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Beacons Force Limit. Help us to decide!

Beacons Force Limit. Help us to decide!

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Jan 3, 2019, 04:1301/03/19
10/18/15
395
I vote for #5 with smaller amounts for for lower levels. The cap might help if shiv makes it over here
Jan 3, 2019, 21:0101/03/19
04/28/16
13

No higher than 3.


Jan 4, 2019, 00:5501/04/19
12/30/14
5
KT IV Votes for option #2
Jan 4, 2019, 22:3501/04/19
10/20/16
1
Option #6
Jan 4, 2019, 23:2101/04/19
10/19/16
1
My vote would be for option 6
Jan 8, 2019, 13:5501/08/19
Jan 8, 2019, 13:57(edited)
11/29/15
67

Blaze said:


Attack Limits should only be imposed if Defense Limits are imposed.  100K Defense and Offense Force Limit.  This would encourage teamwork again in beacon attacks vs single player destroying beacons because most players cannot "afford" to play the beacon game right now.  Same with the fort if fort downgrades will continue to be an achievement.  Currently a beacon league attack with 15 million will do VERY LITTLE damage against a well defended beacon...So why attack, it does not even soften the beacon.  What attack limits on beacons will cause...Big Players and leagues to defend beacons past the attack limits, and then it becomes basically impossible to get a league off a beacon.  Look at the level 20 forts...no one attacks them because it will cost 20 million sapphires to revive your troops if you attack with over 1 billion n offense and lose.  Who is going to do that

That's the only reason why Plarium is doing that. They want us to spent more and more and more sapphs for shit. The players are not wasting and reviving enough troops. It's a bottomless pit. First they cancelled beacon massacre event. This is the next step.


A lot of fakes are voting here.
Jan 8, 2019, 13:5701/08/19
09/01/16
3

Why just an attack limit? They will be smashed immediately without any points at a beacon.

Def- / Off-Limit per player makes more sense. 

Then there are more shifts, even smaller players can hold a 5 lev. beacon 

BiohazarDModerator
Jan 9, 2019, 04:5501/09/19
10/04/13
3817
Blaze said:

Attack Limits should only be imposed if Defense Limits are imposed.  100K Defense and Offense Force Limit.  This would encourage teamwork again in beacon attacks vs single player destroying beacons because most players cannot "afford" to play the beacon game right now.  Same with the fort if fort downgrades will continue to be an achievement.  Currently a beacon league attack with 15 million will do VERY LITTLE damage against a well defended beacon...So why attack, it does not even soften the beacon.  What attack limits on beacons will cause...Big Players and leagues to defend beacons past the attack limits, and then it becomes basically impossible to get a league off a beacon.  Look at the level 20 forts...no one attacks them because it will cost 20 million sapphires to revive your troops if you attack with over 1 billion n offense and lose.  Who is going to do that

If they did that it couldn't be 100k on both sides, otherwise beacons would still be easy to take, since offense units have a much higher power to force limit ratio than defense units.  (A dragon is 1680 offense per 4 force, while a griffin is only 587 defense per 4 force).  The attacker is also likely to have more boosts on than the defender, because many boosts run for a limited time, and the attacker has the advantage of knowing when the battle will happen while the defender has to be ready all the time.  So if you had a 100k force limit you'd want about a 400k limit on defense.  But this isn't necessary, as most leagues will want to hold multiple beacons so they won't usually be stacking all their defense on one beacon anyways (if they do they'll be very low in the rankings because many other leagues will hold multiple beacons for much more territory). 
Jan 13, 2019, 13:2601/13/19
04/10/16
14

Hello yes but were is the beacon game ?   In a video  to introduce the game it states  rule over Dark shine nobody rules over anything in this  game certainly not with beacons  so it takes a lot of troops  to take and hold a beacon   what  is the incentive to keep and hold  none worthwhile    now                           if  you could keep and collect  beacons to rule over an empire  ( territories  )  what could be the mecanics  ?   has you hold a beacon  the longer you hold it the easyer it get's to protect it     what would  be the   mechanic's   of that  ..............   being able to  fortify a beacon     in a league  


team  effort     as the beacons  upgraded  defence get's  sronger  it takes  less troops for the same protection   libarating troops  for the upgrade of a second  beacon and so on  a third  and a fourth ......      now do we  we  have incentive to hold  and collect  beacons   not   yet   ...........   rewards   to hold  more beacons should motivate   teams   to get  more    there  is a lot  of  room for new  beacons    and the mechanics  for  beacons could be the same  as for castle's        placing   the beacons  in a group  to rule over something  in stormfall   would be nice   what say you  player's ?
Jan 20, 2019, 02:1401/20/19
06/02/14
2

Option One.

Most players have voted for a limit.

It appears that many still do not understand the Force Limit concept as many vote for a Force Limit so high that it would be ineffective.

Look at the Beacon/territorial map.

If the game is to include the feature Dark Essence and troop darkening in a meaningful way, the existing rules are not producing those results.

1) increase the frequency and strength of dark horde attacks to increase dark essence gathered at beacons

2) establish Option 1 as the Attack Force Limit.

3) establish reduced Attack Force Limits at lower level beacons

4) review the availability of offensive forces that use little or no food as these may defeat the Force Limit concept

5) consider replacing the Force Limit standard with an Offensive Strength limit due to problems created by the introduction of low food consumption units.
Jan 20, 2019, 18:5201/20/19
08/21/14
464
Trinity * TWF said:

Option One.

Most players have voted for a limit.

It appears that many still do not understand the Force Limit concept as many vote for a Force Limit so high that it would be ineffective.

Look at the Beacon/territorial map.

If the game is to include the feature Dark Essence and troop darkening in a meaningful way, the existing rules are not producing those results.

1) increase the frequency and strength of dark horde attacks to increase dark essence gathered at beacons

2) establish Option 1 as the Attack Force Limit.

3) establish reduced Attack Force Limits at lower level beacons

4) review the availability of offensive forces that use little or no food as these may defeat the Force Limit concept

5) consider replacing the Force Limit standard with an Offensive Strength limit due to problems created by the introduction of low food consumption units.
this.
Feb 23, 2019, 22:1102/23/19
02/23/19
2

Set the limit for a single attack on a beacon as 100K.   


If you raise the limit for beacon attacks I think you will guarantee that you will lose hundreds, if not thousands, of players. Are there enough coiners our there for Plarium to make up its losses when the Stormfall participation starts to crash?
Feb 26, 2019, 06:4602/26/19
05/08/17
1

Hi, I would like to ask a question: 

How come in server 2 (Untamed Lands) the number of Beacons is so limited? 

Such a low number does not allow the smaller Leagues to participate in the various tournaments, I point out that currently the Beacons are owned by 8 Alloys, which, as they have a lot of power, can easily defend them. 

Thank you

Feb 27, 2019, 16:2402/27/19
02/29/16
5604

romano19 said:


Hi, I would like to ask a question: 

How come in server 2 (Untamed Lands) the number of Beacons is so limited? 

Such a low number does not allow the smaller Leagues to participate in the various tournaments, I point out that currently the Beacons are owned by 8 Alloys, which, as they have a lot of power, can easily defend them. 

Thank you

Hello!

I will ask whether it's possible to add more Beacons to this server.
Feb 27, 2019, 16:2502/27/19
02/29/16
5604

As DJmoody noted, the discussion is over already as a feature is released.

I will close the topic.

Thanks everyone who took part in the discussion 
The topic is locked. You cannot post comments.