EAGLELORD said:
i have couple of suggestions but first of all i'm really thank full to you guys for adding missile system in game
1:-add a nuclear warhead in game which take weeks or months to upgrade in steps like helipad in 24 hours or weekly upgrade to missile. make a missile silo on construction slot. it has not a stealth system. scouts can detect a warhead on base. no boosts act on upgrade. it has million of offensive power. it need special resources to upgrade and a single player can store multiple warhead in base. its not to much expensive for non paid players and also for paid players but it take a lot time to fully build give limit to players who can build warhead silo like level 60 can build or level 70. make a tech research on it offense activity stop upgrading but do not downgrade the silo. and warhead not be destroy-able while any offensive activity
2:-introduce a new cache of uranium for upgrading warhead it also can buy from store with diamonds like other resources and uranium can farm from other bases like other resources
im sorry for my English i know its not to much good but i hope you will understand what i want to say. thanks! :-)
If I'm reading correctly, basically the idea is to have a upgraded warhead?
As of right now.. there has been two missile's added. The Storm Missile and the Skypiercer Missile which are both available from the store to be deployed. The Skypiercer missile is 16,000 Offense Power, while the Storm Missile is only 1,000.
As of right now they are just available in store.. I am unsure if this is where they were to remain or if their is plans to make it to where you can build them.. However the Skypiercer missile costs 600 diamonds, so if there was a plan, you would have to be saving up a lot of resources. Please clarify if the above question is basically what you were going for?