okay, not for a suggestion that is a bit out of the box ^_^ and i dont know how possible or hard it is, but just a suggestion.
if its possible, to add a way so we can see and manage the battle as in an extra window that appear when enemy units reaches our base or if we attack enemy units, that has 2 options, manual battle that allows you to put in the units u want first, or automatic battle, that randomly chooses the units all together, keep in mind this suggestion will take some considering and study and plan if it was to be implemented, but ill give u a game example about it, although i forgot the name, but it was a game offline where u build a castle and stack units, then send those units to battle other AI and destroy and control their castles,
the gaming mode had 2 options, either manual, you put the unit u want vs their unit, and 1 by 1 turn, each person puts his units against the other, or the typical automatic mode that randomly shuffles units all together and end the battle in few seconds,
however in both manual or automatic ( automatic will happen when one of the members is offline and not on the game, and if the person is online but afk, the automatic mode will be engaged for both parties however the one online will enjoy a bit of animation of the fight etc etc , or he can skip it ofc ) , there is a certain animation to everything in this window.
like the window that pops up, allows you to choose manual or automatic, after it the units will appear facing each other with an animated picture that represents the unit on the left, and same on the right ( you and your enemy opposing sides )
then units will hit eachother, until one dies, and so on so forth, not in the games im talking about, there is an hp bar, this can be implemented ofc only in this mode, or in the whole game if you are planning on doing it, rather than just numbers, you can have both numbers and a little hp system, OR if u dont want to implement the hp system as a whole in the game, just add if in this "view battle animation" mode just for visuals, and just do the random dead / alive units thing as it is now .
there are a number of games like that, but i forgot the names, i used to play one.
anyways if this implementable, do consider it, as its mostly for entertaining and animation which will enrich the gameplay of this game, and give a little dynamic movements to players who like to have actual combat screen ahead, and see the crossing swords and a bit of blood etc etc, also adds a little strategy into countering the opponent ( although you can completely remove this turn base part ) and just focus on the animation being 100% automatic all the time,
this suggestion is flexible, and can be put only for animation and looks and gameplay for players to enjoy the crossing swords etc ( its skippable ) or it can be implemented to add a little gameplay and tactics and turns for players.
either ways awaiting your reply <3 thank you for everything.
We're not ready to create animated battles for our games yet. However, we tried that with Nords and we will possibly create such feature for our future games.