All Categories

Your Suggestions

Search
Comments
Oct 20, 2016, 17:3310/20/16
Oct 21, 2016, 10:43(edited)
12/18/14
1835

Please include the Fortress in the Grand Marshal setting for the beacons so we can eliminate the spam reports from single unit hits on the fortress


http://prntscr.com/cwrpdm


Thanks


Passed to devs.

Oct 21, 2016, 08:1710/21/16
220451
db dbomb said:

Counselors Reports

Get so many reports that the ones i want to see / keep get lost in the sauce or fall off the map.


I would like an option to allow me to SAVE reports that i feel important and select.  Would like to have the option to  SAVE REPORTS.


DB


Declined. It would require additional space on the server.
You can "save" your reports by copying them to the clipboard and pasting them in the program of your choice (Word, Notepad, Google Docs, etc.)
Oct 21, 2016, 11:2610/21/16
Oct 25, 2016, 10:25(edited)
04/10/15
1434

Hi all

my suggestion. actually buildings we have to purchase troops are all on level 1. Why dont u add the posibility of upgrade them in such manner that every upgrade can make the time of purchasing be reduced .

thanks in advance

Regards


Our developers have some plans for that ;)
Oct 21, 2016, 12:1910/21/16
Oct 25, 2016, 10:26(edited)
12/18/14
1835

Juglar del Viento said:


Hi all

my suggestion. actually buildings we have to purchase troops are all on level 1. Why dont u add the posibility of upgrade them in such manner that every upgrade can make the time of purchasing be reduced .

thanks in advance

Regards

I like this suggestion

also an addition build queue for amulet troops would be nice 

we have an additional queue for imperial units but it seems good discounts (60% or higher) to build those have basically become extinct :(

include the amulet troops in those queues it would be really helpful 


Unfortunately, additional queues were declined. Mostly because players need to choose between Offense and Defense each time they build Units.
Oct 22, 2016, 01:1710/22/16
Oct 25, 2016, 10:26(edited)
220451

Has anyone suggested that we be able to arrange our contacts and friends in the bottom of the screen in a way to suit to our liking rather than descending by level?


There are people who I like to keep additional tabs on who I have to scroll through to many others to try to find. I understand the alliance option is supposed to "solve" this. but doesnt. Any way to make it so we can set the order ?


Bottom tab will be redesigned.
Oct 22, 2016, 18:3510/22/16
Oct 25, 2016, 10:28(edited)
220451

How about some kind of audible alert for incoming raids/sieges?


Good idea, but aren't you going to be spammed by those?
Oct 23, 2016, 04:3210/23/16
Oct 25, 2016, 10:28(edited)
220451

Would it be possible to ad the option "scroll request" to the help requests?


Passed to devs
Oct 25, 2016, 00:5310/25/16
Oct 25, 2016, 10:29(edited)
04/16/16
37

Add a verify button when upgrading with sketches and/or when canceling said upgrades. 

I just accidentally upgraded then accidentally cancelled and lost sketches due to lack of checks when dealing with these very rare and EXPENSIVE resources. 


This is a very uncommon issue. I'd like to hear more opinions from players.

Oct 25, 2016, 13:5110/25/16
Oct 26, 2016, 10:43(edited)
220451

 Was only a few weeks away from having all my lost arts to lvl 20 and then you brought in the update increasing lost arts to lvl 32.


Which is fine, but this is going to take me another 18 Months upgrading them again. 


Please give us an option to purchase a permanent additional sage (with sapphires). At least with two sages it might only take another year.

Thx. 


Declined. Our game has a certain dynamics. It means that you need not only Resources, but also time to develop your Castle and upgrade Units. Time component is extremely important, and we can't remove it.

Oct 25, 2016, 14:2010/25/16
Oct 26, 2016, 10:44(edited)
220451

1. friends notification red outline around shield for wraith and immortal to know to rise it. 


2. no red outline to show up for friends who do not need to rise wraith and immortal.


I'm not sure if we can implement it. Because it would require constant synchronization to update the list, and it would cause the high load on server.
Oct 25, 2016, 14:4910/25/16
Oct 31, 2016, 10:41(edited)
01/31/15
457

Enchantments & Corruptions



Enchantments can be applied to fortifications, units, LA's, and several items e.g for the Hero. They can give special boosts. Enchantments should have several tiers:


  • Simple/Basic;
  • Common;
  • Uncommon;
  • Rare;
  • Elite;
  • Godlike;

The higher the tier, the better the enchantments are and the more the enchantment can give.

The Godlike tier should be difficult to achieve, as they can grant an extra special effect.

An example of an enchantment could be:

Troops of the Dark

Tier: Elite 
Effects:


  • +30% Unit Defense;
  • +10% Unit Offense;
  • -5% Unit Speed.

A Godlike example could be:

Fortifications of the Mighty Ocean

Tier: Godlike 
Effects:  


  • +4000 Castle Defense;
  • +25% Unit Defense at home;
  • -10% Sapphire cost at the Healer.

Godlike effect: Wraths of Weor are 40% less effective on your castle.


The effects could, just like the hero's items, have a range of how big the effect is for each Enchantment.
For example: 


  • +10% - 40% Unit Defense;

A random number between the 10% and 40% will be chosen. Just for the variation!

Corruptions are the negative effects on the enchantments. 


Enchantments could be achieved in a new kind of tournament perhaps.
For example: 


  • Magical PvP Tournament;
  • Magical Battleground Tournament;
  • Magical Experience Exhibition;
  • ...

Some enchantments, like the artifacts, are temporary whilst others are permanent. They can be stored in e.g the Council of Mages where you can select at most 6 enchantments.




A very cool idea similar to Artifacts. However, I'm not sure that all players will accept it, considering the fact that there are some corruptions along with enchantments. So I would like to hear more opinions on this.


Corruptions don't need to be there though!

It's only there for a sort of balance. Godlike items should carry powerful boosts. To counter a bit of that, a small corruption can be there. It's not guaranteed that there's a corruption. It's randomly chosen with a random power.

Furthermore, perhaps the possiblity to 'Syphon Enchantments' would do? This could be a new building or a tab in an already existing building. Syphoning enchantments basically works as follows:

  • You select two enchantments that carry corruptions;
  • Then press a button saying 'Syphon' for example;
  • It'll take some time, but after that the corruptions are filtered away, but there's a chance that the enchantment drops one tier.

Perhaps that could be a solution?


Oct 26, 2016, 05:3910/26/16
220451

How much coin?


Oct 26, 2016, 05:4610/26/16
Oct 26, 2016, 05:48(edited)
220451

nix said:


Would it be possible to ad the option "scroll request" to the help requests?


Passed to devs

Good idea. 



Oct 26, 2016, 21:1710/26/16
12/18/14
1835
Jezebel said:

Juglar del Viento said:


Hi all

my suggestion. actually buildings we have to purchase troops are all on level 1. Why dont u add the posibility of upgrade them in such manner that every upgrade can make the time of purchasing be reduced .

thanks in advance

Regards

I like this suggestion

also an addition build queue for amulet troops would be nice 

we have an additional queue for imperial units but it seems good discounts (60% or higher) to build those have basically become extinct :(

include the amulet troops in those queues it would be really helpful 


Unfortunately, additional queues were declined. Mostly because players need to choose between Offense and Defense each time they build Units.
I don't understand that answer since amulet troops are both offense and defense, if you won't do this then make imperial units a more affordable option or bring back the better discounts to build imperials.  We can only produce amulets so fast and nobody has any better advantage over others to produce them any quicker so I don't see the reasoning....
Oct 27, 2016, 01:2810/27/16
Nov 1, 2016, 10:47(edited)
220451

Could there be a button added to the Fortress and Beacons to send all troops to their Catacombs that can only be pushed by Marshall or designated Captains.


Declined. Marshalls have such power only for Offensive Units on Beacons. We will also add thi option for Fortresses. However, they don't have an authorization to move Defensive Units that should be protecting the Beacon/Fortress. We don't want to give players such power over someone's Units.
Oct 27, 2016, 08:1410/27/16
Nov 1, 2016, 10:49(edited)
220451

Suggestion for  new additions to castles


Outside Portcullis, Moat, and Bridge

Also maybe a level 6 wall which is white with red glow.  But designed like level 4 walls.


Really interesting. More buildings outside. Actually our devs are considering several similar ideas right now.


Oct 27, 2016, 22:1610/27/16
Nov 1, 2016, 10:49(edited)
220451

Almericus said:


How about some kind of audible alert for incoming raids/sieges?


Good idea, but aren't you going to be spammed by those?

Theres always the mute button for those busy moments and if I am getting that many incoming at once my full attention is going to be right there!

Officers are often up to their necks in admin and I have missed a few incomings drowning in messages or helping out in chat.


I will pass this suggestion.

 
Oct 27, 2016, 23:0510/27/16
Nov 1, 2016, 10:55(edited)
10/04/14
9

im not interested in whether lost arts reaching level 32 is a good/bad thing


im interested in not having to scroll thru them now. as Oberon wont give you upgrade tasks for lost arts level 21, 22 etc

there is no handy means of clicking / snapping right to a certain lost arts


this scrolling/dragging left-to-right nonsense....is getting old fast


this is my idea:


http://prntscr.com/cztuvy


Thank you for the suggestion. We are planning to add more Quests. Also, our devs are aware of the scrolling issue and they are looking for a complex solution for it.

Oct 28, 2016, 06:4610/28/16
Nov 1, 2016, 10:56(edited)
220451

Ranks should be readjusted and a vice-Marshall rank added x2  and commander rank adjusted above the captians 


Diplomats below captians And rangersraAngers above  knights. The rest stays the same.


Declined. We are not planning to change the current Ranking system. You already have a vice-marshall. That's a Captain. Also, many players are already used to the current system, and any changes can negatively affect their gameplay.
Oct 29, 2016, 07:3810/29/16
Nov 1, 2016, 11:00(edited)
20

Another suggestion. Sometimes things happen ingame where people need to change their name and start over. I myself ran across this issue today. Only problem is even if you delete all your friends they can still see you, even if you move your castle. When a name is changed it usually means something happened and that person wants to keep their anonymity. Anyway to do this? It will save alot of heartache and people quitting.(someone told me that if you ever talked to someone in PM no matter what name you choose or where go you can still be followed..if this is true this situation really needs to be addressed.


Thank you

no longer marise


Declined! Players are able to add others to bookmarks and write them in PM to be able to track them. I understand that some may want to change their name and coordinates, but there are some ways to track you. Not all players can use this option, but it's important for them to be able to track their enemies even if they relocated. 
The topic is locked. You cannot post comments.