Extremption said:
Super beacons!
Discussed here: http://plarium.com/forum/en/stormfall-age-of-war/game-discussion/31910_unified-beacons
Itll only bring life back to this game & more revenue, don't see why you wouldn't especially since theres over 500 beacons on server one now
As Alyona said we will probably add this feature to Stormfall, but now I can't say it for sure. As soon as I get information, I will share it with you.
Make it possible for Marshals to alter what ranks can see what, so leagues can re-work the current system that guardians+ can see beacons. Marshals would love to promote people that put in good work but some leagues are targetted by many and are paranoid of spies, its a big problem... Also gives them a chance to properly organize the league.Thanks. I have passed this suggestion to our developers.
Since travel time has now been speed up to reach halemts giving a advantage to off players to hit those holding them. How about increase the base collection rate of those who harvest them?
Even it out a little for those who may not want to bother with tourneys now because of this recent change. I like to farm and hit them...but the tourney will be pointless with nobody bother to farm the hams as it is.
We've passed many suggestions regarding Hamlets. They are being considered.
NIKITA METEOR said:
FAILO said:
Fix some bugs even if they are only "visual" before adding more junk.It's not a suggestion, please, follow the rules. Our developers are working on fixes.
The dictionary definition of suggestion is "an idea or plan put forward for consideration." i think my suggestion is a basic plan put forward for consideration to better the game and community...
however if you are gonna be nit picky about that, your reply in itself is not a suggestion thus breaking your own rules.
I didnt understand the logic behind increasing the offensive speed to Hamlets tbh.
Hamlets used to be a fun way to collect amulets for me, but I no longer bother. Its pointless. I just get run over by 2-3 million offense.
Even up the imbalance a bit or scrap them and save a lot of space on the server.Lady Nerium KT-S2 said:
Can you please make it possible to identify who a player is when they request Friend status? The only way to do it now is to actually add them to your Friends list and then find them on your Friend Scroll bar afterwards (which is another issue). Since the friends list isn't server specific it gets really confusing to tell where someone is wanting to friend you from. There's no way to do a search by Player Name either, so that doesn't make it easier.
Currently its pretty difficult to remove someone once they're on the list, despite all the ways you've provided none of them seem to work, so having a way to actually get rid of someone you don't want to be BFF's with would also be nice.
Could you please show a screenshot of how it can be done? So I could pass it to developers?
As for the search option, it's really hard to make dynamic features like that for our games because of Flash technology limitations. However, we are working on some improvements which will give us such opportunity. Development will take some time, but I will keep that in mind and remind our devs when I have a chance.
How about listing them alphabetically on the profile page?
Please attach a screenshot of the window.
Any chance of a "Translate" button with our letters. Its so frustrating when you get mail from a foreign player and you have no idea what they are saying. Or even the ability to copy (Ctrl C) the letters would be a great start.
Unfortunately, we can't implement a translator to our game. However, you can copy his letter and past it into google or any other translator.Any chance of a "Translate" button with our letters. Its so frustrating when you get mail from a foreign player and you have no idea what they are saying. Or even the ability to copy (Ctrl C) the letters would be a great start.in the top right next to the X to delete the letter there is a copy button
This might have all ready been suggested and if so my apologies.
Atm the balance of the game is so so bad we need to even the field.
1 - You should bring back 'Starving Troops'. If you can't feed them then unlucky they should starve to death.
This only would stop ridiculously enormous armies and even the playing field unless ofc they want to get the credit card out.
If this was implemented it would bring DE back into the game and have some meaning. This in turn makes BIG leagues have beacons if they want the DE. This in turn makes for good WAR :).
As this was taken out I'm guessing it won't be put back in so....
Declined. We made this change by the request of players.
2 - Change DE.
Make is so DE strengthens troops by lets say 50%. This again in turn make Leagues have beacons and in turn will make Leagues want to stop other leagues having Beacon to stop them growing. This in turn makes good WAR :)
Declined. it would make DE an unbalancing element.
Point 1 - This would even the field for non-coiners and this is badly needed to keep enough people interested in playing the game. Without players the game will die.
Point 2 - This bring beacons back into the game and makes them worth fighting over.
My suggestion delete the blackmarket (BUILDING) we have a quick icon we can use to have a repeated content is useless.
Second reason you can visit the blackmarket over icon before you have the option to build the blackmarket building (tutorial playing).
Third one, there we have an icon for the BM would we get a bit more space in our castles. New players without friends for the extended castle area have better advantages to use the small space of the castles ground to build the important main buildings .
Fourth the building take useless reses to build it, but few (like myself) hates to have stuff in lists even if we need this or not.
Fifth the building has no influence on offers in market, no upgrade lvs, it doesnt change any game balances what it make worthless to keep this building as content in the game.
Black Market building can be destroyed from an Edit menu.
I would like to suggest additional save points for the league fortress.
somewhere around the point prior to requiring beacons to continue with upgrades.
I appreciate that its a dog eat dog world, but getting a fortress to that lvl for the smaller leagues is a daunting task.
thanks.
Declined. There are only two safe levels, and we're not planning to change it.
Tychi said:
This might have all ready been suggested and if so my apologies.
Atm the balance of the game is so so bad we need to even the field.
1 - You should bring back 'Starving Troops'. If you can't feed them then unlucky they should starve to death.
This only would stop ridiculously enormous armies and even the playing field unless ofc they want to get the credit card out.
If this was implemented it would bring DE back into the game and have some meaning. This in turn makes BIG leagues have beacons if they want the DE. This in turn makes for good WAR :).
As this was taken out I'm guessing it won't be put back in so....
2 - Change DE.
Make is so DE strengthens troops by lets say 50%. This again in turn make Leagues have beacons and in turn will make Leagues want to stop other leagues having Beacon to stop them growing. This in turn makes good WAR :)
Point 1 - This would even the field for non-coiners and this is badly needed to keep enough people interested in playing the game. Without players the game will die.Point 2 - This bring beacons back into the game and makes them worth fighting over.
Starving troops sure i see your point, but what make non coining players with bigger armies ? I for example have 22k units and go 12k neg in food... Reason for it are the silent ones, to spy fortresses and beacons you need LOADS of them cos you cant spy them in a combined action you spy them still as single player. It means you are not able to do this cos you never reach enough silent ones to make spies on this kind of buildings like all buildings you can defend as league (forts, beacons, settlements). And silent ones are hungry guys with 4 units food/h. It would mean they all can share the spy protection but i cant share to spy the building cos you have no league spying option to do so.
Plarium has this options that the players are not coining can stay in game.
1.) BGs: the disadvantage mechanics must go away
2.) Raids must become like in the past. Inactives must fill up faster. Deactivated bots were the biggest shit ever
3.) Limits for several buildings (beacons, forts) what you can put in them to hold them that would give all equil chances to take over them (maybe depending on the lv of the building you can put addictional troops in it)
4.) Resource ratio from buildings with lv 20 farms, lv 5 spring, lv 9 house of unity over 25k/h; gold and iron for lv 20 res buildings, lv 6 altar of Weor, lv 5 dungeons and forge, lv 9 house of unity + 7% from lost arts nearly 3k/h and this where we have no starving troops ? useless math
5.) Take away the damn addictional catacombs with special buffs to hide troops, chances for all to make PvP and to gain reses from attacks (who wanted such bullshit ? Me not)
I feel we need more raids per day. also 20 loads of rss to send to 70 plus teams is not enough in 24 hrs we need to cbe able to send more can you up it to 50
Any serious changes require careful consideration. Otherwise, it would negatively affect the game balance. Unfortunately this suggestion is declined.Mskk said:
I feel we need more raids per day. also 20 loads of rss to send to 70 plus teams is not enough in 24 hrs we need to cbe able to send more can you up it to 50
you are one day here you can make higher raids you dont need more what you must make is sending troops which can carry 50k res and a castle (INACTIVE) lv 50 and above and you get 50k reses from it i have no issues with the amount of raids only the res payout is terrify right now. And a lot of castles are empty in reses now if we had more raids they have not enough time to fill up again
Bohara said:
I would like to suggest additional save points for the league fortress.
somewhere around the point prior to requiring beacons to continue with upgrades.
I appreciate that its a dog eat dog world, but getting a fortress to that lvl for the smaller leagues is a daunting task.
thanks.
The problem will be lack of fortresses available to take down just below the new safe level. Right now, getting to level 8 is quite a hurdle with just a tiny few fortresses at levels 6 or 7.