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May 13, 2016, 13:3505/13/16
231591

Your Suggestions

How to submit your suggestion

You can share your ideas and suggestions in this topic. Please follow these simple rules:

1. Check the thread with declined suggestions here.

If your suggestion has already been declined by our developers, please do not post it.

2. Check this topic for similar suggestions.

If you find that your suggestion has already been expressed by another player and the Community Manager responded, please do not post it.

3. Write a short summary of your suggestion in 5-20 words. Next, add any details to give us a better understanding of what you would like to see in the game.

4. Be precise and concise.

5. You are welcome to discuss other players’ suggestions, but please follow our Forum rules  and be polite.

Our Community Managers will comment on your suggestions in this topic.

Please do not create new topics for your suggestions in other threads.

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May 14, 2016, 03:3005/14/16
May 16, 2016, 09:15(edited)
10/05/15
8

Suggestion: Improve the drop rate of keys. Since the inception of this new feature I believe I've received 4 keys (in total) from BG drops.


http://imgur.com/rgdfVRt




Declined. Rates are balanced, and the drop rate of Keys is lower than the drop rate of Chests, because you can always buy them at the Black Market.
May 19, 2016, 09:0205/19/16
May 20, 2016, 07:56(edited)
01/31/15
457

I have a suggestion related to reviving units, which goes as follows:


An item named 'Elixir of Revival' for example, which revives a random amount/percentage of fallen units for free.

There's two additional ideas I'd like to share about that:

Idea 1- Division of Unit kinds

This'd mean that there's an Elixir for Infantry, Cavalry, Occult and Bestiary units separately. So whenever you seem to acquire an Elixir of Infantry Revival, you can consume that item and revive a percentage of your fallen Infantry units for free.

Considering Bestiary is rather expensive in reviving, the percentage of revived units will decrease the stronger your unit. For example:

  • Infantry - max 40%
  • Cavalry - max 30%
  • Occult - max 20%
  • Bestiary - max 10%

Why max? Because I think that if there's a random percentage for each, it'd be more 'challenging'. However, it shouldn't go any lower than 5%.

Idea 2 - Combination of Unit kinds

This'd mean that it's one Elixir which can be used to revive up to 10% of your fallen units for free.

The colours determine which is the best idea in my opinion. (Green = best, red = worst)

Acquiring the Elixir(s) should be done by either purchasing them at the market, or obtaining them as reward in tournaments.

I hope this'll be passed forth. 


Declined. Units revival is one of the basic game features. You have an opportunity to revive only a percentage of Units for free, and only under the condition if they were protecting your Castle. 

There could be several difficulties with such Item as determining the amount of Units to which the Item was not applied yet (otherwise, some players could revive all dead Units for free. That would be unfair). 



May 19, 2016, 10:3805/19/16
May 20, 2016, 07:58(edited)
231591


How about introduce support units.



Support units could be such as battlefield medics (clergimen?) After battle revive certain amount of loss's (healed) based on the number of support units. Support units should have high build cost/upkeep, but shouldn't be in harms away. Like you wouldn't lose them in battle, unless you lose your entire army. 


Its very dangerous to suggest such because suddenly you see them on black market for the cost of 1k sapphires each. :/


Declined. Units revival is possible only in the Infirmary. We will not add more revival opportunities, because our game mechanics is not designed for that.

May 19, 2016, 13:3805/19/16
May 20, 2016, 08:01(edited)
231591

suggestion 


hero capture 

in addition to raid/ siege / spy let there be a hero capture where you send your army to capture the enemy's hero


now the only way for my enemy to free his hero is either by attacking me or paying me a fee ( resources )

now a hero can remain captured for either as long as i want or for a very long time so the enemy pay the fee instead of just waiting

now i would love if i capture a hero that is attacking me lol it will make more sense( if i successfully defend my castle ) but i mainly want the offense options because if he already failed attacking me then the only way to free the hero is by a fee 



when the hero is captured it has no bonuses effect

make sure coiners or bullies dont take advantage of this by making the fee low if lvl 90 captures lvl 50 but high if the opposite happens 

i will leave the details for you

 

Declined. We have designed the Hero to give our players some constant Bonuses. We cannot take them back after each lost attack. Our players rely on that Bonuses and they musty be sure that they will remain even when they are AFK. 

However, we will continue working on Hero and we will introduce more features related to it.

May 23, 2016, 02:0805/23/16
May 23, 2016, 08:34(edited)
231591



http://tinypic.com/r/v8mzhe/9  (Seems to be some inline image issues here lately)


Can we get a better icon for the Destroy Units Event? The image of clicking on an icon of picking up a bag of gold does not convey killing troops.


I have passed your suggestion to our developers. Thank you.
May 23, 2016, 05:0005/23/16
May 23, 2016, 08:37(edited)
231591


Remove tax, or increase ratio of reward in BG's to actually make them rewarding and appealing to do.


You can trade up units by do BG's but you never get really rewarded, because you end up spend more resources than you get out of it.


I'm quite sure this get declined because "Be a fool and go spend more sapphires"....


Declined. Battlegrounds work exactly as they were designed to. Please remember that they are not the main source of Units.
May 24, 2016, 17:5305/24/16
May 25, 2016, 08:19(edited)
01/31/15
457

I have a suggestion related to Premium, which goes as follows:

With Premium you'll get nice in-game content in exchange for an amount of money each specific date. 

Information about premium:

Detail 1 - The Payment
There should be three ways of purchasing Premium: 

  • Weekly; You'd pay the least each week. 
  • Monthly; You'd pay medium each month. 
  • Anually; You'd pay decent each year. 

Detail 2 - The Bonuses
Obviously if you pay for Premium, you should get something in return. Hence the following examples/ideas of rewards.

  • Sapphires; You'd get an amount of Sapphires based on the way you purchased Premium which will arrive upon the day you amortise.
    (Example: You'd pay Weekly, so you'd receive an amount of Sapphires each week based on how much you pay)
  • Items; You'd get certain items from the Black Market each time you amortise based on how much you pay.
    (Example: You'd pay Weekly, so you'd receive a random item each week. Example 2: You'd pay Monthly, so you'd get more items than Weekly
  • Premium Power; You'd get, just like Paragon, a small bonus to certain stuff whilst being Premium. However, the bonusses of Paragon will remain too.
    (Bonus examples: +% Troop build speed, +% Defense/Offense, +% Unit Speed, etc.) 
  • Premium Castle Appearance; This appearance should be unlocked upon purchasing Premium. However this could be either removed when your Premium expires, or it could remain. 

Hope this is satisfying enough to pass! 

I have passed it to our developers. However, I'm not sure it will be accepted as our game if free-to-play, and you already have Paragon status. Moreover, you can buy cheaper Sapphires with bonus Items in our Special Offer. Premium seems to be a big feature, so there's no guarantee that we will implement it.

May 25, 2016, 08:2905/25/16
May 26, 2016, 08:53(edited)
01/31/15
457

SlopranoDark said:


I have passed it to our developers. However, I'm not sure it will be accepted as our game if free-to-play, and you already have Paragon status. Moreover, you can buy cheaper Sapphires with bonus Items in our Special Offer. Premium seems to be a big feature, so there's no guarantee that we will implement it.

Just wanted to point out, to whoever reviewed it and passed it forth, that Premium is completely optional just like all the other offers.


Sure.

Alyona.

May 25, 2016, 19:1405/25/16
May 26, 2016, 08:57(edited)
231591

4th slot in Santctum of Shards

valorize our troops, many ppl have 2 castle off-def.... penalizing other


Declined. This feature was designed to boost only 3 types of Units, so you need to consider which ones you need to boost most.

May 26, 2016, 10:1505/26/16
May 27, 2016, 08:05(edited)
231591

allow us to determine how long we want the dragon bonuses active 


i know you would say ( just strategically choose your bonuses ) 


i would answer why not let us strategically choose how long i want my strategically placed bonuses to be active 


thx


Declined. There are certain limits in our game, and the duration of Dragon Bonuses is one of them.
May 27, 2016, 20:3705/27/16
May 30, 2016, 08:57(edited)
231591

Up the daily Paragon points reward for 90+days players, in the same way that the first 90 days rewards are increased. ie 91 days = 6 points, 181 days =11 points. that's fair for loyal regular supporters, coiners or not.


Declined. 90-day rewards are only for 90 days login. It's an incentive for everyday login, not for the long-term login.

However, our developers have accepted the idea to create some Achievements for long-term players. So we will see them in the future.
May 30, 2016, 08:5705/30/16
May 30, 2016, 08:59(edited)
231591

exxxe said:


allow us to determine how long we want the dragon bonuses active 


i know you would say ( just strategically choose your bonuses ) 


i would answer why not let us strategically choose how long i want my strategically placed bonuses to be active 


thx


Declined. There are certain limits in our game, and the duration of Dragon Bonuses is one of them.

As Im a bit of a tech geek as well, is it possible to know more about the techical aspect of that limitation and why its not possible?


Unfortunately, I don't have such information. However, I can ensure you that game balance is calculated by several departments and all game limits are based on calculations and analysis.
May 30, 2016, 09:0105/30/16
May 31, 2016, 11:29(edited)
231591


Could the daily loyality login, be changed to actual days logged into the game, rather than how many days in a row you logged in?

There is A LOT of account sharing going on, just because of this. People need to go out of town for a few days, give their account details to another league member to babysit etc.


Or an "away/vacation mode" so you can set yourself in an away mode where this counter is paused.


Declined. You've got a point here, but this is the reward for daily log in, and we are unable to remove this feature from the game.


May 30, 2016, 21:5305/30/16
May 31, 2016, 11:31(edited)
01/02/16
26

1. Have chat window stay put when you activate it. It is annoying when it goes away when clicking on another game area. sometimes i want to refer to the chat window. Also a chat message from a league ember may ask me to check something, I would like to be able to do that without the window disappearing. 

   1a. Allow copy/paste of any text in the chat, and set up the ability to send photos to other players. example. yesterday someone in my league asked me what scrolls I needed, it would have been nice to take a screenshot of my house of scrolls and send it to them.


2. The friend list: many times it scrolls back to the original start position when I don't want it to. please stop this auto reset behavior. makes it tedious when visiting all the castles in my friends list. Put a back and next arrow at top of screen to visit the next castle with one click...

3. BUG: arrows to select view of other resources does not work...goes to paragon instead.



1. Declined. Our game interface allows you to open Chat window with one click, and close it by clicking on something else when you need to get back to the game. Making our players close it with additional clicks is not what our players would support.

2. Accepted. this feature will be added with the nearest update.

3. It has been reported to our developers. They will resolve this issue soon.
Jun 9, 2016, 09:1506/09/16
Jun 10, 2016, 08:13(edited)
12/13/14
30

hero is a nice feature, but only if u have signed occult and bestiary units, which in my case is a problem, cause i have to wait for like 40 days until i can sign bestiary units. the problem is, that u do not get any items of lvl 3, or higher until u sign occult, and only when u sign bestiary, only then u get lvl 4 items. it would be most silly thing to waste moon on level 1-2 items, since they give bonuses only to infantry and cavalry, which makes them more or less useless.

1. pls change that, so all players can get 1-4 lvl items, if i haven't signed occult and bestiary, i still should be able to get those levels anyway, no real reason why not.

2. make it possible for players to send items they do not need to other players.

3. reduce travel time to battle grounds, it takes too much time to do all 60... like 2 h if u do 1 at a time.


1) Declined. It was designed to be this way. You can't receive Bonuses for Bestiary and Occult Units until you signed the necessary Discoveries. It's a game feature, and it was designed on purpose.

2) Declined. That could be abused by alts and sellers. Moreover, your Items are your own achievement. Other players need to make some efforts if they want to benefit from this feature. you can't just have all Items without any efforts.

3) Declined. We have already reduced it up to 1 minute.

Jun 12, 2016, 21:1206/12/16
Jun 13, 2016, 08:35(edited)
231591

Let us send spies to battlegrounds to be able to send proper armies to hit them with. We can already send a single unit to a defensive BG and know what is there. We are completely blank on offensive ones unless we send in a bunch of dudes to get whacked, and still its quite random.

Declined, This game aspect was not designed to be spied upon.

Jun 15, 2016, 06:3806/15/16
Sep 5, 2016, 07:49(edited)
231591

In the Contacts list in both the "Enemies" and the "Keep" windows, when one clicks to sort by name, the names are put in alphabetical order but with all the uppercase usernames first and then all the lowercase names. I would suggest not separating by uppercase or lowercase as this is really irrelevant to finding the name that one is looking for. Just do alphabetcial order for all, regardless of whether or not the first letter is in uppercase or lowercase.


"Enemies" window:

http://prntscr.com/bgk686


"Keep" window:

http://prntscr.com/bgk68c


Passed to devs.

Jun 20, 2016, 09:0406/20/16
Jun 21, 2016, 09:12(edited)
74

In addition to the suggestion by Hannekie for a search button for the friends bar, could you 

- add an option to arrange the friends lists and leaguemember pages alphabetically rather than by rank?

- add a search button for the leaguemember pages as well?


Thanks for your consideration


Currently we have some limits with Flash technology, but we will consider these ideas in future.

Jun 20, 2016, 19:5306/20/16
Jun 21, 2016, 09:14(edited)
74

Would it be possible to apply the discount for fortifications on the wheel of fortune to wall upgrades as well as new purchases? 


Declined. This discount was designed for new purchases only.
Jun 22, 2016, 17:3306/22/16
Jun 23, 2016, 07:48(edited)
231591

When raiding for resources, you can use tricks to get over the 50k limit. Some players know how, many doesn't. You could almost say the trick used is manipulating the database for your own adventage (abuse?).


Wouldn't it just be better (more fair), to make players able to raid as much resources they can in one go, deppending on how many units they send, and if the raid reach a set level, they get locked out from raid that target again for a week or whatever the duration is atm.


It seems so artificial, to raid a location and only get a small chunk of what is there. If the lord of the manor is hiding in the catacombs while thiefs are sacking his treasury. Its like a magic loot fairy is holding the hand over you saying NO NO. you can take so much only.

Declined. We have set this limit to balance the Resource flow. There are many limits in our game set for a reason. Some by numbers, and some by time. Unfortunately, it's unlikely that this particular limit will be reconsidered in the nearest future.


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