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Update Highlights 9.40

Update Highlights 9.40

Hello, Raiders!

We plan to release Update 9.40 soon, and a whole slew of QoL improvements are included. Expanded Clan progression with new Clan Levels and bonuses is the biggest feature in this Update, but we’re also introducing tweaks to Siege, Live Arena-related quests, the Plarium Program, and some miscellaneous changes on top of that. Oh, and there will be new Champions (revealed later) and a balance patch, as usual!

Have a look at the Update Highlights below to learn the details.

Clan Improvements

With Siege Battles becoming a prominent Clan activity not so long ago, it feels only proper to give Clans more room to grow and show their achievements. Therefore, we’ve decided to introduce 5 new Clan Levels in Update 9.40 - this brings the highest attainable Level to 25 and unlocks new bonuses.

Important note: no one will keep excess Clan XP earned after reaching Clan Level 20 prior to this Update. Everyone who has gotten that far will enter 9.40 as if they had just earned that impressive milestone, and will have to gain more Clan XP to progress further.

At the same time, new Clan Levels come with appropriate bonuses: extra Silver for completing Campaign Stages, more Multi-Battles, and up to two more slots in the Clan Shop. Oh, and there are new items in that Shop as well, including Chaos Dust, Chaos Powder, and Artifact Chests that have a chance of dropping Mythical Rank 6 Killstroke Artifacts!

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Live Arena Improvements

Upon reaching Level 60, players will have their Arena-themed Advanced Quests changed to one that requires winning a Live Arena Battle. Furthermore, we’ll add a separate Live Arena Quest for all players with access to Live Arena. It requires winning 1, 3, or 5 Live Arena Battles and provides rewards that include 20x Multi-Battle Attempts, 50x Energy, and a Live Arena Chest that contains Artifacts, Charms, Silver, and even has a chance to drop a Legendary Skill Tome once a month.

We are also increasing the duration of each Live Arena activity time frames by an hour and adjusting matchmaking for newer players to make their start in this PvP mode smoother.

Siege Improvements

Siege will see several QoL changes aimed at making the experience smoother. Here is what you can expect:

  • If a Clan destroys a Stronghold or a Mana Shrine, or if a Clan’s Stronghold or Mana Shrines remain intact at the end of the Battle Phase, all Clan Members who have set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive rewards of Mana Orbs. If a Clan has won a Siege, then each Clan Member who has set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Victory Chest. The same conditions apply to receiving Milestone Rewards, as well as Florins for defending a Team Slot, defeating an enemy team, or capturing an empty enemy Team Slot.
  • We will drastically reduce the cost of repairing the Stronghold, Magic Towers, Defense Towers, and Mana Shrines.
  • Attack Scroll distribution will be adjusted: The number of ATK Scrolls given per Clan will be adjusted so that the Clan doesn’t get excessive ATK Scrolls and, by continuation, unfair advantage. At the start of the Battle Phase, ATK Scrolls will be evenly distributed between all Clan Members. If the total number of ATK Scrolls (equal to the total number of enemy Team Slots) cannot be divided equally between Clan Members, the remaining ATK Scrolls will be given to Clan Members according to their Clan Role’s priority (Clan Leader, followed by Deputies, Lieutenants, and Soldiers,  in that order). If there are several Clan Members with the same Role, the ones with higher Team Power will have a higher priority. There is a total of 5 additional ATK Scrolls given to the Clan and distributed by the same logic.
  • We’ll change the number of Victory Medals given to Clans for protecting and destroying the Stronghold and Mana Shrines. Defending the Stronghold and a Mana Shrine will now bring your Clan 1200 and 450 Medals respectively. Destroying an enemy Stronghold and a Mana Shrine will now bring you 1300 and 550 Medals respectively.

Miscellaneous

  • Further enhancements to Champion AI in Hydra Battles will be implemented. Damage and Ally Attack Skills will prioritize the Hydra Head currently digesting a Champion. Exposed Necks are the next priority. And, finally, grown Hydra Heads are the last target.
  • Plarium Points Program is enhanced with a new Promo Code, available exclusively on Plarium Play, Warm-up Card, and other small improvements. Searsha the Charred, who is obtainable via the program, will be buffed in the current balance patch. You can see the changes in the next section.
  • Demon Lord will refresh between 10:00 UTC and 11:00 UTC to reduce server load. This means all Clans will receive their Clan Boss rewards at some point in that time frame, but not necessarily at the same time. Furthermore, players will not be able to participate in Clan Boss Battles for an hour after switching Clans. 

Rebalance: Champions

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Views
134
Comments
47
Nov 5, 2024, 12:4510 hours
Nov 5, 2024, 12:5310 hours
Nov 5, 2024, 12:54(edited)
03/02/24
1

You must add that silver and anything could be exchanged between players and by the way it is a good addition we needed it


Nov 5, 2024, 13:219 hours
Nov 5, 2024, 13:22(edited)
01/18/20
1

How many times more do we have to ask why is there no empowerment for karnage?is there a reason at least let as know, are we asking that much?

Nov 5, 2024, 13:249 hours
01/01/22
2

We need more slots for equipment, I would like to know who is the genius who does not make this decision, you can do it for a fee like the champions, it all goes in your favor!!!! We need more slots you have to get it into your head!!! Lote

Nov 5, 2024, 13:409 hours
Nov 5, 2024, 13:40(edited)
11/01/21
22

"Upon reaching Level 60, players will have their Arena-themed Advanced Quests changed to one that requires winning a Live Arena Battle. "

I will quit over that.  No joke.

I loathe Live Arena. Haven't done it since the first day it went active.  I depend on Daily and Advanced quests for a bunch of the resources that keep me doing Fusions an other things I love in this game..... forcing me to do it to get my energy flask each day at the top of the Advanced quests is the easiest way to make me delete my account.

Nov 5, 2024, 13:469 hours
08/30/20
2

Can you explain more about the live arena quest. 

From your wording it sounds like you are adding two maybe three quests, one daily one weekly, one monthly.

Is that correct?

Or is it just a daily to win 5?

Confusing words yours are.

Nov 5, 2024, 13:499 hours
11/15/22
1
kduper

"Upon reaching Level 60, players will have their Arena-themed Advanced Quests changed to one that requires winning a Live Arena Battle. "

I will quit over that.  No joke.

I loathe Live Arena. Haven't done it since the first day it went active.  I depend on Daily and Advanced quests for a bunch of the resources that keep me doing Fusions an other things I love in this game..... forcing me to do it to get my energy flask each day at the top of the Advanced quests is the easiest way to make me delete my account.

I 2nd this. Force me to play LA and I will stop playing at all

Nov 5, 2024, 13:549 hours
03/14/21
2

Its no improvement trying to force people into playing a game mode that is hated the most. You made a pay2win game with insane prices and now you wanna force people into playing PvP??? really??? Ever thought about the reason people want to avoid playing PvP in your game? Maybe because its broken as hell??? Thats a bad joke.

Nov 5, 2024, 13:549 hours
12/16/21
1136

Everything about the Live arena "improvements" is terrible.

Except, *maybe,* the matchmaking for low level players, assuming it works, and that's a HUGE "if".

Nov 5, 2024, 13:589 hours
08/22/21
1

It'll do for now.

Nov 5, 2024, 14:418 hours
Nov 5, 2024, 14:44(edited)
04/15/22
16

Do NOT make Advanced Quests, and the Energy Pot that is their reward, dependant upon Live Arena ANYTHING, especially wins.  We don't CARE what "rewards" will be given, because you will be increasing the account power level AND TIME NEEDED necessary to gain that Daily Energy Pot.  It is NOT worth it to us.

We thought you were trying to institute Quality of Life changes.  This is a DETRIMENT!

Live Arena has NO PLACE in the Advanced Quests, just like Hard Dungeons and Amius have no place.

You are basically saying, "If you are not able to play the game during Live Arena time, kiss your free Energy Pot goodbye."

Further, the Marius Missions that involve Live Arena just became harder, since we will have to waste time in Live Arena more than our accounts warrant.  We don't WANT to face Pay-To-Win for Advanced Quests.

Are you TRYING to irritate us further and make us quit?

Nov 5, 2024, 14:488 hours
12/19/19
6402
MooredRat

Everything about the Live arena "improvements" is terrible.

Except, *maybe,* the matchmaking for low level players, assuming it works, and that's a HUGE "if".

???

All are great!

Win ONE battle, you can quit 9 of your 10 to get the 1 easy battle.... all who quit over this should quit anyways, SEE YA!

The other quest is EXTRA FREE REWARDS

Expanded window by an hour for each means you can't complain about the availabilty of LIve Arena

The matchmaking probably only affects low level (sub 60? sub 100?) accounts, idk.  But this should alleviate some of the cryimng we see.

People need to stop looking for things to complain about.

Nov 5, 2024, 14:578 hours
12/16/21
1136
Trips

???

All are great!

Win ONE battle, you can quit 9 of your 10 to get the 1 easy battle.... all who quit over this should quit anyways, SEE YA!

The other quest is EXTRA FREE REWARDS

Expanded window by an hour for each means you can't complain about the availabilty of LIve Arena

The matchmaking probably only affects low level (sub 60? sub 100?) accounts, idk.  But this should alleviate some of the cryimng we see.

People need to stop looking for things to complain about.

*Changing* the advance quest means having to do Live *instead* of classic or tag to get the same rewards as before.


And while it's honestly not gonna affect me personally at all, it's gonna be a significant detriment for some of my clustermates. 



"Hey, people don't like this feature we added; how can we get engagement up?"

"Make it mandatory in order to complete dailys"

"Genius!"

Nov 5, 2024, 15:078 hours
12/19/19
6402
MooredRat

*Changing* the advance quest means having to do Live *instead* of classic or tag to get the same rewards as before.


And while it's honestly not gonna affect me personally at all, it's gonna be a significant detriment for some of my clustermates. 



"Hey, people don't like this feature we added; how can we get engagement up?"

"Make it mandatory in order to complete dailys"

"Genius!"

People who don't do Live at all either don't care about progressing in the game (super casuals) or are just plain stupid (offense intended).  It is honestly easier to get to Gold than classic arena and the rewards are outstanding.  The 8 hours of limited availability has been increased 50%, many stated that this was the reason they couldn't do live.  I'll take credit for this suggestion :)

And yes, making it mandatory is the only way to guarantee increased engagement.  I ensure you that 100% of people "quiting" over this, likely idle threats contribute 0% of revenue and have an expected LTV of .... ZERO.

This will hurt casual clans, of course, but that doesn't mean shit.

Nov 5, 2024, 15:078 hours
12/27/21
1

Hi


Sometimes when you try to explain changes it makes no sence at all. Im super regarding the Q&L part of Seige. Attack Scroll distribution will be adjusted: 


Do we get 90 scrolls as before? Do we get 60 same as maximum DEF teams + 5 extra? Do we get less then 60 if the enemy has less then 60 DEF teams. Can Leader and Deputies hand them to whom ever they whant?

I understand why you are doing this sice we got farmed last Seige for 30 wins in the last 30 min aka ranked up becuase if this abbility for the oponent to do this sice they are deranking at the same time. Ad we lost this Seige.

Nov 5, 2024, 15:237 hours
Nov 5, 2024, 15:28(edited)
11/01/21
2

I dont see how giving CB chests randomly in an hour window is a "QOL improvement". Will these chests at least be distributed during the same time every day per clan at least? We set alarms for these chests, randomly distributing them everyday is not an improvement!

Nov 5, 2024, 15:287 hours
12/16/21
1136
Trips

People who don't do Live at all either don't care about progressing in the game (super casuals) or are just plain stupid (offense intended).  It is honestly easier to get to Gold than classic arena and the rewards are outstanding.  The 8 hours of limited availability has been increased 50%, many stated that this was the reason they couldn't do live.  I'll take credit for this suggestion :)

And yes, making it mandatory is the only way to guarantee increased engagement.  I ensure you that 100% of people "quiting" over this, likely idle threats contribute 0% of revenue and have an expected LTV of .... ZERO.

This will hurt casual clans, of course, but that doesn't mean shit.

I'm not suggesting anyone is going to quit over this, at least not in my cluster, but unless those matchmaking changes are *magnificent*, and frankly, given the track record I don't expect them to work *at all*, it's just gonna make things harder for people who were already struggling with arenas.


Add in a filter to the matchmaking process that separates players into tiers based on *spending* and then we might be onto something :D

Nov 5, 2024, 15:397 hours
Nov 5, 2024, 15:58(edited)
12/16/21
1136

I mean, I use all my live tokens, every day, mostly because I'm grinding the great hall bonuses, but also because I'm a pavlonian conditioned sheep to complete stuff


But when I do live arena, it is also, unquestionably, the worst part of my day.


(note: I'm making a generaliztion in this part, not talking *specifically* about live arena:)

Take away quest requirements, take away rewards, and see how many players do it for nothing more than fun, and maybe bragging rights; If the vastly overwhelming majority of your players stop participating, it means it is a BAD part of your game.


Example: make the advanced quest "use 4 champions of the same affinity in classic arena, OR tag arena, OR live arena" and see how many people do live. :P

Nov 5, 2024, 15:557 hours
04/30/20
3

Small QoL, but when we click on Total Stats on champion, please have it open to Total Stats and not Abbreviations. 🙏

Nov 5, 2024, 15:567 hours
Nov 5, 2024, 15:58(edited)
11/01/21
22
MooredRat

I mean, I use all my live tokens, every day, mostly because I'm grinding the great hall bonuses, but also because I'm a pavlonian conditioned sheep to complete stuff


But when I do live arena, it is also, unquestionably, the worst part of my day.


(note: I'm making a generaliztion in this part, not talking *specifically* about live arena:)

Take away quest requirements, take away rewards, and see how many players do it for nothing more than fun, and maybe bragging rights; If the vastly overwhelming majority of your players stop participating, it means it is a BAD part of your game.


Example: make the advanced quest "use 4 champions of the same affinity in classic arena, OR tag arena, OR live arena" and see how many people do live. :P

Every day there is an arena themed Advanced Quest... so that means every day it will be changed to a Live Arena quest.  That means 7 flasks a week... 910 energy.  1820 energy over the course of a Fusion.  Will be tied to a PvP feature that is time locked for a good percentage of each day.

It's a lousy idea to force an increase in Live Arena, so they can point at the metrics for their investors and say, "Look!   See?  They all love it!  It's got 90% daily engagement!"

I refuse.  Collecting Fusions is one of the last things i love doing in this game.  I alreay made announcement on my Clan's discord that I will be handing over leadership and leaving the game if Plarium goes ahead with this change.

"But when I do live arena, it is also, unquestionably, the worst part of my day."

Yup.... I loathe PvP.  I avoid it at all costs, and was accepting to a point that I had to spend a few minutes losing 5 Tag Team battles, or searching for a solo Arbiter Classic Arena team to fulfil my quests... but Live Arena is where I draw the line.

Nov 5, 2024, 15:577 hours
08/02/24
2

If you force me to play live arena, I'm gone. How far detached from your playerbase are you?