Dear all,
thank you for reading and taking the time to reply to my post,
for the pc client, well i kinda was only "hoping" for it, but if it cannot be done, then i suppose it cant be done.
tho i really hopefully wish for the game to have improved graphics and rendering and animation and responsiveness, like on my pc, if you scroll your castle to the max view, and there was a notification on your dragon's building , going up and down, the animation and render for that is slow, it's literally lagging as it's going up and down, and sometimes the letter keeps displaying 1, tho the inbox is empty.
the movements and motion of the units in the world view, the camera rotation and navigation etc etc
if the game can become better on browser, then ill be happy and pleased ^_^
about the search bar in world mode, thank you for listening and responding with positive feedback, and sure you can take your time, its something im not in a rush for
Now for the THIRD REQUEST :
i do not know if its available somewhere or not, or if its not meant to be implemented at all,
but doing so many battlegrounds, i noticed that there is no real solid way to track whether you will fail the mission or not, i know its random, but there has to be some sort of calculation available , same with raiding someone and besieging them, or when you spy on them, there is no real calculation for the offensive / defensive of the enemy.
in my opinion, this should be implemented, i give you an example : you dispatched spies on the enemy base, he returns with news of " 40 archers 2 griffins 4 paladins " , thats it,
a simple calculation done manually would allow us to know exactly how much defense value he has in his units, by multiplying and adding each individual etc.
this, in my opinion, should be done automatically and displayed on the enemy castle when spying on them, the total number of their offensive and defensive value, it does not make sense in not implementing it ( i apologize if there is already a way that i dont know about, but if it dsnt exist then please consider it )
everyone with small calculation can do it, but i dont want to hold a calculator and start doing addition and multiplication :P
so please consider it again, that way we can calculate accurately how much offensive power we need in order to raid the enemy, without wasting too much offense power, if we ddnt do calculations.
Declined. Such calculations should be performed by players. Experienced players know how to calculate battles and use their experience to succeed.
SAME idea can be done for battlegrounds, PLEASE there has to be a way for us to identify the enemy number and power and defense etc etc, there is no point in me trying to attack a level 20 battleground with 20k offense power, and losing the entire army, simply because of "luck" or "no way of knowing and calculating or seeing the enemy "
again if it does exist somewhere or there is a formula, please inform me, because i dont know , if it dsnt exist, please consider implementing
also a quick note, i noticed ( i dont know how accurate it is, or if its the way its suppose to be ), but i noticed that about each 1 level of battleground needs about 1k of power,
if the battleground is level 20, you need about 20k + offensive power to finish it, or defensive power, depends on type,
but the formula is basically each 1 level = 1k power required.
dont know how accurate it is, or if its the way its meant to be only.
anyways awaiting reply all
You can send a "spy" attack on a BG. Many players do that to know the number of Units there.
thank you again for the awesome game, and i do believe that these suggestions will make the game more dynamic, that way a person can strategically implement his units to multiple battlegrounds and multiple enemy raiding and stuff, the game is time based consuming, its really bad to try to raid a level 20 battleground with a 19k offensive power NOT KNOWING that its NOT ENOUGH, and losing alll the units...
so a small display of the enemy offensive / defensive values should help make the game a bit more strategic and dynamic in terms of someone scratching their heads and distributing their units accurately and sufficiently to different locations and tasks.
Defensive/Offensive values are calculated only in the moment of a fight. You can't see the bonuses of other players, and some bonuses are dynamic. PS : like now now, right now i was playing the game, i had the quest of battleground level 5 , the golden one i suppose is always high level, but seriously. i attacked with about 47k offensive power... and its a level 22..., i lost all 47k offensive power, its like literally crippled me ... and its not because i miscalculated or did a mistake on my behalf.. but seriously like how is that balanced and normal ? i was almost double the level in offensive power, like if you take the 1 level ---1k power ratio
so please consider the "displaying the enemy defense / offense values " thing , that would have saved my units.. and saved me from feeling really frustrated and bored ... :/
how was i suppose to know that 47k offense power isnt enough for a level 22 battleground :/ its just not fair really