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Nov 9, 2016, 19:3511/09/16
Nov 10, 2016, 09:11(edited)
220451

How about making the fortress upgrades attainable, with so many wasted fortress out there the only way to upgrade your fortress is to beat the system using the buddy system which I am sure you guys love the sapp spending to upgrade but it does it does go against the design of the game. 

Make them a prize in the tourney's top 3 places get the option to upgrade their fortress, you may actually increase participation if you give something worth getting instead of a wasted relic

You already can receive them in rewards - from Tournaments and League quests.
Nov 10, 2016, 12:2211/10/16
Nov 11, 2016, 10:25(edited)
10/15/14
139

Lovars Blessing Relic 


  Once you have 2 of these relics a third one is useless to you , Would it be too much trouble to be able to trade them for a relic that is needed ? , If a league is expected to go to all the trouble of coming first in a tournament then surely they deserve a reward they don,t have to delete.


Our devs are aware of this issue and will find a solution.
Nov 10, 2016, 19:4511/10/16
Nov 10, 2016, 19:46(edited)
12/18/14
1835

Sarah Walker said:


Lovars Blessing Relic 


  Once you have 2 of these relics a third one is useless to you , Would it be too much trouble to be able to trade them for a relic that is needed ? , If a league is expected to go to all the trouble of coming first in a tournament then surely they deserve a reward they don,t have to delete.

I agree there should be a way for people to utilize the ones they cannot use 


a lot of effort is put into achieving first position so that members can have them but some of us have many of them and its a shame we don't get SOMETHING for them - fortification scrolls are worth more than lovars relics in terms of resources and they are free 


they are a valued sought after relic, lets face it the players that do the most in the leagues to help get these things have lots of them sitting in their Temple of War collecting dust
Alyona KolomiitsevaCommunity Manager
Nov 11, 2016, 10:2611/11/16
09/17/15
8273
Thefray, Failo, Reaper - a warning for off topic.
Nov 11, 2016, 23:3011/11/16
12/18/14
1835

Sarah Walker said:


Lovars Blessing Relic 


  Once you have 2 of these relics a third one is useless to you , Would it be too much trouble to be able to trade them for a relic that is needed ? , If a league is expected to go to all the trouble of coming first in a tournament then surely they deserve a reward they don,t have to delete.


Our devs are aware of this issue and will find a solution.

How about optional relics for those of us that have the Lovars?  A relic for "beast defense" or "occult defense" and maybe a relic for "beast offense" or "occult offense" 


we currently have relics for griffins or golems but now that demons are being used for rewards there is no relic for them so a relic that covers the troop "type" would be nice - it could still be 5% but would include all units in that category so "undeads and griffs" or "demons and golems"


I would be happy with a reward like that which is of use to me other than a Lovars which I don't need and the resource reward for selling is not comparable to the actual value of the relic - leave the Lovars as an option for the players that still need them though
Nov 12, 2016, 01:0611/12/16
220451

Give the ability for us to create squads.  We could then click on a squad to add that squad to a troop movement.


I do not send all my units at everything. I have specific things i send based on what/who the enemy is ant what it consists of.

It would be nice to have squads that you could fill with any number of units of any type. Then you could say send squad 1 to do this battle ground. Squad 2 to do another etc. Without having to go through and pick the units each time which is slow and a pain, and prone to mistakes. Especially when a raid returns liberated units which throw off your next attack.

For example:

When I raid a Battle ground I send 1 of each type of group, and depending on my test raid I send an additional amount of pike. I know I will loose approximately half my pike but none of my better troops. If I get troops back from that raid, I have to go through and make sure I weed out the new troops before I send at the next battle ground.

It would be nice to set up a squad that contained one of each unit and call it squad 1.

Then I could click on send squad 1, and also on 150 pike for a raid. I could have 5 of these squads set up so I could raid (or defend) 5 bgs without having to go through and select 1 of each each time.

I can see have a different squad for attacking a hamlet. Another squad for raiding an inactive castle. Another squad for raiding an active player (consiting of troops I am willing to loose maybe...)

But this way I could set up squads ahead of time and not have to do it at time of sending out the attack.

You could also set up a strength 1, 2 3 4 and 5 squad, so after getting a spy result you could say, "hmmm I think my 4 strength squad is enough to take that out" and send it. This could reduce the time between getting a spy result and sending out your raid/siege.


Nov 12, 2016, 16:0911/12/16
1

Hello,

Could it be possible to add a comment section on the resource request tab, like the one in the reinforcement request tab.

There you can write what kind of resource can give to the players from the league that helped you, fulfill your resource request.

Ex: You're in need let's say of 60K of iron and can offer gold or food in return.

It's a fact that resources can be traded much faster in the league, max.1 hour.

It would be very useful in inside league trades.

If you have any question feel free to ask.

Thank you.

Nov 14, 2016, 11:1411/14/16
Nov 14, 2016, 11:33(edited)
09/24/15
1

I Demand the possibility to download in .csv alliance statistic that you are a member in order to be able to process more comfortably'm pleased and war strategie 


Passing this one to our devs.
Nov 15, 2016, 19:2211/15/16
Nov 16, 2016, 11:58(edited)
220451

i know you have answered the ? of keys per drop , but what you all don't seem to understand is that some of us don't make a lot of money. We have family's to feed and bills to pay. I really like this game but would enjoy it more if I could open up my chest.  I have like 10 of them and I can not afford to spend money i do not have. Please reconsider the drop rate of keys to chest.

                      Thanks

Declined. You can discard Chests you can't open if you don't want to store them. You can also get Sapphires for your in-game activity and buy Keys at the Black Market.
Nov 16, 2016, 04:1511/16/16
Nov 16, 2016, 11:59(edited)
10/07/15
4

did not see this suggested but might have missed it


Function: allow marshal or designated beacon manager to select and move selected troops between league owned beacons. 

This allows for better command and control functions

Thanks

This suggestion was passed to developers some time ago.

Nov 17, 2016, 15:3011/17/16
09/12/16
1442
I would like to see a countdown timer for when we cab resurrect more Wraiths
Nov 17, 2016, 15:3711/17/16
Nov 17, 2016, 15:48(edited)
220451

There seems to be a concern about leagues retaining the use of troops belonging to reset players, and it has been hinted that the recent Beacon Massacre was intended to take care of this, if only as a side effect.

Suggestion 1 -- Remove troops from a castle at time of reset.  "User Deleted" should mean all units/troops deleted. 


Another issue is leagues keeping inactive players on the roster to keep their troops in beacons. This is harder because some people leave for a while, and then return to the game. 

Suggestion 2 -- After a certain point after reaching Long Ago status, say 30 days, the units in an inactive castle are gradually lost - 1% a day possibly? Eventually, there would be no point in keeping the inactive player. This would return the castle to the pool of raiding targets.

Nov 17, 2016, 19:4311/17/16
313
I would like option to pin report. And by that I mean that report do not go away after enough new reports shows up. You can put 7 days limit on pin if you like it. I think that can be useful and many players would like it.
Nov 17, 2016, 19:5011/17/16
220451

Lady Nerium KT-S2 said:


There seems to be a concern about leagues retaining the use of troops belonging to reset players, and it has been hinted that the recent Beacon Massacre was intended to take care of this, if only as a side effect.

Suggestion 1 -- Remove troops from a castle at time of reset.  "User Deleted" should mean all units/troops deleted. 

Actually, user deleted should mean "removed from the game" and should not even be visible on the map



Another issue is leagues keeping inactive players on the roster to keep their troops in beacons. This is harder because some people leave for a while, and then return to the game. 

Suggestion 2 -- After a certain point after reaching Long Ago status, say 30 days, the units in an inactive castle are gradually lost - 1% a day possibly? Eventually, there would be no point in keeping the inactive player. This would return the castle to the pool of raiding targets.

Cool idea, troops lacking leadership sneak away under the cover of darkness


Nov 17, 2016, 20:0811/17/16
220451

WitheredWhite said:


Maybe there could be a notification from Harpy when new members are added, so captains and commanders are aware.   It gets hard to know who is always new when we deal with A LOT of people.    If we get a notification we can welcome them right away and forward our information we need them to know.   As captain I have no idea when a new person has joined.   I feel this is not beneficial for anyone. 

We have already passed a similar suggestion to our developers.
On that subject, members that leave and members that are removed generate the same Herald report.
"Johnny has left the league" and "Johnny was removed from the league" tell me so much more
Nov 17, 2016, 20:2911/17/16
220451
Dutch said:

The new help feature was a truly inspired idea, adding scrolls would make it awsome


Passed to devs.
any news on this yet?
Alyona KolomiitsevaCommunity Manager
Nov 18, 2016, 12:3211/18/16
09/17/15
8273
Almericus said:

Dutch said:

The new help feature was a truly inspired idea, adding scrolls would make it awsome


Passed to devs.
any news on this yet?
Not yet.
Nov 18, 2016, 16:4311/18/16
220451
walskipper said:

I Demand the possibility to download in .csv alliance statistic that you are a member in order to be able to process more comfortably'm pleased and war strategie 


Passing this one to our devs.
Beacon stats too please, if possible 
Nov 19, 2016, 00:2711/19/16
220451
Make it possible for Marshals to alter what ranks can see what, so leagues can re-work the current system that guardians+ can see beacons. Marshals would love to promote people that put in good work but some leagues are targetted by many and are paranoid of spies, its a big problem... Also gives them a chance to properly organize the league. 
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