fervor you build up and it will increase your unit production time ?



It's a good idea, but there are too many difficulties. Like how will we define the activity, will there be some TOP mixed of all Rankings, or what exactly? 
Aug 3, 2016, 15:1708/03/16
Aug 4, 2016, 08:15(edited)
220421

Alyona Kolomiitseva said:


Guys, I have withdrawed a suggestion regarding spying upon incoming attack as many of you have mentioned that it's a bad idea. Unfortunately we can't satisfy all players, but we also can't work on those suggestions which call a negative reaction in our communitites.

http://prntscr.com/c15ap7

I am requesting information viewable inside the stastics for Marshall and Captain view of Defense and Spies within the Beacon not incoming. Sorry for the confusion.


Could you please give me more details? You can already see this info, don't you?

Aug 3, 2016, 16:4308/03/16
Aug 4, 2016, 08:18(edited)
5

hello again, another small suggestion that will greatly affect the gameplay


try adding a special power / ability to units, most units now only have static stats ( defense , offense , spy , carrying capacity ,speed) 

nothing serious and there are a looot of different units and different ways to get different units and different figures of these units, however the only difference between all these units is one of these stats above.. its not cool


speaking of NONLEGENDARY UNITS example, a seeker ( vampire type ) have a chance to come back to life in your base, ( he is an IMMORTAL vampire after all... so might as well make it realistic a bit

 a dragon  burn your enemy killing multiple units ( which will increase the effect of his offensive value  ) 

a wyvern has poison which can make the enemy units die slowly, even after the fight is over  for example

a warlock has the ability to raise 2x extra soldiers skeleton that will aid in the battle.


etc etc


things like that, we need to have special abilities for units, its no point having all these wonderful concept looking units, that requires different resources and buildings to get, to only have the basic stats different ONLY..



please take it into consideration,


thank you.


It's very interesting - to add some special abilities, but our game balance is calculated according to Units static stats which you have listed above. It's not an RPG where you can have such things, it's a strategy game, and one of the most important parts of it is is making it calculable and predictable. 


Aug 3, 2016, 20:3408/03/16
Aug 4, 2016, 08:23(edited)
220421

Hello I have a suggestion or a proposal, if there can be done something with a Wheel of fortune. Many times I get luck on items I do not need. For example in 4 days I had a discount on a Fortress 3 times, while I already have 2 of them.

I have a suggestion if there can be done a survey at the beginning of a new week/month where you would choose 3 things which you would prefer to buy, and 3 things which you would prefer not to get. That would balance of the randomness of the sale in favor of 3 chosen units at the expense of 3 not favored items. Also I think this would raise the sale of sapphires.

If this would be done monthly then I would recommend 3 things. If weekly then only 1 thing.


Wheel of Fortune works according to an algorithm set by our developers. This algorithm is developed according to the research and analysis data. 

However, if you receive the same offer several times in a row, it's not normal. Such cases should be reported to our Support Team for the investigation.
Aug 3, 2016, 21:5708/03/16
Aug 4, 2016, 08:25(edited)
220421

terry said:


haxe a feature in embassy to send a trip to each member at the some time [ 1 archer] as a group


How could this be implemented? Do you have any thoughts?

same way as league letters (send to all )

reinforcements as in one archer

that should do the trick _P

regards miraculix


But what kind of Units, and what if you don't have enough of them, or what if you already have Units in some of those Castles? Too many difficulties here.
Aug 3, 2016, 22:0508/03/16
Aug 4, 2016, 08:26(edited)
220421

dworka777 said:


Hello I have a suggestion or a proposal, if there can be done something with a Wheel of fortune. Many times I get luck on items I do not need. For example in 4 days I had a discount on a Fortress 3 times, while I already have 2 of them.

I have a suggestion if there can be done a survey at the beginning of a new week/month where you would choose 3 things which you would prefer to buy, and 3 things which you would prefer not to get. That would balance of the randomness of the sale in favor of 3 chosen units at the expense of 3 not favored items. Also I think this would raise the sale of sapphires.

If this would be done monthly then I would recommend 3 things. If weekly then only 1 thing.

i think we should be able to select/deselect what we want in the offers

if u deselect all u get the safires that were bonus exb. 648 % free or what ever

the offer is but plarium seems to want us to get the stuff we cant use

like celestic wands under ur shard level and so on 

my point is the extra % free is a gift worth saphires so i cant se why we

couldnt choose the saphires if we want that same offer worth :)

regards miracukix

That's impossible. First, we don't have such tools to let players choose what would they like to receive or not. Secondly, it could be abused to get a certain type of offer, as nothing else would be left. Or someone could deselect all. What's next?

Aug 4, 2016, 10:0208/04/16
220421

Gadheras said:




Lets try another take on unit build time...


How about introduce something like "war fervor". The more agressive you are and the more you raid, and kill other units, the higher fervor you build up and it will increase your unit production time ?



It's a good idea, but there are too many difficulties. Like how will we define the activity, will there be some TOP mixed of all Rankings, or what exactly? 

We already got raid points and offensive/defensive points though. These does increase and decrease based on activity right? Couldn't these numbers be used as a base towards such a bonus ?

It could get capped at a certain level, and it would give players incentive to do things to raise and maintain their fervor.

 
Aug 4, 2016, 14:1808/04/16
Aug 5, 2016, 08:03(edited)
220421

brunsonthomas said:


Alyona Kolomiitseva said:


Guys, I have withdrawed a suggestion regarding spying upon incoming attack as many of you have mentioned that it's a bad idea. Unfortunately we can't satisfy all players, but we also can't work on those suggestions which call a negative reaction in our communitites.

http://prntscr.com/c15ap7

I am requesting information viewable inside the stastics for Marshall and Captain view of Defense and Spies within the Beacon not incoming. Sorry for the confusion.


Could you please give me more details? You can already see this info, don't you?

As shown in screen capture there is a column for Beacon defense, however, it would be great if there was a sum of those numbers for Total Beacon Defense. Everyone knows this will not include Legendaries but it would be a quick reference to magnitude of Beacon defense. Current statistics for spies have no column for Beacon spies. 


http://prntscr.com/c1k6on


The above screen shots are both from Untamed Lands. I do not have access to a Beacon on The Dark Plains so I don't know if their screens are thesame.


You mean for each Beacon? Where you can see how many Units does each member have? We'll discuss that part with our devs soon.

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