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Update Highlights 9.40

Update Highlights 9.40

Hello, Raiders!

We plan to release Update 9.40 soon, and a whole slew of QoL improvements are included. Expanded Clan progression with new Clan Levels and bonuses is the biggest feature in this Update, but we’re also introducing tweaks to Siege, Live Arena-related quests, the Plarium Program, and some miscellaneous changes on top of that. Oh, and there will be new Champions (revealed later) and a balance patch, as usual!

Have a look at the Update Highlights below to learn the details.

Clan Improvements

With Siege Battles becoming a prominent Clan activity not so long ago, it feels only proper to give Clans more room to grow and show their achievements. Therefore, we’ve decided to introduce 5 new Clan Levels in Update 9.40 - this brings the highest attainable Level to 25 and unlocks new bonuses.

Important note: no one will keep excess Clan XP earned after reaching Clan Level 20 prior to this Update. Everyone who has gotten that far will enter 9.40 as if they had just earned that impressive milestone, and will have to gain more Clan XP to progress further.

At the same time, new Clan Levels come with appropriate bonuses: extra Silver for completing Campaign Stages, more Multi-Battles, and up to two more slots in the Clan Shop. Oh, and there are new items in that Shop as well, including Chaos Dust, Chaos Powder, and Artifact Chests that have a chance of dropping Mythical Rank 6 Killstroke Artifacts!

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Live Arena Improvements

Upon reaching Level 60, players will have their Arena-themed Advanced Quests changed to one that requires winning a Live Arena Battle. Furthermore, we’ll add a separate Live Arena Quest for all players with access to Live Arena. It requires winning 1, 3, or 5 Live Arena Battles and provides rewards that include 20x Multi-Battle Attempts, 50x Energy, and a Live Arena Chest that contains Artifacts, Charms, Silver, and even has a chance to drop a Legendary Skill Tome once a month.

We are also increasing the duration of each Live Arena activity time frames by an hour and adjusting matchmaking for newer players to make their start in this PvP mode smoother.

Siege Improvements

Siege will see several QoL changes aimed at making the experience smoother. Here is what you can expect:

  • If a Clan destroys a Stronghold or a Mana Shrine, or if a Clan’s Stronghold or Mana Shrines remain intact at the end of the Battle Phase, all Clan Members who have set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive rewards of Mana Orbs. If a Clan has won a Siege, then each Clan Member who has set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Victory Chest. The same conditions apply to receiving Milestone Rewards, as well as Florins for defending a Team Slot, defeating an enemy team, or capturing an empty enemy Team Slot.
  • We will drastically reduce the cost of repairing the Stronghold, Magic Towers, Defense Towers, and Mana Shrines.
  • Attack Scroll distribution will be adjusted: The number of ATK Scrolls given per Clan will be adjusted so that the Clan doesn’t get excessive ATK Scrolls and, by continuation, unfair advantage. At the start of the Battle Phase, ATK Scrolls will be evenly distributed between all Clan Members. If the total number of ATK Scrolls (equal to the total number of enemy Team Slots) cannot be divided equally between Clan Members, the remaining ATK Scrolls will be given to Clan Members according to their Clan Role’s priority (Clan Leader, followed by Deputies, Lieutenants, and Soldiers,  in that order). If there are several Clan Members with the same Role, the ones with higher Team Power will have a higher priority. There is a total of 5 additional ATK Scrolls given to the Clan and distributed by the same logic.
  • We’ll change the number of Victory Medals given to Clans for protecting and destroying the Stronghold and Mana Shrines. Defending the Stronghold and a Mana Shrine will now bring your Clan 1200 and 450 Medals respectively. Destroying an enemy Stronghold and a Mana Shrine will now bring you 1300 and 550 Medals respectively.

Miscellaneous

  • Further enhancements to Champion AI in Hydra Battles will be implemented. Damage and Ally Attack Skills will prioritize the Hydra Head currently digesting a Champion. Exposed Necks are the next priority. And, finally, grown Hydra Heads are the last target.
  • Plarium Points Program is enhanced with a new Promo Code, available exclusively on Plarium Play, Warm-up Card, and other small improvements. Searsha the Charred, who is obtainable via the program, will be buffed in the current balance patch. You can see the changes in the next section.
  • Demon Lord will refresh between 10:00 UTC and 11:00 UTC to reduce server load. This means all Clans will receive their Clan Boss rewards at some point in that time frame, but not necessarily at the same time. Furthermore, players will not be able to participate in Clan Boss Battles for an hour after switching Clans. 

Rebalance: Champions

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135
Comments
47
Nov 5, 2024, 12:4511 hours
Nov 5, 2024, 16:017 hours
Yesterday
1

Witam 

Nov 5, 2024, 16:157 hours
04/16/24
1

So I have had this thought for a while now, but since Live Arena quests are being added in to Daily Quests I feel I need to bring up my thoughts.

Advanced Quests should have a required number of quests to be completed in order to get the Advanced Quests final reward.  For example, there are 10 quests that show daily, players would have to complete 8 to get the reward.  Could even increase the number of quests to 12 and require the current 10 to complete daily.

This would make it more enjoyable for all players and give them choices and those that don't want to participate in Live Arena will not be forced to participate 

Nov 5, 2024, 16:227 hours
11/01/21
22

All Plarium would have to do is follow what almost EVERY other newer game is doing with Daily type quests.... 

"Complete 9 Daily Quests"  and offer them 12 different ones to complete.   So that we get the choice of which ones to do, and which ones to leave incomplete.

Nov 5, 2024, 16:267 hours
11/01/21
22
Xavier3710

So I have had this thought for a while now, but since Live Arena quests are being added in to Daily Quests I feel I need to bring up my thoughts.

Advanced Quests should have a required number of quests to be completed in order to get the Advanced Quests final reward.  For example, there are 10 quests that show daily, players would have to complete 8 to get the reward.  Could even increase the number of quests to 12 and require the current 10 to complete daily.

This would make it more enjoyable for all players and give them choices and those that don't want to participate in Live Arena will not be forced to participate 

LOL, I just suggested this too...

UNnfortunately I think the reason Plarium is changing the Arena quests to Live Arena quests is to force more players to engage with that feature, and drive their numbers up so it looks good on paper.

Them giving you a 'complete 9 of 12' option doesn't accomplish what I think they intended with this change.

Nov 5, 2024, 17:146 hours
Nov 5, 2024, 17:25(edited)
01/31/20
938
MooredRat

Everything about the Live arena "improvements" is terrible.

Except, *maybe,* the matchmaking for low level players, assuming it works, and that's a HUGE "if".

I am ecstatic about them expanding each time window by an additional hour.  IMO, the limited availability is one of the worst features of Live Arena.  

The rest of the Live Arena update is typical Plarium tone-deaf pursuit of their agenda for their game without regard for what the Player Base may think or want....sounds about par for the course.  

I do have some clan members that don't do Live Arena.  Not sure how bent out of shape they will be over required Live Arena as part of daily/advanced quests, but I would not expect to see any quit.  

Nov 5, 2024, 17:216 hours
01/31/20
938
Trips

People who don't do Live at all either don't care about progressing in the game (super casuals) or are just plain stupid (offense intended).  It is honestly easier to get to Gold than classic arena and the rewards are outstanding.  The 8 hours of limited availability has been increased 50%, many stated that this was the reason they couldn't do live.  I'll take credit for this suggestion :)

And yes, making it mandatory is the only way to guarantee increased engagement.  I ensure you that 100% of people "quiting" over this, likely idle threats contribute 0% of revenue and have an expected LTV of .... ZERO.

This will hurt casual clans, of course, but that doesn't mean shit.

What happenned to the kinder-gentler-cuddly Trips that was peeking out from under the covers a week or two ago? This sounds quite a bit like cranky-grumpy-Plarium-defending-Troll Trips?

😂

Nov 5, 2024, 17:236 hours
12/16/21
1136
Xavier3710

So I have had this thought for a while now, but since Live Arena quests are being added in to Daily Quests I feel I need to bring up my thoughts.

Advanced Quests should have a required number of quests to be completed in order to get the Advanced Quests final reward.  For example, there are 10 quests that show daily, players would have to complete 8 to get the reward.  Could even increase the number of quests to 12 and require the current 10 to complete daily.

This would make it more enjoyable for all players and give them choices and those that don't want to participate in Live Arena will not be forced to participate 

That is an excellent idea!

Nov 5, 2024, 17:356 hours
01/31/20
938
MooredRat

I mean, I use all my live tokens, every day, mostly because I'm grinding the great hall bonuses, but also because I'm a pavlonian conditioned sheep to complete stuff


But when I do live arena, it is also, unquestionably, the worst part of my day.


(note: I'm making a generaliztion in this part, not talking *specifically* about live arena:)

Take away quest requirements, take away rewards, and see how many players do it for nothing more than fun, and maybe bragging rights; If the vastly overwhelming majority of your players stop participating, it means it is a BAD part of your game.


Example: make the advanced quest "use 4 champions of the same affinity in classic arena, OR tag arena, OR live arena" and see how many people do live. :P

"But when I do live arena, it is also, unquestionably, the worst part of my day." 

If this is true, then why bother with it?  A game is supposed to be fun.


"Example: make the advanced quest "use 4 champions of the same affinity in classic arena, OR tag arena, OR live arena" and see how many people do live."

That is a solid idea for Plarium to actually evaluate voluntary egagement with a game mode, but I am not sure they care.

Nov 5, 2024, 17:446 hours
04/15/22
16

So what will happen with Live Arena?

There will be a HUGE pileup at the bottom of each rank tier.

Because we will be forced to expend too much time and LA tokens to run LA fights where we install 5 Level-1 champs, just to offer roadkill to the playerbase so we can all get out of this bloody Hell quickly, In Real Time.

That's right, it will behoove us, In Real Time, to waste time by offering roadkill teams In Real Time so that hopefully WE will find roadkill teams to fight In Real Time, and get it over with quickly.

So Plarium really wants us to: not only make 1-man defenses in normal Arena, and worthless and despised TTA, but ALSO now In Real Time in Live Arena ...so that accountants can be mollified in some executive dashboard report and not berate the RAID Project Managers too harshly.

For reference, I can toss up a 600k team in Live Arena.  Regardless of this, I am disgusted by this impending, horrific change to the Advanced Quests, since I spend waaaaaay too much time in this game as it is already.

Nov 5, 2024, 17:555 hours
12/23/21
0

plarium are you really freaking out of your mind? stop messing pve with pvp stuff already. not everyone like this s**t of live arena. you messed with advanced quest already when you introduced hidra key quest, and people cannot chose when they do hidra,they're forced to do when this quest appers. now players need to spent 40 minutes doing RTA S**t,? REALLY??????

it's bad and boring content since realease, not everyone likes pvp stuff EVEN IF YOU REWARD PLAYERS WITH MASSIVE PVE REWARDS, , almost every last 2 years of updates made this game worse and worse, just WTH are you doing?

Nov 5, 2024, 18:325 hours
Nov 5, 2024, 18:32(edited)
10/07/22
0

I play live arena practically every day and actually enjoy it most of the time but I understand how this quest will make some people miserable. I have two suggestions.

1. As suggested elsewhere, let us get our Advanced Quest energy for completing 9 of 10 quests. My most hated thing in Raid is the daily hydra quest because I want to run it when I have time, as I care about the result. Since Plarium hasn't removed it or made it a weekly quest (!!), this is another way to avoid it. Why not let every player choose something to skip?

2. Put in the fix already for losing 3 Live Arena fights in a row that makes us wait for 60 seconds and time out while looking for the next opponent. Plarium acknowledged this is a bug but there have been several patches since the acknowledgment that have not fixed it.

Nov 5, 2024, 18:395 hours
09/14/20
996
Trips

People who don't do Live at all either don't care about progressing in the game (super casuals) or are just plain stupid (offense intended).  It is honestly easier to get to Gold than classic arena and the rewards are outstanding.  The 8 hours of limited availability has been increased 50%, many stated that this was the reason they couldn't do live.  I'll take credit for this suggestion :)

And yes, making it mandatory is the only way to guarantee increased engagement.  I ensure you that 100% of people "quiting" over this, likely idle threats contribute 0% of revenue and have an expected LTV of .... ZERO.

This will hurt casual clans, of course, but that doesn't mean shit.

Trips, I like many of your comments but this is just not true.

Doing a ref account for a Farbstoff support event, I was able to be in Gold arena after 5 days...I stil am not even allowed for LA on the ref account.

And forcing players into content they do not want with rewards (energy pot) which is not even remotely connected to LA...this is just plain stupid and demotivating. 

Nov 5, 2024, 18:554 hours
09/24/20
17
Trips

People who don't do Live at all either don't care about progressing in the game (super casuals) or are just plain stupid (offense intended).  It is honestly easier to get to Gold than classic arena and the rewards are outstanding.  The 8 hours of limited availability has been increased 50%, many stated that this was the reason they couldn't do live.  I'll take credit for this suggestion :)

And yes, making it mandatory is the only way to guarantee increased engagement.  I ensure you that 100% of people "quiting" over this, likely idle threats contribute 0% of revenue and have an expected LTV of .... ZERO.

This will hurt casual clans, of course, but that doesn't mean shit.

I've seen more than one major project die. It always started with the exodus of FTP players. 

Nov 5, 2024, 19:024 hours
06/08/21
1

É necessário aumentar o nível do minotauro e as recompensas do gêmeos de ferro 

Nov 5, 2024, 19:124 hours
01/15/21
1185

One win isnt a big deal

Its pretty obvious that participation in the mode is poor and that this is the reason for the change.

I would prefer them to look at why people dont like the mode and improving it instead of trying to 'force people' to play it.

Nov 5, 2024, 19:134 hours
12/23/21
0
Trips

People who don't do Live at all either don't care about progressing in the game (super casuals) or are just plain stupid (offense intended).  It is honestly easier to get to Gold than classic arena and the rewards are outstanding.  The 8 hours of limited availability has been increased 50%, many stated that this was the reason they couldn't do live.  I'll take credit for this suggestion :)

And yes, making it mandatory is the only way to guarantee increased engagement.  I ensure you that 100% of people "quiting" over this, likely idle threats contribute 0% of revenue and have an expected LTV of .... ZERO.

This will hurt casual clans, of course, but that doesn't mean shit.

the game should be played how I want and not how you think is right i do care about progressing in the game, i just don't like THIS content. 

imagine having a "PVE" yumeko with almost 390 speed without 6 star blessing and FG, and being called a super casual. lol

Nov 5, 2024, 19:174 hours
01/15/21
1185
Banshee

So what will happen with Live Arena?

There will be a HUGE pileup at the bottom of each rank tier.

Because we will be forced to expend too much time and LA tokens to run LA fights where we install 5 Level-1 champs, just to offer roadkill to the playerbase so we can all get out of this bloody Hell quickly, In Real Time.

That's right, it will behoove us, In Real Time, to waste time by offering roadkill teams In Real Time so that hopefully WE will find roadkill teams to fight In Real Time, and get it over with quickly.

So Plarium really wants us to: not only make 1-man defenses in normal Arena, and worthless and despised TTA, but ALSO now In Real Time in Live Arena ...so that accountants can be mollified in some executive dashboard report and not berate the RAID Project Managers too harshly.

For reference, I can toss up a 600k team in Live Arena.  Regardless of this, I am disgusted by this impending, horrific change to the Advanced Quests, since I spend waaaaaay too much time in this game as it is already.

This raises an important point.

The amount of time investment required for raid is already ridiculous, especially if you want to do a fusion. 

Increasing the number of modes that a player needs to engage with for advanced quests will definitely not help in that regard.

The mode should be enjoyable enough for players to want to engage with it in sufficient numbers, if players do not want to engage with it in sufficient numbers? Then either get rid of the mode or make it good - dont try and 'enforce' it.

Nov 5, 2024, 19:244 hours
Nov 5, 2024, 19:33(edited)
09/24/20
17

(11,6k*500)*0,14=812k additional silver every month at 25 clan lvl ))))

I have over 2000 multi battles. I haven't seen their daily update for a long time. 

very very very low chance of dropping Mythical Rank 6 ))) 

These are not bonuses, but complete crap. 

I started looking for a project to move my wallet to. 


Nov 5, 2024, 19:334 hours
12/19/19
6402
IvanSidRaid

I've seen more than one major project die. It always started with the exodus of FTP players. 

😆 

Nov 5, 2024, 19:424 hours
12/19/19
6402
Matrim

Trips, I like many of your comments but this is just not true.

Doing a ref account for a Farbstoff support event, I was able to be in Gold arena after 5 days...I stil am not even allowed for LA on the ref account.

And forcing players into content they do not want with rewards (energy pot) which is not even remotely connected to LA...this is just plain stupid and demotivating. 

Back in my day getting to gold... lol just kidding 

I have no idea how hard classic tbh, I guess it is nerfed everywhere but platinum now much like most content has been made easier to facilitate early and mid game progress. 

Beyond that pvp & pve will remain significantly linked by design. It encourages spending to progress, as a f2p im just along for the ride trying not to slip from late to midgame tbh. My laziness is also a contributing factor. 

But I stand by getting to gold in live is very easy, it's a pure function of frequency.  Yes, a stronger account and pvp knowledge will expedite.  But anyone who has played 10 per day most days is already in gold.  ANYONE AND EVERYONE regardless of win rate.

That's alot of area bonus upgrades, gear upgrades, Marius progress (except the idiots selling ALL the artifacts lol), and primal shards.