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Dec 1, 2016, 22:5912/01/16
07/12/14
28

unit training time, even with the recent additions to the game training time is ridiculously slow.

with all the training reductions running, archers should be trained in seconds not minutes.

and the bigger stuff in minutes not hours.

I am sure this gets thrown in a lot, but its a big frustration.

months to train and minutes to lose..  
Alyona KolomiitsevaCommunity Manager
Dec 2, 2016, 11:0212/02/16
09/17/15
8273

Bohara said:


unit training time, even with the recent additions to the game training time is ridiculously slow.

with all the training reductions running, archers should be trained in seconds not minutes.

and the bigger stuff in minutes not hours.

I am sure this gets thrown in a lot, but its a big frustration.

months to train and minutes to lose..  

Unit training time is an important part of the game balance. Unfortunately, it cannot be changed drastically without a risk of a negative affect to the game process."It's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.

Also, there's one important aspect that players not always take into account. 


if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time. 

If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?

And it would allow some players to buy even more Units than they can buy now.

What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 10 mil after changes. Which still results in the same building time.

As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.

Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.

Dec 2, 2016, 13:3112/02/16
Dec 2, 2016, 13:48(edited)
220451

Alyona Kolomiitseva said:


Bohara said:


unit training time, even with the recent additions to the game training time is ridiculously slow.

with all the training reductions running, archers should be trained in seconds not minutes.

and the bigger stuff in minutes not hours.

I am sure this gets thrown in a lot, but its a big frustration.

months to train and minutes to lose..  

Unit training time is an important part of the game balance. Unfortunately, it cannot be changed drastically without a risk of a negative affect to the game process."It's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.

Also, there's one important aspect that players not always take into account. 


if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time. 

If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?

And it would allow some players to buy even more Units than they can buy now.

What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 10 mil after changes. Which still results in the same building time.

As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.

Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.


 and so all nerfed with new add, well

if pay you can also buy troops or double build (imperial units), always same "if pay" 

---------

my suggestion:

 

add not like usable only by players (not mod/staff)

Dec 2, 2016, 18:5812/02/16
220451

Alyona Kolomiitseva said:



Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.


Some people like watching grass grow. I'm not one of those -) The bottom line in regards of rebuilding is your resources. If you lose 30k units or something silly. You won't have the resources to rebuild that in 1-2 hours.


Like, I can raid for resources and have unit queues going that is sevearl weeks long. If you wipe, you don't have much of anything to do anything with. Its better to quit and find some other game to play. On the other hand, if build time was much faster, you could take your available resources, and start build units and little by little you regain strenght and can go raiding again. You could recover in a matter of 2-3 weeks rather than half a year or even longer. And you would spend more time with the game as well.

We get it, Plariums vision is for impatient players to revive for sapphires and then, hey lets screw the rest give them a time penality that hopefully encourage them to spend money.

God forbid the value of a players time and effort in the game, creating content for both paying and f2p players get valued at all. 
 
Dec 3, 2016, 08:5012/03/16
Dec 11, 2016, 09:02(edited)
220451

Almericus said:


Lady Nerium KT-S2 said:


Can you please make it possible to identify who a player is when they request Friend status?  The only way to do it now is to actually add them to your Friends list and then find them on your Friend Scroll bar afterwards  (which is another issue).  Since the friends list isn't server specific it gets really confusing to tell where someone is wanting to friend you from. There's no way to do a search by Player Name either, so that doesn't make it easier.

Currently its pretty difficult to remove someone once they're on the list, despite all the ways you've provided none of them seem to work, so having a way to actually get rid of someone you don't want to be BFF's with would also be nice.


Could you please show a screenshot of how it can be done? So I could pass it to developers?


As for the search option, it's really hard to make dynamic features like that for our games because of Flash technology limitations. However, we are working on some improvements which will give us such opportunity. Development will take some time, but I will keep that in mind and remind our devs when I have a chance.

How about listing them alphabetically on the profile page?

Please attach a screenshot of the window.




(why do my screenshots alway show as broken links?)

Dec 3, 2016, 12:4412/03/16
Dec 3, 2016, 12:45(edited)
220451

Dutch said:


How about listing them alphabetically on the profile page?

Please attach a screenshot of the window.





http://prntscr.com/des4sy



(why do my screenshots alway show as broken links?)

I made a mini tutorial with your comment  >>> CLICK HERE 


Dec 4, 2016, 02:2312/04/16
220451
Combine keys to get higher tier keys.
Dec 5, 2016, 07:2412/05/16
Dec 6, 2016, 01:41(edited)
07/12/14
28

Alyona Kolomiitseva said:


Bohara said:


unit training time, even with the recent additions to the game training time is ridiculously slow.

with all the training reductions running, archers should be trained in seconds not minutes.

and the bigger stuff in minutes not hours.

I am sure this gets thrown in a lot, but its a big frustration.

months to train and minutes to lose..  

Unit training time is an important part of the game balance. Unfortunately, it cannot be changed drastically without a risk of a negative affect to the game process."It's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.

Also, there's one important aspect that players not always take into account. 


if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time. 

If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?

And it would allow some players to buy even more Units than they can buy now.

What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 10 mil after changes. Which still results in the same building time.

As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.

Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.


um thats right but wrong because you can buy as many troops as you can afford, 

and to max out your buildings and unit strength ect you have to spend money. so the game technically is not balanced. or not free to play, maybe you guys need to work out which.

:/ 

and i have said before, the game is not balanced, balance was destroyed when you no longer had to feed your troops.

the game is now only for people with fat pockets. evryone else is just there for there entertainment.


Dec 5, 2016, 16:3012/05/16
12/18/14
1835

Gadheras said:


Alyona Kolomiitseva said:



Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.


Some people like watching grass grow. I'm not one of those -) The bottom line in regards of rebuilding is your resources. If you lose 30k units or something silly. You won't have the resources to rebuild that in 1-2 hours.


Like, I can raid for resources and have unit queues going that is sevearl weeks long. If you wipe, you don't have much of anything to do anything with. Its better to quit and find some other game to play. On the other hand, if build time was much faster, you could take your available resources, and start build units and little by little you regain strenght and can go raiding again. You could recover in a matter of 2-3 weeks rather than half a year or even longer. And you would spend more time with the game as well.

We get it, Plariums vision is for impatient players to revive for sapphires and then, hey lets screw the rest give them a time penality that hopefully encourage them to spend money.

God forbid the value of a players time and effort in the game, creating content for both paying and f2p players get valued at all. 
 

http://prntscr.com/dfnzb8


I have troops training for the next 153 days, having those troops build faster would not change my game play much at all, how many players queue troops for that amount of time?  Why do I do this?  There is nothing else to spend my resources on, would I like to have them faster? Of course, but not really necessary, I am not playing battle grounds since Plarium has ruined them, those build queues will not change I raid and build daily, if anything they will get longer, so when I quit the game you all will be able to hit my castle for 6 or 7 months for PVP ha ha

Dec 5, 2016, 17:2112/05/16
220451
Jezebel said:

Gadheras said:


Alyona Kolomiitseva said:



Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.


Some people like watching grass grow. I'm not one of those -) The bottom line in regards of rebuilding is your resources. If you lose 30k units or something silly. You won't have the resources to rebuild that in 1-2 hours.


Like, I can raid for resources and have unit queues going that is sevearl weeks long. If you wipe, you don't have much of anything to do anything with. Its better to quit and find some other game to play. On the other hand, if build time was much faster, you could take your available resources, and start build units and little by little you regain strenght and can go raiding again. You could recover in a matter of 2-3 weeks rather than half a year or even longer. And you would spend more time with the game as well.

We get it, Plariums vision is for impatient players to revive for sapphires and then, hey lets screw the rest give them a time penality that hopefully encourage them to spend money.

God forbid the value of a players time and effort in the game, creating content for both paying and f2p players get valued at all. 
 

http://prntscr.com/dfnzb8


I have troops training for the next 153 days, having those troops build faster would not change my game play much at all, how many players queue troops for that amount of time?  Why do I do this?  There is nothing else to spend my resources on, would I like to have them faster? Of course, but not really necessary, I am not playing battle grounds since Plarium has ruined them, those build queues will not change I raid and build daily, if anything they will get longer, so when I quit the game you all will be able to hit my castle for 6 or 7 months for PVP ha ha

Plarium never grasped the concept of "Get back into the saddle" they just flog the horse dead :p
Dec 5, 2016, 17:4312/05/16
Jan 12, 2017, 14:18(edited)
220451

Could we build a mechanism where we could send a league Wall of Defense to a league member. Normally only those capable of performing league attack could do a league Wall of Defense of any league member.


I'm not sure that I get you right, you can send Units as reinforcement. Can you please specify what do you mean?

Dec 5, 2016, 17:4612/05/16
Jan 16, 2017, 09:15(edited)
220451

brunsonthomas said:


Please add cost of Lost Art levels and building levels the cost in sketches for those levels so financial planning isn't caught unawares when trying to upgrade Lost Arts and Buildings.

We've recently fixed this. Can you give me more details?

http://prntscr.com/dfp2jx

This shows the catacombs. You do not show cost of upgrade until you do each level so you cannot preplan expenses in sketches.



Declined. We won't add the infromation about the number of Sketches needed for upgrading on each level. Players should gather such information while playing the game. 

Dec 5, 2016, 17:5712/05/16
Dec 5, 2016, 18:06(edited)
220451

brunsonthomas said:


brunsonthomas said:


Please add cost of Lost Art levels and building levels the cost in sketches for those levels so financial planning isn't caught unawares when trying to upgrade Lost Arts and Buildings.

We've recently fixed this. Can you give me more details?

http://prntscr.com/dfp2jx

This shows the catacombs. You do not show cost of upgrade until you do each level so you cannot preplan expenses in sketches.

stay calm, I explain step by step: 

read question: Please add cost of Lost Art levels and building levels the cost in sketches for those levels so financial planning 

See the screen and use a little logical imagination


ps, same for all build and lost art

i'm a genius or maybe the team understand very little?


sure 100% I'm not genius and i know very little English (VNP Very Normal People!!!! do not confuse with VIP ) 

Dec 5, 2016, 19:5812/05/16
220451
zapelo said:

Add a FORTRESS MASSACRE event
Lets not and say that we did
Dec 6, 2016, 07:0912/06/16
07/12/14
28

Ok heres another fortress suggestion,

how about a sahpire bank where league mambers

can send sahpires to the fortress to be used for upgrades 

rather than just one one person having to put it all

in on his or her own.

Dec 6, 2016, 10:4812/06/16
4
I found a bg that was being protected by weors guard. Could not be attacked
Dec 6, 2016, 11:0412/06/16
4
Is there any way to integrate the keyboard better to different systems and possibly add a multi language translation key. It's getting hard to recruit people if you only speak english
Dec 6, 2016, 21:3912/06/16
220451
Rosconz said:

Maybe I am just missing it but I can not find anywhere that tells us the defensive strength value that our league has in our beacon/s. I can see the number of troops in each but not the total points value of those troops. This would be useful when sending more defense to determine which beacon is the weakest.


We didn't change that part actually. We will also add the information about each player Unit strength on Beacons.
Please could you also consider this for Fortress. It is hard to determine how much force is there in the Fortress.
Dec 6, 2016, 21:4812/06/16
220451
DarkKayla said:

miraculix said:

Warrior said:


miraculix said:


hello !! i would like to point out that

 i find it sad the way rewards with

tomes and glorypoints is set

since we only have one fortress to upgrade

but got 10 knowledges to upgrade

we acually need much more tomes than glorypoints

hope plarium can se the point in that

and will make the nessasery changes'

regards miraculix

For higher fortress level you need more glory Points than tomes.. add the numbers and you will see that the combination is near about in balance.

well if your league has the fortress at high level

im sure u didnt take ur knowlish up there yet

the simple reason is we dont get enough tomes

in rewards to mach fortress upgrade

and thats exatly my point   

it is the knowlish making ur league stronger

not the level of the fortress 

miraculix

Regardless, none of that matters until they give us more "safe" levels. There's no point in trying to upgrade past 8 right now, and in fact it is in all practicality impossible to take it above 9-10 without getting a group of leagues to all work together to do it, considering how you have to delevel fortresses and have beacons and who knows what else at high levels. If they made another "safe" zone somewhere in the 12-15 range, then I think we would see a lot more activity with them and you might see how the numbers balance better.
I think that is why it is a game of Strategy .. you have to find a way to get to the top or in this case get the fortress to the higher level with all the difficulty that is there.
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