Maranian Amulets: Intro
As some of you might've noticed, obtaining Maranian Amulets can be rather difficult ...
Situation 1: You put an amount of defense in Hamlets, but forgot that your enemy's about 12 miles away from your Hamlet, and he attacks it. 'Oops!'
Situation 2: 'Tick, tick, tick ...' DING! "Oh, the Maranian Amulets are done!" you swiftly run to your screen, go on Stormfall, and re-activate the Maranian Amulets. 'Whew.. Just in time! Now time to wait another couple hours.'
Situation 3: Ka-ching! Goes the cash-deck. 'That'd be 40 Sapphires each 1000 Amulets.' You grumble.
Situation 4: 'Finally! Now I have about 100K Amulets I can make new units! Time to make Renegades!' You stare at your screen, noticing you can only make 39 Renegades.
'Nooooooo....!!!!'
The end? Not really!
Maranian Amulets: The Solutions!
Solution 1 - New Buildings
Perhaps buildings that provide a small amount of Maranian Amulets per hour would do!
This should be about the statistics:
Maranian's Jeweler
Max level: 6 (where 2 are available with Sketches)
Construction requirements: Access to Altar of Mara, Level 40+
Upgrade requirements: Gold, Iron, Food & 100 Soulstones + 50 per level up
Provides:
Level 1: 12 Amulets p/h
Level 2: 24 Amulets p/h
Level 3: 48 Amulets p/h
Level 4: 60 Amulets p/h
Level 5: 80 Amulets p/h (Sketches)
Level 6: 100 Amulets p/h (Sketches)
Max amount of constructions: 3
Declined. You already have a building that produces Amulets. But they can't be produced automatically. You need to activate the production. Maranian Amulets are a rare Resource, and active players have more chances to accumulate them.
We have a building that produces way too few amulets. 500 Amulets for 1 hour which you have to re-click each time can be difficult. The amounts displayed above are really fair in my opinion. If you have 3 buildings at level 6, the max amount per hour you'll make is 300. That's even less than the altar can provide per hour, but it's at least a bit more automatic and you don't need to manually click the Altar of Mara and make a choice between those. For some it can be difficult to assign the right amount of time. Maranian Amulets are rare, indeed, but all we can use the Amulets on are units. And the most powerful unit from that on the offense side is the Renegade which doesn't even pass the Dragon's offense, whilst the Dragon can be freed from BG's, trained and even obtained from achievements and the Renegade can only be trained by those small amount of Amulets. Not a good balance in my honest opinion. Active players have more chances, yes, but that counts for everything.
Solution 2 - New Relics
There's relics reducing the unit cost. Take an example of 'Light of Dana'. It reduces the resource cost for Reavers with 6%.
Perhaps one permanent relic and one or two temporal relics would be helpful.
I hope these two solutions are being accepted.
I get the point that it's a rare resource, but as explained above in the intro, it's too much of a rare resource.
Declined. We're not planning to reduce the Unit cost.
Understood.
However, I've heard your feedback. I would like to know if there are many players who also lack Amulets.
That will possibly not happen, because in this topic it's pretty clear that nobody will read that sentence or will reply. I've seen that happen many times, especially on my own suggestions.
Though I do hope for reactions, so please let the feedback come in everyone!