Bohara said:
unit training time, even with the recent additions to the game training time is ridiculously slow.
with all the training reductions running, archers should be trained in seconds not minutes.
and the bigger stuff in minutes not hours.
I am sure this gets thrown in a lot, but its a big frustration.
months to train and minutes to lose..
Unit training time is an important part of the game balance. Unfortunately, it cannot be changed drastically without a risk of a negative affect to the game process."It's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.
Also, there's one important aspect that players not always take into account.
if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time.
If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?
And it would allow some players to buy even more Units than they can buy now.
What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 10 mil after changes. Which still results in the same building time.
As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.
Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.