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Beacons Force Limit. Help us to decide!

Beacons Force Limit. Help us to decide!

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Dec 23, 2018, 01:4512/23/18
10/01/16
1
100k force limit
Dec 23, 2018, 02:0912/23/18
09/29/16
1
Option 2
Dec 23, 2018, 02:3112/23/18
11/02/15
2

option 2 is the one that I would perfer

Dec 23, 2018, 03:0312/23/18
06/16/16
10
I say option 2 
Dec 23, 2018, 03:1512/23/18
03/29/17
3
I would like two see option two implemented.
Dec 23, 2018, 03:2112/23/18
11/20/16
4
Option 2 force limit of 100k would allow more leagues to have beacons not just largest few leagues or coiners. I think option 2 is best for leagues overall.
Dec 23, 2018, 04:5212/23/18
Dec 25, 2018, 15:05(edited)
09/12/15
1
I vote Option 2
BiohazarDModerator
Dec 23, 2018, 06:2612/23/18
10/04/13
3817
Yami said:

I think the mods and devs should consider modifying the options before actually proposing a vote on limit figures. Much as Rizzo and Trinity have pointed out. Makes sense really. 


The point of having a vote is to stop people draining from the game. To prevent the people drain you need to make proposals that are attractive to wanting them to stay. To make people want to stay you have to look at how their investments are being treated. People - myself included - are being affected by the huge amounts of time being consumed with just doing the dailies(daily's?), now that champions and spirit wardens have been introduced. Then of course there is the financial burden of propping up fortresses and beacons - res investments, including sapphs, unit building and tming (more time). 


My point is, I guess, is to develop proposals that make people more excited about the game, not depressed. I remember when a certain person and his co-conspirator knocked all the beacons out on server 2. A large number of high level people left the game and have never returned. Good people. 


A fixed limit will always be circumnavigated to the benefit of some. A scalling system would make that more difficult. Just my opinion, having observed the game over 3 servers. 


What sort of scaling system would you suggest?  This has already been discussed repeatedly in the past, and any scaling system would generally be easier to exploit than a fixed limit. 
Dec 23, 2018, 06:3112/23/18
04/27/14
2
option 2
Dec 23, 2018, 07:1012/23/18
07/01/15
6
Option 7
Dec 23, 2018, 07:3112/23/18
03/01/15
151

option 7 for level 5 beacon


I would support lower force limits for lower level beacons

Dec 23, 2018, 07:5912/23/18
06/15/14
5

option 2

Dec 23, 2018, 08:1412/23/18
06/10/14
1
Option 2
Dec 23, 2018, 08:2112/23/18
04/19/14
2
Option 2
Dec 23, 2018, 08:2112/23/18
02/26/16
1

Option 2, Any other option and the game Will still be dead


Dec 23, 2018, 08:2212/23/18
12/20/16
1
Option 2 !
Dec 23, 2018, 08:2312/23/18
02/21/14
1
I like option 2
Dec 23, 2018, 08:2512/23/18
02/22/14
1
Lets go with option 2
Dec 23, 2018, 08:2612/23/18
09/27/14
2

Option 2


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