Hydra Nerfs
Turn limit now 1000
Taunt no longer works
Shield capped at 1mil
Reborn head will have 100% damage reduction (if 2 respawn at once, only 1 gets the buff)
Damage required to free a champ from digestion goes up every time they are eaten (once it's down to 2 turns to digest)
Decapped heads now have double the health of the original head and will instantly respawn if that damage is done
Trunda no longer double crits on a2
Overall, I'm fine with it.
Not crazy that they took away taunt, but it did entirely negate the single main mechanic of hydra
I'll have to completely rebuild my A team from scratch, probably all 3 teams, but I consider that a fair price to pay for hearing, from canada, the screams of the krakens wailing right this minute.
Clustermates have brought up how it will impact early teams, but I don't think it will make a big difference;
A respawned head getting 100% damage reduction instead of the 75% they already had doesnt seem a big issue for an early team
Same for being able to do enough damage to respawn a severed head
The digestion making them tougher doesnt kick in until they're already down to 2 turns