Hey, everyone!
A new Raid Update is nearing release, so here we have a recap of the things that will be included. Most importantly, the first batch of new Clan Features will go live, including Clan Levels, Clan Quests, Clan Benefits, and even a Clan Shop! We know that’s something you guys wanted for a while, and we’re happy to deliver. Read on to find out more!
As of Update 4.50, every Clan in Raid: Shadow Legends will have a Clan Level. These Clan Levels can go from 1 to 20 and will be essential in determining Clan Benefits and some other bonuses available to the Clan in question.
Increasing Clan Levels requires Clan Experience (or Clan XP), which in turn can be earned by:
Other means of earning Clan XP will appear in the future, but that’s what we have for 4.50!
Clan Quests are special missions that the Clan gets every week. Each player can only take 3 Clan Quests per week, but there is no specific order in which they have to be completed. It’s important to remember that once a Clan Member has claimed one of the Quests, it will be assigned to them, and no one else will be able to take it until the reset - so be sure only to take Clan Quests you know you can and will complete. Ideally, talk with your Clan to coordinate to achieve the best results.
The number of available Clan Quests depends on the Clan Level, but they will always be broken down evenly into three difficulties: Basic, Expert, Elite (available from Clan Level 5). This way, even new players will be able to help their Clan grow. Just be sure to complete your chosen Quests before the weekly reset because progress doesn’t carry over.
Each player will receive Clan Gold for completing their quests, which they’ll need to purchase items in the Clan Shop. Furthermore, once 30 Clan Quests are completed (counted across the entire Clan), the Clan will get a certain amount of Clan Experience.
All Benefits are tied to the Clan Level - the higher it is, the more bonuses you and your Clanmates get to enjoy. Here’s a list of Clan Benefits that will be available:
Clan Shop will feature several slots with various valuable items that you’ll be able to purchase for Clan Gold. As mentioned above, your Clan will unlock more slots as it levels up, which in turn will give you access to even better items.
Each slot in the Clan Shop will have a pool of items that can appear there - you’ll be able to view that pool at a tap. The Shop resets once per week, simultaneously with the Clan Quests, and the items will cycle at random. Keep in mind that all Clans will get the same set of Clan Shop items after the reset so that no one will get a luck-based advantage.
Each item in the Clan Shop will have a purchase limit, meaning that you can only buy it a set number of times before the Clan Shop resets. This limit is individual to each player and carries over even if that player changes Clans.
We’ll release a dedicated video to explain this new feature, so keep an eye out for in-game news when that happens if you want to see a more detailed breakdown!
We’ll be making changes to the 271+ Days section of the Daily Login Rewards and include guaranteed Champions to the mix. Namely, the Rank 5 Chicken and the Sacred Shard will be replaced with Champion Fragments. The first Champion you’ll see is Cleopterix - a Skinwalkers Legendary - who will make a great addition to your collection. It will take 4 months to gather enough Fragments for the Summon, and once you’ve done that, another Champion will take Cleopterix’s place in the Daily Login Rewards.
Several Arena-related Progress Missions will be adjusted and made a bit easier
That's it for now! Have a good day and happy raiding!
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
In a word “NAH” or to put it another way, lets not try to divert the discussion from a topic the player base seems to have an issue with namely - the Rank 5 Chicken and the Sacred Shard being replaced with Champion Fragments.
In a word about that news, in my humble opinion “Appalling”
You're removing the two things players actually want from the daily login rewards and replacing them with champion fragments for a champion you choose & for which we may already have??
In a word “NO”
Hint – look at how many first or infrequent players came on to post their thoughts ……big clue here.
Suggestion - move the employee who suggested this to Archiving & sack the committee who signed off on this proposal.
Hello,
everybody commented on the change of login rewards already, I share those feelings.
Now I want to concentrate on the clan quests and shop.
These ideas sound really great but there might be some problems with the realisation of the ideas.
Clan Quests
Great if you can make sure that every clan member can participate in the quest/rewards and prevent that for example with 30 existing quests 1 very enthusiastic clan member solves 3 easy quests and gets the rewards for those. This will shut off 2 other clan members in participating/ getting rewards. To prevent this, the rewards shouldbe assigned to each clan member. I can imagine that every clan members gets medals according to the number of quests solved by the whole clan. If only the member solving the quests will get medals, this will cause heavy infighting and conflicts instead of team work.
Clan Shop
Again a good idea but again some possible problems. If the shop is arranged like the bazaar (with levels you need to reach to get items) it will be boring and not rewarding. The bazaar is a good idea executed very badly. If you have medals...make sure the players can use the medals and not have to play for 3 months to be able to get a good item from the clan shop. If they have the amount of medals, let them spend their medals and do not add an artificial waiting time (like in the bazaar where you for example can buy only one fragment for Drexthar per day). Do not add something like silver and gold level requirements (which makes it impossible in the bazaar for 99% of the players to buy gold level items).
A limit on the number of times you can buy an item is okay...an additional limit based on the time is just annoying.
Clan Benefits
Great...the benefits in obtaining more silver is promising.
Clan Improvements
Tying the Clan improvements to the participation in CvC looks like a bad move in my opinion. How is this exactly done? If it is tied to the number of points you are making, it is just a continuation of creditcard wars. It will sully the otherwise great improvements of the clan features. If it is tied to wins in CvC it is even more annoying, as you could possibly lose in Tier 6 with 10 million points and win in Tier 1 with 10.000 points. So combining CvC with Clan Improvements looks logical in the first place, but leads to grabbing money again. The player base will recognize it and the response will be negative.
Balances and Miscellaneous
1.) Okay
2.) Okay. But with the amount of champions it would be very beneficial if filter functions would be added. Filter, not sort. It is very tedious to look for a specific champion, it is impossible to look on all copies of the specific champ at the tavern, you have to scroll up and down and...it is just not good. Add filter functions to be able to work with the champs 90% of the time instead of searching and scrolling 90% of the time
3.) Nice, but I do not need 100 slots in the inbox....I need 500 slots in my inventory. The inbox is just an emergency solution because my inventory is filled to the brim with artefacts, which will even increase with the addition of new artefact types. Increase the inventory massively instead of the inbox.
4.) Great, best of the changes in this category
These new login rewards are crap. I'm sorry Plarium but most of us players would rather keep the old rewards than get these new ones. I'd much rather have a 5* chicken and sacred shard than just some fragments of a single champion. I don't care that that champ is a leggo; it'll take too long and is nigh-worthless to those that don't want that champ or already have it. This is just a really bad move.
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
That the benefits are less important than what you take from us. Good try.
Hello,
everybody commented on the change of login rewards already, I share those feelings.
Now I want to concentrate on the clan quests and shop.
These ideas sound really great but there might be some problems with the realisation of the ideas.
Clan Quests
Great if you can make sure that every clan member can participate in the quest/rewards and prevent that for example with 30 existing quests 1 very enthusiastic clan member solves 3 easy quests and gets the rewards for those. This will shut off 2 other clan members in participating/ getting rewards. To prevent this, the rewards shouldbe assigned to each clan member. I can imagine that every clan members gets medals according to the number of quests solved by the whole clan. If only the member solving the quests will get medals, this will cause heavy infighting and conflicts instead of team work.
Clan Shop
Again a good idea but again some possible problems. If the shop is arranged like the bazaar (with levels you need to reach to get items) it will be boring and not rewarding. The bazaar is a good idea executed very badly. If you have medals...make sure the players can use the medals and not have to play for 3 months to be able to get a good item from the clan shop. If they have the amount of medals, let them spend their medals and do not add an artificial waiting time (like in the bazaar where you for example can buy only one fragment for Drexthar per day). Do not add something like silver and gold level requirements (which makes it impossible in the bazaar for 99% of the players to buy gold level items).
A limit on the number of times you can buy an item is okay...an additional limit based on the time is just annoying.
Clan Benefits
Great...the benefits in obtaining more silver is promising.
Clan Improvements
Tying the Clan improvements to the participation in CvC looks like a bad move in my opinion. How is this exactly done? If it is tied to the number of points you are making, it is just a continuation of creditcard wars. It will sully the otherwise great improvements of the clan features. If it is tied to wins in CvC it is even more annoying, as you could possibly lose in Tier 6 with 10 million points and win in Tier 1 with 10.000 points. So combining CvC with Clan Improvements looks logical in the first place, but leads to grabbing money again. The player base will recognize it and the response will be negative.
Balances and Miscellaneous
1.) Okay
2.) Okay. But with the amount of champions it would be very beneficial if filter functions would be added. Filter, not sort. It is very tedious to look for a specific champion, it is impossible to look on all copies of the specific champ at the tavern, you have to scroll up and down and...it is just not good. Add filter functions to be able to work with the champs 90% of the time instead of searching and scrolling 90% of the time
3.) Nice, but I do not need 100 slots in the inbox....I need 500 slots in my inventory. The inbox is just an emergency solution because my inventory is filled to the brim with artefacts, which will even increase with the addition of new artefact types. Increase the inventory massively instead of the inbox.
4.) Great, best of the changes in this category
Do you work for plaryum?
Do you work for plaryum?
No, what does lead you to this assumption? I just tried to bring constructive critics.
Registered from 1 year ago. No previous comment. The first time you share something is totally the opposite that the community is saying and is aligned with what the community manager shared two comments above...
Well, lets say it is a weird pattern
The new Clan quests addon is awesome. But taking away the 5-star chicken and the sacred is a little too much. You can take away the silver and place the frags there. We will spend more energy farming silver anyway. The fragments- it's a shame we could have some sort of universal fragments to use on our incomplete fragment champs.
Hey, guys! Thank you for the feedback, and I'm grateful for such a passionate attitude to the game! Though our points may sometimes diverge, it is encouraging to know that there are so many people out there who are genuinely concerned about the gameplay and the in-game economy.
I will make sure your feedback reaches the developers.
I understand your disappointment. But we really want to know your opinion on other features we're about to introduce to the game, namely - Clan improvements. What do you think of those?
Hi Oracle, hope you're doing well.
Below are my opinion on each of the features coming with this patch. I request for your patience while reading it till end.
You see, the problem with login reward change is not that we are getting a guaranteed free legendary. Neither it is that it will take 4 months to get one. The real problem here is, that you guys are replacing the most useful rewards out of the bunch, when there clearly are other rewards that don't even feel like login rewards (like type & substat charms). I'm sure no one will have any issue & would rather love the change if these are replaced instead with the fragments etc.
Now, on to the main question...
Everything else arriving with this update, seem like a good addition to the game. However, nothing can be said with certainity about clan based changes (other than silver & multibattle boost, which are genuinely good); because there are a lot of unknowns about it. And until & unless more information is given or we get to see it live in game/test server, forming an opinion about it is hard. Below are my primary concerns regarding it :-
1. Clan Level : How does the implementation of clan levels actually happen? Do all clans start at same Level 1 and progress each week based on number of clan quests completed & clan wars won? Or is it decided based on the total clan achievement points earned by the clan? Either is fine as long as it is not related to power.
2. Clan Quests : There are 3 types of clan quests... basic, expert & elite. Each of them have 10 quests & reward a seperate number of clan gold tokens (i.e. 50, 150 & 300 respectively). Moreover, at max 3 quests can be claimed by one individual & if someone claimed a quest, other clanmates would not be able to claim it.
Hence, in a clan with 30 members, each individual will be able to claim only 1 quest; since there are a total of 30 quests across all types. This in turn will create big problems. Since basic quests grant only 50 clan gold, while elite quests grant 300 clan gold; everyone would want to claim elite quest for themselves. This will create a rather toxic & inharmonious environment in clan. And even if you guys give the power of assigning quests to the clan leader/deputy, it will only make other clan members who didn't get selected feel down & angry towards the leaders/deputies.
Soultion : "Make all 3 categories of clan quests grant same clan gold" or "Increase the number of clan quests in each category to 30 or more"
3. Clan Shop : Locking up good rewards behind tiers (clan levels here) is quite depressing, especially when when there is no practical way of reaching those tiers other than burning self in the process. 3v3 & CvC are the perfect examples for this tragedy. Let players select what reward to go for & collect resources accordingly (without being hindered by tier requirement lockouts). However, if clan level is progressive enough, not limited to fix number of clans & not based on power; then there is no real issue with locking rewards behind levels.
Lastly, I believe the clan shop items need to be improved a bit as well. Anything would be better off purchasing than type & substat charms. So please, replace them with something else.
That would be all from me for this update. Appreciate for patiently reading till the end.
Thank You