Blaze said:
Attack Limits should only be imposed if Defense Limits are imposed. 100K Defense and Offense Force Limit. This would encourage teamwork again in beacon attacks vs single player destroying beacons because most players cannot "afford" to play the beacon game right now. Same with the fort if fort downgrades will continue to be an achievement. Currently a beacon league attack with 15 million will do VERY LITTLE damage against a well defended beacon...So why attack, it does not even soften the beacon. What attack limits on beacons will cause...Big Players and leagues to defend beacons past the attack limits, and then it becomes basically impossible to get a league off a beacon. Look at the level 20 forts...no one attacks them because it will cost 20 million sapphires to revive your troops if you attack with over 1 billion n offense and lose. Who is going to do that
That's the only reason why Plarium is doing that. They want us to spent more and more and more sapphs for shit. The players are not wasting and reviving enough troops. It's a bottomless pit. First they cancelled beacon massacre event. This is the next step.
If they did that it couldn't be 100k on both sides, otherwise beacons would still be easy to take, since offense units have a much higher power to force limit ratio than defense units. (A dragon is 1680 offense per 4 force, while a griffin is only 587 defense per 4 force). The attacker is also likely to have more boosts on than the defender, because many boosts run for a limited time, and the attacker has the advantage of knowing when the battle will happen while the defender has to be ready all the time. So if you had a 100k force limit you'd want about a 400k limit on defense. But this isn't necessary, as most leagues will want to hold multiple beacons so they won't usually be stacking all their defense on one beacon anyways (if they do they'll be very low in the rankings because many other leagues will hold multiple beacons for much more territory).Attack Limits should only be imposed if Defense Limits are imposed. 100K Defense and Offense Force Limit. This would encourage teamwork again in beacon attacks vs single player destroying beacons because most players cannot "afford" to play the beacon game right now. Same with the fort if fort downgrades will continue to be an achievement. Currently a beacon league attack with 15 million will do VERY LITTLE damage against a well defended beacon...So why attack, it does not even soften the beacon. What attack limits on beacons will cause...Big Players and leagues to defend beacons past the attack limits, and then it becomes basically impossible to get a league off a beacon. Look at the level 20 forts...no one attacks them because it will cost 20 million sapphires to revive your troops if you attack with over 1 billion n offense and lose. Who is going to do that
Hello yes but were is the beacon game ? In a video to introduce the game it states rule over Dark shine nobody rules over anything in this game certainly not with beacons so it takes a lot of troops to take and hold a beacon what is the incentive to keep and hold none worthwhile now if you could keep and collect beacons to rule over an empire ( territories ) what could be the mecanics ? has you hold a beacon the longer you hold it the easyer it get's to protect it what would be the mechanic's of that .............. being able to fortify a beacon in a league
Option One.
Most players have voted for a limit.
It appears that many still do not understand the Force Limit concept as many vote for a Force Limit so high that it would be ineffective.
Look at the Beacon/territorial map.
If the game is to include the feature Dark Essence and troop darkening in a meaningful way, the existing rules are not producing those results.
1) increase the frequency and strength of dark horde attacks to increase dark essence gathered at beacons
2) establish Option 1 as the Attack Force Limit.
3) establish reduced Attack Force Limits at lower level beacons
4) review the availability of offensive forces that use little or no food as these may defeat the Force Limit concept
5) consider replacing the Force Limit standard with an Offensive Strength limit due to problems created by the introduction of low food consumption units.this.Option One.
Most players have voted for a limit.
It appears that many still do not understand the Force Limit concept as many vote for a Force Limit so high that it would be ineffective.
Look at the Beacon/territorial map.
If the game is to include the feature Dark Essence and troop darkening in a meaningful way, the existing rules are not producing those results.
1) increase the frequency and strength of dark horde attacks to increase dark essence gathered at beacons
2) establish Option 1 as the Attack Force Limit.
3) establish reduced Attack Force Limits at lower level beacons
4) review the availability of offensive forces that use little or no food as these may defeat the Force Limit concept
5) consider replacing the Force Limit standard with an Offensive Strength limit due to problems created by the introduction of low food consumption units.
Set the limit for a single attack on a beacon as 100K.
Hi, I would like to ask a question:
How come in server 2 (Untamed Lands) the number of Beacons is so limited?
Such a low number does not allow the smaller Leagues to participate in the various tournaments, I point out that currently the Beacons are owned by 8 Alloys, which, as they have a lot of power, can easily defend them.
Thank you
romano19 said:
Hi, I would like to ask a question:
How come in server 2 (Untamed Lands) the number of Beacons is so limited?
Such a low number does not allow the smaller Leagues to participate in the various tournaments, I point out that currently the Beacons are owned by 8 Alloys, which, as they have a lot of power, can easily defend them.
Thank you
Hello!
I will ask whether it's possible to add more Beacons to this server.