Hi, guys! Here's a bit of clarification on the often raised questions:
1. Clan Level : How does the implementation of clan levels actually happen? Do all clans start at same Level 1 and progress each week based on number of clan quests completed & clan wars won?
All Clans by default start on the level 1, though if they have already made some achievements, the XP from those achievements will count towards the level progression. Otherwise, all Clans begin on equall conditions
Hence, in a clan with 30 members, each individual will be able to claim only 1 quest; since there are a total of 30 quests across all types. This in turn will create big problems. Since basic quests grant only 50 clan gold, while elite quests grant 300 clan gold; everyone would want to claim elite quest for themselves. This will create a rather toxic & inharmonious environment in clan. And even if you guys give the power of assigning quests to the clan leader/deputy, it will only make other clan members who didn't get selected feel down & angry towards the leaders/deputies.
It really depends on the level of Clan members' activity - not every Clan has full crew, and some members are more active than others, so in practice, players who seek higher challenge might get it. There is a difference in the amount of Clan gold given as a reward for a quest because this amount should reflect the level of difficulty of that particular quest.
Considering that in many Clans, there is a wide variety of players of different level of game experience, I don't think that absolutely each of them would aim for the Elite level of quests necessarily. Also, it has to be mentioned that the game has a lot of different content, and every player might have different preferences to take into account when choosing quests. Also, being at a different stage of the game, different players might prioritize quests in their own ways - for instance, some players might be more interested in developing their Champions to higher levels at the moment, while others are more interested in getting better gear.
3. Clan Shop : Locking up good rewards behind tiers (clan levels here) is quite depressing, especially when when there is no practical way of reaching those tiers other than burning self in the process. 3v3 & CvC are the perfect examples for this tragedy. Let players select what reward to go for & collect resources accordingly (without being hindered by tier requirement lockouts). However, if clan level is progressive enough, not limited to fix number of clans & not based on power; then there is no real issue with locking rewards behind levels.
The Clan Level feature is not related to the CvC Tier and works in an entirely different manner - it is more similar to the individual Champion progression, where doing some activities gradually progresses you through the levels.
The update 4.50 will be released very soon and along with it we will publish all the essential information about the changes.
Good idea with potential down the road, but looks like epic fail on the initial release.... ouch