I'd like to make the suggestion of creating a new group, effectively for intermediate players, with protections similar to novice players. This is a system similar to another game I have played (would list, but I recall this not being a good idea >.>)
At this point in time, the game contains many incredibly powerful players. A few of them tend to target weaker players who have just finished their novice protection for easy pvp. Even though this game is a pvp game, the difference in experience and power between these fresh eyed lvl 30s and the battle hardened lvl 70+'s is something that removes the pvp element, and is more of an incredible presence that drives away new players.
As such, my proposed system would add another leveled block that could take a few forms.
1) Set Level Range Block. Example: lvl 30-50 players can attack each other as much as they desire. If a player attack someone outside of their level range, say attacking a higher level player, the player temporarily loses protection, perhaps for a week (or perhaps permanently like for novice protection), allowing the higher level player to retaliate at leisure. This method, much like novice protection, allows newer players to continue to gain experience without their growth being completely destroyed. This way, those that have effectively figured out the game, and have grown great armies, would be separated from those still learning, weak players.
2) Dynamic Block. This would be very similar to #1, but that, as the player leveled up the level group a player could hit would move with them, say 20 lvls above and below. There could also be a hard cap on the minimum level, say 30, to avoid trampling novices. This way, a player slowly moves into a more experienced bracket as they themselves develop. This avoids the problem of #1, where the highest levels in a block might stay at their level for a time to farm the weaker players of their block.
There would be additional problems with this method, such as Plarium having to develop a way where it would only apply to active players (perhaps a time limit if #1, similar to novice protection or a log-in system for #2). This way it would not affect the raiding of players who have left the game.
It is my belief that such a system would grow the player base and be positive, overall, for this game and future ones Plarium could develop.
Declined. We are not planning to set any level limits for attack. You have enough time to explore the game when you start as a novice, but then, you will need to find allies, ask for help, progress and get stronger. Meantime, you have all the chances to be destroyed by some stronger players. You can never feel safe and secure. That's the point of our game.