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Jul 24, 2016, 08:4407/24/16
22

i would really like the modarators to have a talk with plarium

about this !!! gloryous rewards never were shining !!

in my eyes a glorious reward is something where u go

"YEEEAH" and feeling stronger (for I did awsome )

but the amount of units in the rewards is just making fun of the players

playing pvp will cost u more units then u win so where is the point

and then the items wich u cant use just go beyond my grasp 

i feel sorry for u mods :)  but you are the ones who can skype

with plarium so we (the players) express our irritations to u 


to wrap it up :) 

please try to get plarium to realice u dont hand a hungry man

just a spoonful soup but a BIG pot with lots of  bread on the side :D


as to the paying custermer 

remember the coustermer is ALWAYS RIGHT 

so if they say !

( the food  dosent taste right )

u give a better meal on the house  :)

( still to be  seen from plarium ) 

regards miraculix



Jul 25, 2016, 11:4507/25/16
07/25/15
2634

Gadheras said:


Gadheras said:



Lets try again then...


Set a BASE defence stat/number that is based on your castle/keep to make it more prone for players that havent spent a fortune on walls to actually have some incentive to defend?


Could you please give me some examples? I'm not sure I understand your suggestion.



Okay, if you look at your castle, you start with what looks like a Castle, or at least a keep, this should have a base defence value/bonus. So someone that haven't necessary spent a fortune on walls and such to up their defence bonus at least got some incentive to defend, rather than just put their units in catacombs. 


Many leagues doesn't feel like send def to their members if there is no walls and such there either. Because DEF vs OFF when there is no bonus to DEF is terrible. 


More fights better for the game. People just hide in catacombs and spend their resources to avoid loss's, not so much good game play. 


Got it now. thank you. 

Declined. Each player receives about 5600 Sapphires just for Tutorial quests, and can build walls or other Defensive structures using them. There's no need to add a Defensive Bonus to the Keep itself as it wouldn't be that high anyway.

Might I ask over how long a duration,  you get those 5600 sapphires, or is that something new? Because even if I look back, I can't really remember it did total up to 5600 sapphires doing the tutorial. I think 4-5 wall pieces was what I was left with after doing the tutorial stuff last year.
Jul 25, 2016, 19:3907/25/16
Jul 26, 2016, 08:13(edited)
82

Would like to be able see what units are incoming...might even be willing to purchase said item from the black market should one be created. How about two items one to be able to see incoming unit types for 4 hrs 8hrs (or btr 8 hrs 1 day?)


Declined. We have received many suggestions about spying on an incoming attack, but all of them were declined. It would kill all the fun in the game. It's not interesting to play when you know exactly if you will be attacked by 1 Unit or 1000 Units.

Jul 25, 2016, 20:3607/25/16
Jul 26, 2016, 08:14(edited)
04/14/16
94


Original thread to this suggestion has come from topic "Siege - Weekly winners - Suggestion"

siege ranking  Vs Liberate Ranking: ( Competition) 


If this game can offer 5000 sapphires every week to a player for holding highest number of Sieges and give Siege ranking, 


This game can also introduce Liberate ranking and offer 5000 sapphires every week to a player for liberating highest number of castles   in that week.


That could be interesting. I will pass your suggestion to our devs.

Jul 26, 2016, 16:0007/26/16
Jul 27, 2016, 08:08(edited)
06/08/14
3

Hi all.. 

I have a query and suggestion if I may...

The Hero's.... we have the Key's and chest's for the Hero's... but.. It seem's the key's have no meaning after you've opened a few chests???

I play on Both Maps and have over 20 common key's spare on both Maps?!?!...

I also have a few uncommon and even rare key's that I have no need for whatsoever..

I won't even bother opening the chest's anymore as it takes 3-6 hours to sell the damned things...

There's a huge 'GAP'... is there any chance we could possibly exchange our common key's for mythical or something??

Something like 10 common key's gets you a rare key or mythical and then 5 rare ones gets you a mythical or even 5 common get you uncommon

and then 5 uncommon get you the one above etc etc????

please get some sort of payoff sorted for this as you may be able to see all the players will have 20 odd key's spare doing absolutley nothing..

Thanks

Malicious intent

'Much obliged'

It's up to you - what to do with your Keys. Of course, if you have already collected all equipment, you don't have to open Chests anymore. however, as you level-up, you will be able to equip more powerful Items.











Jul 26, 2016, 16:1507/26/16
06/08/14
3

Stewart_KT1 said:


miraculix


I would be happy to trade 5-6 for 1, But we all out of luck.


http://prnt.sc/bwqr34

I TOTALLY AGREE WITH STEWART here....  

 it's pointless having a million smaller wands for the P2P player's and we can't even use them anymore?!?!?!!??!


SO PLEASE LET US EXCHANGE LEVEL 8 WANDS FOR LEVELS HIGHER.... 5:1 RATIO WORKS WELL....


ALTHOUGH THIS TOO WILL BE A PROBLEM AFTER TOO???


SO HOW'S ABOUT ALLOWING MEMBERS TO GIVE WAND'S TO OTHER PLAYERS ALSO????


I'll mention the Chest Issue again too.. I have many common, uncommon and rare Key's that I simply can not use anymore???


please 


Sort


both


these


Issues


out.


Thank you


Malicious Intent





Jul 26, 2016, 17:1307/26/16
07/25/15
2634
db dbomb said:

Would like to be able see what units are incoming...might even be willing to purchase said item from the black market should one be created. How about two items one to be able to see incoming unit types for 4 hrs 8hrs (or btr 8 hrs 1 day?)


Declined. We have received many suggestions about spying on an incoming attack, but all of them were declined. It would kill all the fun in the game. It's not interesting to play when you know exactly if you will be attacked by 1 Unit or 1000 Units.

You could ask the attacker how fun it is, to arrive at target with no one defending and the owner put all his units in catas, because defending is not worth the while though.
Jul 27, 2016, 04:3007/27/16
Jul 27, 2016, 08:09(edited)
82

db dbomb said:


Would like to be able see what units are incoming...might even be willing to purchase said item from the black market should one be created. How about two items one to be able to see incoming unit types for 4 hrs 8hrs (or btr 8 hrs 1 day?)


Declined. We have received many suggestions about spying on an incoming attack, but all of them were declined. It would kill all the fun in the game. It's not interesting to play when you know exactly if you will be attacked by 1 Unit or 1000 Units.

Thats more of a personal opinion than a fact. I think it would help level the playing field and encourage more players to defend.

Applying this logic to offense would therefore remove all spying because.........It would kill all the fun in the game. It's not interesting to play if you know if you are attacking 1 Unit or 1000 Units. So we should be going in blind in all attacks.

Do you see why so many people believe this is so skewed in favor of the attacker. 

Please rethink this strategy.


Let's see what other players think of this idea then. If they support it, then why not? 

Jul 27, 2016, 09:3707/27/16
07/25/15
2634

db dbomb said:


db dbomb said:


Would like to be able see what units are incoming...might even be willing to purchase said item from the black market should one be created. How about two items one to be able to see incoming unit types for 4 hrs 8hrs (or btr 8 hrs 1 day?)


Declined. We have received many suggestions about spying on an incoming attack, but all of them were declined. It would kill all the fun in the game. It's not interesting to play when you know exactly if you will be attacked by 1 Unit or 1000 Units.

Thats more of a personal opinion than a fact. I think it would help level the playing field and encourage more players to defend.

Applying this logic to offense would therefore remove all spying because.........It would kill all the fun in the game. It's not interesting to play if you know if you are attacking 1 Unit or 1000 Units. So we should be going in blind in all attacks.

Do you see why so many people believe this is so skewed in favor of the attacker. 

Please rethink this strategy.


Let's see what other players think of this idea then. If they support it, then why not? 

NO, and NO NO NO.... We don't need more black market items. Particular for this aspect of the game. If the devs can't make any solution using excisting units like SPIES. That would been a very valid tactics using your spies. then there is no reason you can make it a magic thing with spending sapphires.


I really HATE it when we get a NO regarding certain aspects of the game, and then some time later a black market item appear with a sapphire cost that does close to or the exact ability we asked for. 


If it would "kill the fun in the game" doing it for free and make it available for everyone. It certainly would KILL the game if make it available at a sapphire cost. 


 


When is enough, ENOUGH?

Jul 27, 2016, 16:5807/27/16
327

Lord Gadheras,

Since this is your personal opinion please write your comments in following manner: 

I don't need this, I don't need that.

Comments like the last one gives the impression that you're leader of some group.

Thank you for your cooperation. 
Jul 27, 2016, 17:5807/27/16
07/25/15
2634

Nemanja said:


Lord Gadheras,

Since this is your personal opinion please write your comments in following manner: 

I don't need this, I don't need that.

Comments like the last one gives the impression that you're leader of some group.

Thank you for your cooperation. 

Given ample time, Im quite sure I can present you a list of a lot of signatures of players that would stand behind what I said above. Would that make me a leader of a group? On another note, I ran a gaming community for about a decade now, that play a lot of games together, even a few of the members does play Stormfall.


You don't know me, or what I do, or who I could be speaking on behalf of. If there is more than 1 that feel the same about something, it become we though. We doesn't mean everyone.
Jul 27, 2016, 18:0807/27/16
327

Lord Gadheras,

It wasn't that hard. Isn't it.

Now its clear. You're speaking in your own name and few other Stormfall players from your gaming group.

Thank you for your opinion.
Alyona KolomiitsevaCommunity Manager
Jul 28, 2016, 08:1507/28/16
09/17/15
8278
Guys, let's suggest and discuss, not fight. I appreciate each and every opinion. 
Jul 28, 2016, 08:4207/28/16
Jul 29, 2016, 08:48(edited)
07/25/15
2634

Alyona Kolomiitseva said:


Guys, let's suggest and discuss, not fight. I appreciate each and every opinion. 

Hey, I know this will sound very childish but.. "he started it" and I'm not allowed to discuss certain things on the forum, and I'm not allowed to send you a private mail (and I don't feel like bother Oberon atm). And from reading the forum rules, there is nothing wrong about use the word "we". And argue on forums is like fighting windmills and something I try avoid. 


I saw who started it. 

And of course, you can always contact Lord Oberon if you have any issues or concerns. Unfortunately, I am unable to receive PMs as I don't have time to answer them, but Lord Oberon will always help you.

Jul 28, 2016, 13:3307/28/16
Jul 29, 2016, 09:00(edited)
5

Hello,

first allow me to say congratulations on the game, it's pretty awesome and neat, really appealing and good, and although it has few bugs here and there, overall its pretty good.

second:


I have 2x main suggestions so far playing into the game, although I'm level 32.

1- if its possible, can you create a better quality synced version of the game that players can download on their PC and run it, which is a lot better in terms of navigation and search and tabs clicking and animation and quality and rendering etc etc, and still be synced to your account ? 

that way players who are at home can log into the installed version of the game with high quality and enjoy the maximum experience of animation and rendering and graphics possible while still be able to log anywhere else to finish their daily quests and constructions etc etc,

so as a summary, if its possible, i know that your intention is for browser game, however this game is too beautiful and good to be ONLY in browser, the same idea that you have 2 versions of the game on mobile and on browser, try to add an extra version on the PC, i believe its easier now that you already have the server and templates installed on the browser, you basically need the UI and the frame and stuff 

im 100% sure that everyone and i mean EVERYONE will be pleased with the PC version if it has better quality and animation and render and graphics and resolution and navigation etc etc ( a little note : you can put a small fee of like 1$ to buy the PC client, that way if your total traffic is 20k players, and only 50% of them bought the pc version, thats 10,000 $ which i believe is a good cost for a small good quality pc client ) 


Unfortunately, we are not planning to make PC versions of our current games. It would require a lot of time and resources. However, our developers are working on several major improvements for our games which will increase performance and synchronization part. 


2- in the world map, i noticed a search( lens ) icon button, right above the earth icon ( which btw could use a tag name on mouseover like " view world " or something on it, since it dsnt say anything), the search button doesnt do anything, i do not know if its a bug from my end, or its intended like this ?? 
anyways the suggestion is to put a search bar where people can type the name of the person and then it will redirect him to his castle

it's really unproductive and a hassle, to only be able to write the coordinates of the person, or if you want to find someone you have to manually search the entire map, or if you want to find someone u know from previous fights or logs like ( he spied on u )  to go to grand marshal, then open the logs, then scrolling to see the one u want, then clicking it, then clicking the portrait.


Our developers have accepted this idea - to create a searchbar for friends, or League mates. However, it's almost impossible to implement at the moment. They are working on some improvements for the game which would allow us to include more dynamic features like a searchbar. So, we'll be waiting.



These are my suggestions, please if possible at least consider them

thank you for your awesome work, i still have many many ideas and suggestions and feedback on how to help improve this game into reaching its true potential, because this game is just awesome.

keep up the good work.

Jul 28, 2016, 20:1807/28/16
327

Lord READ_JAD,

Your post is a classic example how to make an impact on the game and increase cooperation between players. 

I support every suggestion you've made and propose them to be taken into consideration.

If all players would constructively suggested improvements instead of nagging for every little thing Stormfall would become the best game in the world.

Jul 28, 2016, 20:5807/28/16
Jul 29, 2016, 08:54(edited)
07/25/15
2634

read_jad said:




1- if its possible, can you create a better quality synced version of the game that players can download on their PC and run it, which is a lot better in terms of navigation and search and tabs clicking and animation and quality and rendering etc etc, and still be synced to your account ? 

that way players who are at home can log into the installed version of the game with high quality and enjoy the maximum experience of animation and rendering and graphics possible while still be able to log anywhere else to finish their daily quests and constructions etc etc,

so as a summary, if its possible, i know that your intention is for browser game, however this game is too beautiful and good to be ONLY in browser, the same idea that you have 2 versions of the game on mobile and on browser, try to add an extra version on the PC, i believe its easier now that you already have the server and templates installed on the browser, you basically need the UI and the frame and stuff 

im 100% sure that everyone and i mean EVERYONE will be pleased with the PC version if it has better quality and animation and render and graphics and resolution and navigation etc etc ( a little note : you can put a small fee of like 1$ to buy the PC client, that way if your total traffic is 20k players, and only 50% of them bought the pc version, thats 10,000 $ which i believe is a good cost for a small good quality pc client ) 


I don't feel like be the harbinger of bad news. But to release a stand a lone PC client is just not something they will do. Even if they had created something that just did open local in flashplayer independent of any browser, they still couldn't enhance graphics and style much at all, Because, the limitations they deal with is flash. 


It's not possible to take something like Stormfall and turn into the likes of age of wonders, endless legend and similar games. You would have to scratch the entire game and start over. If you look at projects running at like kickstarter, Patreon and similar. 10k USD wont get you far at all in terms of develop a client/game. Thats like pay for a programmer, designer, gfx artist and maybe freelance some audio for 1 month. And no one is able to make such a client you envision in such a short timespawn. 

Also develop a own stand a lone client carry a lot of work, testing and so on. There is TONS of PC configurations out there you had to make sure you compatible for. And as you got players using other platforms than PC, like Mac, Unix or whatever flash can be run on basicaly.

Then there is the business model. It doesn't support "sell" the client as well. If you look at other f2p games out there, the games is free to download and install, and usually have a cash shop, some more reasonable than others ingame. Cryptic Studios with their Neverwinter Nights and Star Trek Online as an example.


If you look at the games in thej Plarium library, its basicaly juist 1 core game with different reskins. Updates they push to one game, get adapted and pushed to the other games. 


@ Nemanja


I posted a lot of constructive suggestions over time. Its very rare Plarium listen to the users. There been things we asked for, for a very long time, that we got told it cant be done, it will create inballance to the game and so on. For then items appear at the market with a sapphire cost offering the asked for features. That magicaly doesn't inballance the game anylonger when it carry a sapphire cost. Reasonable No?


Even you have to realise that a stand alone client such as he asked for will never happen with Stormfall. Maybe they go down that line with a new game sometime in the future. But to morph Stormfall how it is today into something like that, will just not happen. Both from a technical point of view and a economic one.


You're right at some points here. 

Our developers have a certain vision of the game, game mechanics and game balance. 

I am always glad to pass our players' suggestions to our developers. However, they take the ideas which may drastically change the game dynamics and mechanics with all due care. From the very beginning of Soldiers Inc game, our team has considered the specifics of interactions, their dynamics and conditions.

That's why some of the ideas which are aimed to alter the whole way of the gameplay are viewed in several stages, taking into account the analytics and researches from different departments.

And yes, we are not ready to create a standalone client for our current games. It is very complicated and would require a lot of time and resources. 

At this moment we actively develop several mobile projects, and one game from Mobile will soon appear on our site. 

Jul 29, 2016, 09:2607/29/16
327

My Lords,

My post was reflecting personal wishes from an ordinary player position. Plarium knows game strategy in detail so when appropriate some of these ideas might be implemented. 
Jul 29, 2016, 11:3807/29/16
Aug 1, 2016, 10:47(edited)
10/17/15
4

haxe a feature in embassy to send a trip to each member at the some time [ 1 archer] as a group


How could this be implemented? Do you have any thoughts?
Jul 29, 2016, 14:0107/29/16
Aug 1, 2016, 10:52(edited)
5

Dear all,


thank you for reading and taking the time to reply to my post, 


for the pc client, well i kinda was only "hoping" for it, but if it cannot be done, then i suppose it cant be done.

tho i really hopefully wish for the game to have improved graphics and rendering and animation and responsiveness, like on my pc, if you scroll your castle to the max view, and there was a notification on your dragon's building , going up and down, the animation and render for that is slow, it's literally lagging as it's going up and down, and sometimes the letter keeps displaying 1, tho the inbox is empty.


the movements and motion of the units in the world view, the camera rotation and navigation etc etc


if the game can become better on browser, then ill be happy and pleased ^_^ 



about the search bar in world mode, thank you for listening and responding with positive feedback, and sure you can take your time, its something im not in a rush for



Now for the THIRD REQUEST : 

i do not know if its available somewhere or not, or if its not meant to be implemented at all,
but doing so many battlegrounds, i noticed that there is no real solid way to track whether you will fail the mission or not, i know its random, but there has to be some sort of calculation available , same with raiding someone and besieging them, or when you spy on them, there is no real calculation for the offensive / defensive of the enemy.

in my opinion, this should be implemented, i give you an example :  you dispatched spies on the enemy base, he returns with news of " 40 archers   2 griffins 4 paladins  " , thats it,
 

a simple calculation done manually would allow us to know exactly how much defense value he has in his units, by multiplying and adding each individual etc. 

this, in my opinion, should be done automatically and displayed on the enemy castle when spying on them, the total number of their offensive and defensive value, it does not make sense in not implementing it ( i apologize if there is already a way that i dont know about, but if it dsnt exist then please consider it ) 


everyone with small calculation can do it, but i dont want to hold a calculator and start doing addition and multiplication :P 

so please consider it again, that way we can calculate accurately how much offensive power we need in order to raid the enemy, without wasting too much offense power, if we ddnt do calculations.


Declined. Such calculations should be performed by players. Experienced players know how to calculate battles and use their experience to succeed.


SAME idea can be done for battlegrounds, PLEASE there has to be a way for us to identify the enemy number and power and defense etc etc, there is no point in me trying to attack a level 20 battleground with 20k offense power, and losing the entire army, simply because of "luck" or "no way of knowing and calculating or seeing the enemy " 


again if it does exist somewhere or there is a formula, please inform me, because i dont know , if it dsnt exist, please consider implementing



also a quick note, i noticed  ( i dont know how accurate it is, or if its the way its suppose to be ), but i noticed that about each 1 level of battleground needs about 1k of power, 


if the battleground is level 20, you need about 20k + offensive power to finish it, or defensive power, depends on type,


but the formula is basically each 1 level = 1k power required.



dont know how accurate it is, or if its the way its meant to be only.


anyways awaiting reply all


You can send a "spy" attack on a BG. Many players do that to know the number of Units there.


thank you again for the awesome game, and i do believe that these suggestions will make the game more dynamic, that way a person can strategically implement his units to multiple battlegrounds and multiple enemy raiding and stuff, the game is time based consuming, its really bad to try to raid a level 20 battleground with a 19k offensive power NOT KNOWING that its NOT ENOUGH, and losing alll the units... 


so a small display of the enemy offensive / defensive values should help make the game a bit more strategic and dynamic in terms of someone scratching their heads and distributing their units accurately and sufficiently to different locations and tasks.

Defensive/Offensive values are calculated only in the moment of a fight. You can't see the bonuses of other players, and some bonuses are dynamic. 


 

PS :  like now now, right now i was playing the game, i had the quest of battleground level 5 , the golden one i suppose is always high level, but seriously. i attacked with about 47k offensive power... and its a level 22..., i lost all 47k offensive power, its like literally crippled me ... and its not because i miscalculated or did a mistake on my behalf.. but seriously like how is that balanced and normal ?  i was almost double the level in offensive power, like if you take the 1 level ---1k power ratio

so please consider the "displaying the enemy defense / offense values "  thing , that would have saved my units.. and saved me from feeling really frustrated and bored ... :/ 

how was i suppose to know that 47k offense power isnt enough for a level 22 battleground :/  its just not fair really

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