All the black sites are controlled by the top 10-15 alliances, all of whom have players who invest heavily into buying packs for diamonds and armies. The moment black sites open up, these top alliances swarm the bases and take them. For the many alliances and players out there who are not part of the top 10-15 alliances, black sites are out of reach because no amount of hiring/building will compare to those alliances that simply buy their way into the game.
Are there any plans to give all alliances a chance to own even one black site, farm serum and hire enhanced troops?
Or how about allowing several alliances to jointly own and protect a black site?
Eugenia Misura said:
Rorschach said:
Hi! Can you please describe your idea more detail?After an Alliance event/mission ends you should have some statistics of that event so we can evaluate each member participation.
For example during daily Alliance Mission with Resources Runs or Hire Units we see a top with every member of our Alliance participation.. when the mission ends either by getting the max reward or by ending the day, that top is not available anymore so we as leaders to evaluate who participated or not.
Siahn said:
All the black sites are controlled by the top 10-15 alliances, all of whom have players who invest heavily into buying packs for diamonds and armies. The moment black sites open up, these top alliances swarm the bases and take them. For the many alliances and players out there who are not part of the top 10-15 alliances, black sites are out of reach because no amount of hiring/building will compare to those alliances that simply buy their way into the game.
Are there any plans to give all alliances a chance to own even one black site, farm serum and hire enhanced troops?
Or how about allowing several alliances to jointly own and protect a black site?
Hi!
Hi! Thank you for providing me with details, I'll pass this to our devs.Eugenia Misura said:
Rorschach said:
Hi! Can you please describe your idea more detail?After an Alliance event/mission ends you should have some statistics of that event so we can evaluate each member participation.
For example during daily Alliance Mission with Resources Runs or Hire Units we see a top with every member of our Alliance participation.. when the mission ends either by getting the max reward or by ending the day, that top is not available anymore so we as leaders to evaluate who participated or not.
Ability to emergency revive strategic units. it states you can revive 100% of units lost if you have enough aid station power. strategics cost alot and its not practical to keep paying gems to revive them when players are harrassing your base. especially if you are below the pwr limit. if you decide not to take this suggestion then the wording under emergency revive needs to have this stated. i left 3 glaives a bara and 2 apex out over night forgot to bunker them its a bit unfairAll Units are revived in the same conditions, we're not going to change this.
Myollix said:
It would be useful to have reports of the arrivals and departures of the alliances at least for the leaders of the alliances.
Hm, can you advise me about that? Battle report, rss report, raid/help/rss requests of smth else?
For example, alliance have 120 members. Report list can hold 100 reports, more than that will be erased. Each member send 1 raid - it's more than 100 reports.
So, please, can you describe you suggestion more detailed?- add log history on each sector e.g add a HISTORY button near raid,recon,reinforcement... that show last 20 activities with date and time i or my colleagues have done on this sector. Same log button should appears in contacts list.
- add last raided date on each sector and in contact list (like mia3+ in td reborn)
- recon reports should include total offense and defense powers at reconned sector
- when scrolling through contact list and do an action (like raid) and return to list it start from beginning. It should stay where it was.
-
Eugenia Misura said:
Max Damage said:
Thank you for clarification. We won't increase this time due to technical reasons.Eugenia Misura said:
Hello yes when we do an alliance attack on another alliance. The bases don't burn long enough. So some of our raiding team hits the same bases. Because currently a base only burns for a few minutes after being attacked. If a base could burn for 30 minutes or so. Other members of my alliance would know who had been hit alreadyMax Damage said:
To fast. I suggest bases burn for 30 minutes after being attacked.Hi! Can you pleas describe your idea more detail? You're suggesting so that Bases burned for 30 minutes after each attack?
So, why not implement something similar to other games, where our alliance have a screen (War Room) to prepare the war to a specific alliance or alliances and, we do the attacks from that screen, where all members are listed and we can click on the player end send the attack.
That War Room could be ordered by player level of something and even we could assign which member of our alliance must attack that specific player and the officers could see which member already did the attack...Vik The King said:
- add log history on each sector e.g add a HISTORY button near raid,recon,reinforcement... that show last 20 activities with date and time i or my colleagues have done on this sector. Same log button should appears in contacts list.
- add last raided date on each sector and in contact list (like mia3+ in td reborn)
- recon reports should include total offense and defense powers at reconned sector
- when scrolling through contact list and do an action (like raid) and return to list it start from beginning. It should stay where it was.
-
Hi! The first two points are not going to be added to the game as it can negatively affect the game performance.
It's a feature that recon report don't include all information about the troops.
Eugenia Misura said:
Rodas PT said:
Hello! Can you please describe your idea more detail?Hi,
Possible to save squads of troops for later use.
When I'm doing Missions or Attacking other players for farm, I'm end my self repeatedly selecting the same troops...
Imagine that beside we have the units available on Base and bellow at Bunker, we could have other tab or a section bellow the base/bunker sections where we could have pre-selected layout/group of troops to send the attacks.
Example:
When I'm farming/attacking other player bases that seems inactive I always send the same layout/amount of units: 100 marines, 100 paratroopers, 50 Kaikens, etc.
So, instead of wasting time typing 100 of that, 100 of other and so on, we could have pre-selected layout/group of troops with these amounts selected which could be available each time we need to send attacks/recons, etc...
Off course, we must have a screen to build/create these layout/group of troops to be available for later use.