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Hydra Nerfs

Hydra Nerfs

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Oct 9, 2024, 12:2310/09/24
12/16/21
1211

Hydra Nerfs

Turn limit now 1000

Taunt no longer works

Shield capped at 1mil

Reborn head will have 100% damage reduction (if 2 respawn at once, only 1 gets the buff)

Damage required to free a champ from digestion goes up every time they are eaten (once it's down to 2 turns to digest)

Decapped heads now have double the health of the original head and will instantly respawn if that damage is done

Trunda no longer double crits on a2



Overall, I'm fine with it.

Not crazy that they took away taunt, but it did entirely negate the single main mechanic of hydra

I'll have to completely rebuild my A team from scratch, probably all 3 teams, but I consider that a fair price to pay for hearing, from canada, the screams of the krakens wailing right this minute.


Clustermates have brought up how it will impact early teams, but I don't think it will make a big difference;

A respawned head getting 100% damage reduction instead of the 75% they already had doesnt seem a big issue for an early team

Same for being able to do enough damage to respawn a severed head

The digestion making them tougher doesnt kick in until they're already down to 2 turns

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Comments
100
Comments
Oct 9, 2024, 13:1510/09/24
09/14/20
1002

Well, the damage will go down for every team for 70-80%.

And this just because they do not implement a working Hydra Clash...

Oct 9, 2024, 13:2210/09/24
12/16/21
1211

@mods

since they've lowered the max # of turns, have they also lowered the points for chests?

If not, is it too late to suggest it? Some of my clustermates are pointing out that they struggle to reach top chests now, and if they lose 1/3 of the turns they can take it'll put those chest out of reach for the foreseeable future.

Oct 9, 2024, 14:3310/09/24
12/19/19
6449
MooredRat

@mods

since they've lowered the max # of turns, have they also lowered the points for chests?

If not, is it too late to suggest it? Some of my clustermates are pointing out that they struggle to reach top chests now, and if they lose 1/3 of the turns they can take it'll put those chest out of reach for the foreseeable future.

If you are going over 1000 turns i don't think hitting top chest should be an issue unless I'm missing something? 

Oct 9, 2024, 14:5410/09/24
06/25/20
6718

Personally I doubt I'll be affected. Maybe the Trunda nerf, we shall see.

But 1000 turns isn't enough. It's a start, but really it should be 500.

Oct 9, 2024, 15:1010/09/24
12/16/21
1211
Trips

If you are going over 1000 turns i don't think hitting top chest should be an issue unless I'm missing something? 

I meant the 1.2 billion for clash chests.

One of my clanmates was super proud to reach it for the first time in a single week, and deservedly so, big milestone.

Except with the lower turn count combined with taunt being worthless it'll probably take him at least several months before he can get back to that kinda damage output.

Oct 9, 2024, 16:0910/09/24
12/19/19
6449
MooredRat

I meant the 1.2 billion for clash chests.

One of my clanmates was super proud to reach it for the first time in a single week, and deservedly so, big milestone.

Except with the lower turn count combined with taunt being worthless it'll probably take him at least several months before he can get back to that kinda damage output.

Agree they should adjust thresholds if non cheese comps only do 75 80% of damage as before.  

All changes are positive otherwise imo, always going to have acceptable casualties with a change of this magnitude.  

Oct 9, 2024, 16:2210/09/24
12/23/19
157

i agree lower it to 500 turns, 1000 is still to long

Oct 9, 2024, 17:2510/09/24
11/16/20
1165

I run 3 teams all to 1500 turns. My nightmare team was a taunt loop.

Kind of annoyed, kind of relived. Hydra is a weekly annoyance that Im pretty over at this point. The only reason I even do it was for hydra clash to help the clan. 

K

ShortOnSkillzModerator
Oct 9, 2024, 17:2810/09/24
06/24/19
2425
MooredRat

@mods

since they've lowered the max # of turns, have they also lowered the points for chests?

If not, is it too late to suggest it? Some of my clustermates are pointing out that they struggle to reach top chests now, and if they lose 1/3 of the turns they can take it'll put those chest out of reach for the foreseeable future.

They aren't going to as of right now.  But they have said that doesn't mean they won't.  Going to take a wait and see approach with it, as they often do.

ShortOnSkillzModerator
Oct 9, 2024, 17:3010/09/24
06/24/19
2425
kramaswamy.kr

Personally I doubt I'll be affected. Maybe the Trunda nerf, we shall see.

But 1000 turns isn't enough. It's a start, but really it should be 500.

500 only if they also brought the milestone requirements down.  I know I could still get there without issue but Id consider myself an outlier on that.

Oct 9, 2024, 18:4310/09/24
Oct 9, 2024, 18:46(edited)
01/15/21
1190

Not really fussed, i will have to build a new spider team (i used to run double trunda) but meh.

Scores are going to drop across the board, even without the cheese teams. The devour change is big in my opinion. The hp bar for severed heads is huge as well.

Not a problem i guess, however i dont understand why the consolation chests have remained the same (the 1.2b score ones)

The cynical part of me half expects a new range of champs which are perfect for the new hydra and have expensive flip card tournaments for them 

Oct 9, 2024, 19:0510/09/24
01/31/20
993
Trips

Agree they should adjust thresholds if non cheese comps only do 75 80% of damage as before.  

All changes are positive otherwise imo, always going to have acceptable casualties with a change of this magnitude.  

My seat of the pants estimate is that regular teams will do less than 50% of the damage they were doing previosuly:  

  • 1000 max turns vs 1500
  • Far less damage to decapitated heads before they respawn, which is where damage really stacked up from.  
  • Heads respawning faster means toons are devoured faster, which means you hit the two turn devour counter faster, which means more and more damage required to free toons....vicous cycle.  

1B Clash Point teams will be doing 400K... 

Oct 9, 2024, 19:1310/09/24
12/19/19
6449
WileyMan

My seat of the pants estimate is that regular teams will do less than 50% of the damage they were doing previosuly:  

  • 1000 max turns vs 1500
  • Far less damage to decapitated heads before they respawn, which is where damage really stacked up from.  
  • Heads respawning faster means toons are devoured faster, which means you hit the two turn devour counter faster, which means more and more damage required to free toons....vicous cycle.  

1B Clash Point teams will be doing 400K... 

A lot of math out there suggesting significant drops out there, while plarium stating that won't be the case... I'm guessing somewhere in the middle.  I think some of the changes are supposed to increase damage, of course everyone ignoring that :)

I'll just wait and see next week. I think I'll be able to do 300M with my same team on NM.

Oct 9, 2024, 19:1710/09/24
Oct 9, 2024, 19:17(edited)
01/31/20
993
Trips

A lot of math out there suggesting significant drops out there, while plarium stating that won't be the case... I'm guessing somewhere in the middle.  I think some of the changes are supposed to increase damage, of course everyone ignoring that :)

I'll just wait and see next week. I think I'll be able to do 300M with my same team on NM.

I love how this is an opportuntiy to actually buff Trunda.  

But other than Trunda's buffs, what do you see that is going to increase damage output of other toons? 

harleQuinnModerator
Oct 9, 2024, 19:4110/09/24
02/24/19
7963
WileyMan

I love how this is an opportuntiy to actually buff Trunda.  

But other than Trunda's buffs, what do you see that is going to increase damage output of other toons? 

Better AI on auto

harleQuinnModerator
Oct 9, 2024, 19:4110/09/24
02/24/19
7963
Trips

A lot of math out there suggesting significant drops out there, while plarium stating that won't be the case... I'm guessing somewhere in the middle.  I think some of the changes are supposed to increase damage, of course everyone ignoring that :)

I'll just wait and see next week. I think I'll be able to do 300M with my same team on NM.

Yeah I feel like Marius still gets it done in one key for the top 1.2 billion chest

Oct 9, 2024, 19:4910/09/24
Oct 9, 2024, 19:50(edited)
01/31/20
993
harleQuinn

Better AI on auto

Are there further changes to the AI?  I must've missed that.  I actually considered more AI improvements to be a missed opportunity.

All I saw concerning AI in the video was a comment about the AI targetting a head that devoured a toon. That change is already active from a couple of weeks ago.

Oct 9, 2024, 19:5110/09/24
12/19/19
6449
WileyMan

I love how this is an opportuntiy to actually buff Trunda.  

But other than Trunda's buffs, what do you see that is going to increase damage output of other toons? 

MaxHP will do significantly more damage to decap 

Oct 9, 2024, 19:5310/09/24
07/01/22
416

Here's something I need clarification on and I don't think it needs its own thread:

If 2 Heads regrow simultaneously, only one has the 100% Serpent Will Damage REduction.

Ok, what happens if 3 or 4 regrow at once? Will only one have the buff or will they all have it except one? So 3 regrow = 2 buffs 1 without and 4 regrow = 3 buffs and 1 without?

Oct 9, 2024, 20:0210/09/24
12/19/19
6449
Onikage55

Here's something I need clarification on and I don't think it needs its own thread:

If 2 Heads regrow simultaneously, only one has the 100% Serpent Will Damage REduction.

Ok, what happens if 3 or 4 regrow at once? Will only one have the buff or will they all have it except one? So 3 regrow = 2 buffs 1 without and 4 regrow = 3 buffs and 1 without?

Only 2 ever regrow simultaneously