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Important notice on your game ideas

Important notice on your game ideas

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Apr 20, 2017, 10:0904/20/17
03/01/16
5810
cluelessrunner0002 said:

can i suggest about your Chinese translation here??

well...i'm from Taiwan with crap English

and so glad the Traditional Chinese got added in this game

but...who did translate??

most part ok ...but some unit name really "weird"...

especially the Hellhound Scout.... "獄犬軍童"???  ....rofl


Hi! Thank you for your feedback, we really appreciate it! Can you please specify what's wrong with this translation so we can fix it? Thanks!
Apr 21, 2017, 00:3104/21/17
Apr 22, 2017, 12:29(edited)
5

I would like to suggest the following ideas:

1). Rename 'Basic Info' to 'Public Profile' (English Version) in Alliances tab.

2). When sending messages to all members in the members list...send copy to Marshall message inbox too. 

3). Add a sort units filter to help select defence and offence units more easier. 

4) Add an internal HQ info board viewable for members only.

Apr 21, 2017, 10:3004/21/17
10/18/15
38

Eugenia Misura said:


Hi! Thank you for your feedback, we really appreciate it! Can you please specify what's wrong with this translation so we can fix it? Thanks!

there are tons translation problem about the name in game...

really doubt that you just use google translator then cut and paste...



in my example :


Stalker Scout ---> your translation  " 潛行   偵查兵"              ....ok~fine...acceptable

                                                     ^^^^^    ^^^^^^^^

                                                     stalker  scout



but why the hellhound scout --->     "獄犬         軍童"     .....it's serious mistake  

                                                    ^^^^^          ^^^^^

                                                    hellhound  scout

 

scout - 斥候/偵查兵/童軍 ....i guess you find those word on the web

斥候/偵查兵 are almost the same but "童軍" is completely different character

what is it??....this picture explain it :

http://imgur.com/a/uKqG3


your cool new unit same with it?? lol

Apr 23, 2017, 18:1604/23/17
8

Hi,,,


Another suggestion:


Imagine you are sending an attack or a scout or capture a resource cache, then you get the message you reach maximum simultaneous deployed Squads...


-> So, the request is the possibility to save that attack/scout request for later use, when it's possible to send them.
Apr 25, 2017, 11:0904/25/17
03/01/16
5810

xShaman said:


I would like to suggest the following ideas:

1). Rename 'Basic Info' to 'Public Profile' (English Version) in Alliances tab.

2). When sending messages to all members in the members list...send copy to Marshall message inbox too. 

3). Add a sort units filter to help select defence and offence units more easier. 

4) Add an internal HQ info board viewable for members only.

Hi! Thank you for your suggestions!


1) What is the purpose of this change? 

2) I'll pass this idea.

3) It's a way Units were designed, it's a feature. 

4) What is the purpose of this change? 

Apr 25, 2017, 11:1304/25/17
03/01/16
5810
cluelessrunner0002 said:

Eugenia Misura said:


Hi! Thank you for your feedback, we really appreciate it! Can you please specify what's wrong with this translation so we can fix it? Thanks!

there are tons translation problem about the name in game...

really doubt that you just use google translator then cut and paste...



in my example :


Stalker Scout ---> your translation  " 潛行   偵查兵"              ....ok~fine...acceptable

                                                     ^^^^^    ^^^^^^^^

                                                     stalker  scout



but why the hellhound scout --->     "獄犬         軍童"     .....it's serious mistake  

                                                    ^^^^^          ^^^^^

                                                    hellhound  scout

 

scout - 斥候/偵查兵/童軍 ....i guess you find those word on the web

斥候/偵查兵 are almost the same but "童軍" is completely different character

what is it??....this picture explain it :

http://imgur.com/a/uKqG3


your cool new unit same with it?? lol

Thank you for specifying this, I'll pass this information further :) 
Apr 25, 2017, 11:2804/25/17
03/01/16
5810
Rodas PT said:

Hi,,,


Another suggestion:


Imagine you are sending an attack or a scout or capture a resource cache, then you get the message you reach maximum simultaneous deployed Squads...


-> So, the request is the possibility to save that attack/scout request for later use, when it's possible to send them.
Can you specify how do you see this option? 
Apr 28, 2017, 21:1104/28/17
8

Eugenia Misura said:


Rodas PT said:


Hi,,,


Another suggestion:


Imagine you are sending an attack or a scout or capture a resource cache, then you get the message you reach maximum simultaneous deployed Squads...


-> So, the request is the possibility to save that attack/scout request for later use, when it's possible to send them.
Can you specify how do you see this option? 

well...maybe on Command Center screen we could have a section with "Pending Orders" with all pending target orders...

For example, like we see today with "My Squads" in "Transit" tab, but this time with a pending blinking label which we could just click on it and the game tries again to send the initial order to the target with the units previously selected.


Apr 30, 2017, 09:3304/30/17
04/15/17
4

two weeks ago I sent a request regarding the flag and you have not acted. when will you upload the flag of Montenegro?

May 7, 2017, 14:2405/07/17
01/01/17
5

New recent updates have made game slower to load maps when you switch.... before updates switch was lighting fast...

May 7, 2017, 14:2605/07/17
01/01/17
5

New recent updates have made game slower to load maps when you switch.... before updates switch was lighting fast...  can someone look into making 

May 9, 2017, 13:4505/09/17
44

After we send reinforcements to a base, right now we can only [Send] more or [Recall] them back to our own base.


Please consider a a [Transfer] option to allow us to move reinforcements to another base without having them come all the way back.


For instance, I may have two alliance members who are very far from my base, say 2 hours travel time.  Those bases are near each other.  After I send 1000 marines to Base A, the second Base B wants some reinforcements.  I'd like to be able to use [Transfer] to move 500 of my marines from Base A to Base B directly.

May 12, 2017, 10:3305/12/17
03/01/16
5810
Rodas PT said:

Eugenia Misura said:


Rodas PT said:


Hi,,,


Another suggestion:


Imagine you are sending an attack or a scout or capture a resource cache, then you get the message you reach maximum simultaneous deployed Squads...


-> So, the request is the possibility to save that attack/scout request for later use, when it's possible to send them.
Can you specify how do you see this option? 

well...maybe on Command Center screen we could have a section with "Pending Orders" with all pending target orders...

For example, like we see today with "My Squads" in "Transit" tab, but this time with a pending blinking label which we could just click on it and the game tries again to send the initial order to the target with the units previously selected.


Thank you for specifying this. Unfortunately, it's impossible to do so due to technical reasons. 
May 12, 2017, 10:3905/12/17
May 12, 2017, 10:39(edited)
03/01/16
5810
Markoni_mne said:

two weeks ago I sent a request regarding the flag and you have not acted. when will you upload the flag of Montenegro?

Hello! Unfortunately, it's impossible to add all of the flags into the game so adding of each additional flag is under consideration. 
May 12, 2017, 10:4105/12/17
03/01/16
5810

Siahn said:


After we send reinforcements to a base, right now we can only [Send] more or [Recall] them back to our own base.


Please consider a a [Transfer] option to allow us to move reinforcements to another base without having them come all the way back.


For instance, I may have two alliance members who are very far from my base, say 2 hours travel time.  Those bases are near each other.  After I send 1000 marines to Base A, the second Base B wants some reinforcements.  I'd like to be able to use [Transfer] to move 500 of my marines from Base A to Base B directly.

Hello! Our game server allows only two options: move Units home, or move Units from home. Unfortunately, it won’t allow us to implement another logic.

May 29, 2017, 22:2705/29/17
01/12/17
15
Well this game is only for me banning alts from hitting bases are reinforcing them don't help the issue at all it's hq s and bs' s and the alts have been in clan for week anyway. The game is over for me because for the sec time I have went to 11 hq only to get smashed but alts. I'M as far as I can go at his point. I don't see any purpose in playin
May 31, 2017, 15:4905/31/17
1

Make it so all the ranks/roles can invite people


This is so when members that can't invite message me saying they want to invite people. I have to spend time finding them. Make it into a role privilege
Jun 2, 2017, 10:3206/02/17
Jun 2, 2017, 10:33(edited)
01/24/17
245

Attention to detail regarding vehicles driving around in your base. 


Per the topic the vehicles driving around in the base are Abrams tank and Humvees. Why not Wildcats and Behemoth MBTs as per the units you actually build. This game theme suggest Abrams and Humvees have been phased out as this is in the future. And yet old vehicles that are not used for war anymore are driving around in the base o.0


Plus it would be a nice addition to see roving patrols of Reapers in your base.



Jun 3, 2017, 17:4806/03/17
12

To automatically clean up inactive alliances members, inactive alliances and give new inexperienced players a fair chance to join and learn from a active alliance:


- When a Alliance Member ... "has been inactive for a significant period of time, and their base has been removed from the Map" ... also remove that player from any alliance they are member of. 
If they return to the game, they can always reapply to any alliance. 

and

- When a Alliance Marshall ... "has been inactive for a significant period of time, and their base has been removed from the Map" ... dissolve the Alliance by removing all other players from the alliance except the Marshall, and hide the alliance and hq from the game.
That way the Marshall who spent diamonds building the alliance, still are in control and can build the alliance up again if he/she/it returns. Those few members who still are active can join a new alliance.

As it is now, there are many many many old alliances that is open for new members to join, but most of the alliance members and managements has been removed from the map due to inactivity. (inactivity is 42 days,right?) Those alliances are not any help nor useful for any players. There are also a lot of alliances that seems to have a lot of players, but in reality has less than a handful players. 

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