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Captains, the reward system on Prizes has been updated!

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Jun 27, 2016, 15:0706/27/16
Jun 27, 2016, 15:16(edited)
03/27/14
1660

Alyona Kolomiitseva said:



2. Small payouts won't replace big payouts, they come as an addition.

3. Small payouts are still payouts, so they are somehow connected to your Bank.

Please ask your questions, but remember that there is some information which I will be unable to share. 

small payouts wont effect big payouts?

but how will this not effect the bigger payout?

it will eventually as it widdraws from the banking at small amounts 
Jun 27, 2016, 17:2506/27/16
Jul 18, 2019, 12:05(edited)
01/03/15
18

Alyona... thank you for your reply.... obviously we all are rather gutted that Plarium will not change the system back but will have to now accept that..

however i would like to ask about point 5... alot of us are finding we have to use more troops to clear levels than we did before, maybe we are all wrong, the only way is for me to test it again i suppose.

since the change if we take 2 attacks to clear a prize level will we still get a payout or does the level have to be cleared now in one complete hit to recieve any units?

regards

Bart
Jun 27, 2016, 18:3706/27/16
04/13/15
83

So here is my final proof that these small payouts do affect the large payouts. This should have paid me a huge reward in the end, but I finally finished it just a few minutes ago, and the proof is right here, not one thing. No payout at all, after expending millions of defense. I don't work the small prizes because many of us higher level players built their fleet from the rewards of the larger prizes. By keeping up with my banking, as I have always done, this level should have paid me several thousand subs and at least 1k juggs or SOTL, or even a large amount of frigates and Brigs, but as you see here, I got nothing....This is just the last screen shot of the final defense. 161 Man O War to finally defend it, Prior to that I had sent 1086 Man O War, 6850 Bonnies, 227 subs, 219 gunboats, 410 grenadiers, 158 aquanauts, 150 Brethern Cuirassiers, 411 Brethern Gunboats.

Now the last big win I had  6 prizes earlier, before the change was on a level 84 Sea Fort and won 1181 Juggernauts, and 5912 subs. and it took 1220 Gunboats to defend this one.and I keep my screenshots on my prizes and 6 prizes prior I did a level 92 Caravel that took 1081 juggernauts to raid it but I won 3793 juggernauts and 760 subs.


 So why did it take so many more troops/fleet to defend a level 76 than it did to defend a level 84????? And why did I not win one thing on this level 76 prize? According to my banking, I should have won big on this one.....My current Rewards and Glory is 103. not that it matters. 


Jun 27, 2016, 20:5106/27/16
12/31/15
99

The new system seems to work ok...It does help new players who do not have enough troops to do prizes, and don;t know that yet:) The thing i dont appreciate is i dont like recieveing skirmishers and maraduers in payouts..or pirates of any kind really...I never used to get any pirates? Anyone else have this happening? Maybe because of the rewards everytime it is altering the amount of resources somehow? Anybody with a helpful comment please reply ;) 

Thanks
Jun 27, 2016, 21:1306/27/16
09/21/15
905

Peter Blood said:


The new system seems to work ok...It does help new players who do not have enough troops to do prizes, and don;t know that yet:) The thing i dont appreciate is i dont like recieveing skirmishers and maraduers in payouts..or pirates of any kind really...I never used to get any pirates? Anyone else have this happening? Maybe because of the rewards everytime it is altering the amount of resources somehow? Anybody with a helpful comment please reply ;) 

Thanks

lowest levels of prizes are giving pirates unit most of the time. Higher levels are giving better units (sometimes pirates to but very rare). I did level 40+ yesterday and received armada/mercs.


and today when i started my day did some mid 20's and 30's of prizes and received all pirates units only.


Jun 27, 2016, 22:4206/27/16
Jun 27, 2016, 22:44(edited)
03/04/16
67

Alyona Kolomiitseva said:


Guys, let me clarify some points for you:

1. Prize banking system still works as it did before the Update.

2. Small payouts won't replace big payouts, they come as an addition.

3. Small payouts are still payouts, so they are somehow connected to your Bank.

4. The size of a possible payout wasn't changed.

5. The strength of Prizes was not changed.

6. We will not change the system back.

7. I have passed your feedback to our developers.

8. If you have any questions or need some clarifications, please ask.

9. If you didn't receive a single Unit from a Prize, there are two reasons:

a) You didn't have any losses on it.

b) You raided this Prize before the Update.

Please ask your questions, but remember that there is some information which I will be unable to share. 


I played every day since the update. During all these days what I noticed is that they need more time to track them (write each prize), also the message from the war Counselor needs 2 extra clicks to see if you have win or not. Also I have noticed that it takes more long to see the big payout (SO I risk less!). Meanwhile you are receiving these no-sense little prizes. What is the sense of receive 26 jugg for a 42 prize? Please, keep it and give me it with the big payout, I think. Rhythm, emotion and fun are lost.

This morning I received for a CA60 (after 6 small payout  prizes ) 893 Schoonner , 1787Lugger, and 4469 marines. My rum production went negative automatically. I wonder, is this a help for a beginner? Was not that the main reason of the this update?

I have to say, however, that to receive such amount pirates could be useful if you don't see at rum consumption.

This afternoon I did 8 low level defense prizes and then a row of 8 from level 37 to 46 to take the the big payout, 985 Frigates and 198 GB

The previous Prizes were giving me the payout with more frequency , each about 5 prizes.

Sad.












Jun 27, 2016, 22:5606/27/16
03/27/14
1660

least you got some payouts, im sucking on my thumb wondering "WTF" lol

no really the prizes love to give me bs so it's nothing new, eventually ill kick it's butt and ill get it... no mater 

Jun 27, 2016, 23:0906/27/16
Jun 27, 2016, 23:12(edited)
03/04/16
67

SUGGESTIONS. (Please send it to the developers Alyona Kolomiitseva).


So I had two ideas thinking about this that I think that would make happy all the parts.


(1)    THE FIRST IDEA is to add a new label at the lighthouse. It could be called Bermuda's Prizes (or whatever). And clicking at this label you would go to the new Prizes. So, the Lighthouse will have (i) (Targets) (Prizes) (Bermuda's Prizes) (Adventures) and (Tresaure Islands)

You will have players playing the previous Prizes, players playing the news Prizes, and players playing both.

It doesn't need much work since you have already the previous algorithm.

Furthermore this allows you to change the new prizes further if desired without disappoint the (used to the previous prizes) players.

In adition, Bermuda is an attractive name and could have an attractive history.


(2) THE SECOND IDEA would be to add the new algorithm to the low range level of the Prizes. Say the prizes from level 0 to 30 would behave like the new ones and from level 31 and up would behave like the previous ones. This make it easy for the new players and old school players will enjoy the Prizes as always.


Regards.


Jun 27, 2016, 23:1806/27/16
Jun 27, 2016, 23:47(edited)
03/04/16
67

Also I want to say that the idea to receive big amounts of pirates is attractive


Blasphemy, patience! :)

Jun 28, 2016, 00:2506/28/16
03/27/14
1660

Mule said:


SUGGESTIONS. (Please send it to the developers Alyona Kolomiitseva).


So I had two ideas thinking about this that I think that would make happy all the parts.


(1)    THE FIRST IDEA is to add a new label at the lighthouse. It could be called Bermuda's Prizes (or whatever). And clicking at this label you would go to the new Prizes. So, the Lighthouse will have (i) (Targets) (Prizes) (Bermuda's Prizes) (Adventures) and (Tresaure Islands)

You will have players playing the previous Prizes, players playing the news Prizes, and players playing both.

It doesn't need much work since you have already the previous algorithm.

Furthermore this allows you to change the new prizes further if desired without disappoint the (used to the previous prizes) players.

In adition, Bermuda is an attractive name and could have an attractive history.


(2) THE SECOND IDEA would be to add the new algorithm to the low range level of the Prizes. Say the prizes from level 0 to 30 would behave like the new ones and from level 31 and up would behave like the previous ones. This make it easy for the new players and old school players will enjoy the Prizes as always.


Regards.


you can send this to her and she will reply to you her self, pls check this link out

http://plarium.com/forum/en/pirates-tides-of-fortune/suggestions-and-feedback/topics/your-suggestions-4/

Jun 28, 2016, 07:2306/28/16
Jun 28, 2016, 07:26(edited)
03/04/16
67

Thank-you Blasphemy.

Again a row of 8 to take the Prize.

Jun 28, 2016, 16:0606/28/16
03/27/14
1660
Tim967 said:

I like many prefer the old prize system, but the new it seems we are stuck with and its issues. I have had several prizes where I received nothing no units at all some it gave me resources very small amounts and that was it. I have taken screen shots of these and sent them as bug report since it is a bug as the program is not working as detailed. I did not mind when this issue happen on low level prizes but when it has happens on several level 40 and 50 prizes where my loses where high it is an issue. Not gonna spend another dime on this game to recoup the major losses since it should not have happen. 

On neither of these prizes where they previously attempted on that I sent in on bug report. or on any lower ones where yes unit where killed (which should not matter as it says you have to just successfully raid/defend) it does not say you have to take a loss or that it as to be done in 1st attempt. 


On the resource ones when it paid you through resources, this is your doing, that would have been a troop count if you had capped your resources before doing prizes 
Jun 28, 2016, 22:2406/28/16
03/04/16
67

Alyona Kolomiitseva said:

8. If you have any questions or need some clarifications, please ask.

For a Quest Prize level 66 a payout of about 1M what is? A small or a big Pay-out?


Jun 28, 2016, 22:4706/28/16
Aug 4, 2019, 12:06(edited)
1

okej plarium have you totaly lost it???... am coiner byeing boost and rubys to do prizes alot and love prizes know how to do them big payouts...what you are doing is wrong.....WHY some low lever not patient ........ complaining ...... that does not know how to do prizes

complains that its to difficult.. why?? he lost everything poor soul we should hang him to show  some mercy.... you should have told him to rebuild like everyone els does our tell them to bye offers like many does... not cuddling..WE PLAYERS THAT HAS BEEN PLAYING THE GAME FOR A LONG TIME.. WE LEARNED IT THE HARD WAY WE HAVE ALL LOST MANY TIMES TO LIGHTHOUSE this game MAYBE not for everyone this is pirate game last time i checked not doll house projekt where you can send hugs and likes FFS..... by the way when you now cuddle with everyone  send me 100 biljons rubys NO?? why not?? you are giveing .......... LOW PLAYERS HELP.... my point is if you give TO THEM  you can atleast send 60/70 procent to every coiner back in rubys units what ever they have lost so its becomes fair to everyone some of us have lost alot so its going to be a real good payout after playing this game for a long time... and you say it fair to everyone ONLY TO LOW LEVEL PLAYERS


other wise happy days to everyone:)) exept plarium yes i am not happy with your babysitting get a hotell and go back to the old system and let them learn like everyone els has been doing it takes time simpel as that



Post Edited: Removed offensive words, Be careful with your selection of words, FaZi

Jun 29, 2016, 13:0206/29/16
03/04/16
67

Mule said:



Alyona Kolomiitseva said:


8. If you have any questions or need some clarifications, please ask.

For a Quest Prize level 66 a payout of about 1M what is? A small or a big Pay-out?



Could some one answer this. I am waiting to go forward.
Jun 29, 2016, 13:0806/29/16
09/21/15
905

Mule payout is considered small or big with the volume of your bank.


But if i stick to this 1M only, if i consider this 1M in terms of resources it is a very poor payout, 


if i take 1M as an offense/defense value then it is good payout considering you required only 800K offense/defense value to kill it


Jun 29, 2016, 20:1606/29/16
Jun 29, 2016, 20:17(edited)
03/04/16
67

TY. I was referring to power force. Before, I had get about 3M in a non Quest Prize level 63. So the only one Million for a Quest Prize lvl 66 disconcerted me. I think Quest prizes have limited pay-out, but I'm not sure because since when I started to write down all the prizes I do, I was not playing Quest Prizes, I was playing just at medium range.

Before, with the previous Prizes, was absolutely clear when you win the Prize's reward or not.

So my question: Have the Quest Prizes a limited payout?
Jun 29, 2016, 20:4306/29/16
09/21/15
905

No mule, not limited payout.


it still depends on the bank, more value in the bank means bigger payout and still is the same. I suspect your bank hadn't had enough so the payout is smaller as compared to old payout.


My highest available prize is 75 and when my bank is in the range of 35M-40M (in terms of resources) i am about to receive the payout. I keep my track in excel file and when it comes to this range i go for higher level prizes and they reward me as per my expectations.


Though i never had my bank paid out fully (except couple of times) means i will get forces worth 25M-30M in terms of resources and 5-10M will still stay in the bank and than i will build all over again with the bank (getting prize to yellow) and than again after gaining massive amount will hit higher levels.


This technique is working in TD & SF also which have similar reward system since 4 months now. 


I have noted following things:

1-- If you clear a prize in multiple attempts it is possible you won't get smaller payout (even in new system) 

2-- if you get lot of smaller payouts (which is a norm) than you need longer successful streak to claim bigger payout

3-- what we have to do is keep atleast 5-6 prizes (of higher levels) untouched and the rest get them to yellow bar (it will give you a handsome value in the bank) and when you think you have enough in bank, go for untouched prizes & clear them in 1 strike and it is 100% possibility you will get payout in those 5-6 if not than go from upward to downward (of yellow prizes) and you will get your payout before all runs out. 


what i learnt in this game either it was old system or new system you have to bear a hard time to get the better & bigger payout


P.S: I have been using this strategy for a while now in TD, SF & now in pirates and it is paying me and working for some others as well. I don't know if this system works on more higher ups level as well such as 100+ because in my all games i have less than 100 level of prizes. 

Jun 29, 2016, 21:0106/29/16
03/04/16
67

Then, for a level 66 what Power force when small reward we can expect?

And, do behave in the same way a common Prize and a Quest Prize?