Enchantments & Corruptions
Enchantments can be applied to fortifications, units, LA's, and several items e.g for the Hero. They can give special boosts. Enchantments should have several tiers:
- Simple/Basic;
- Common;
- Uncommon;
- Rare;
- Elite;
- Godlike;
The higher the tier, the better the enchantments are and the more the enchantment can give.
The Godlike tier should be difficult to achieve, as they can grant an extra special effect.
An example of an enchantment could be:
Troops of the Dark
Tier: Elite
Effects:
- +30% Unit Defense;
- +10% Unit Offense;
- -5% Unit Speed.
A Godlike example could be:
Fortifications of the Mighty Ocean
Tier: Godlike
Effects:
- +4000 Castle Defense;
- +25% Unit Defense at home;
- -10% Sapphire cost at the Healer.
Godlike effect: Wraths of Weor are 40% less effective on your castle.
The effects could, just like the hero's items, have a range of how big the effect is for each Enchantment.
For example:
A random number between the 10% and 40% will be chosen. Just for the variation!
Corruptions are the negative effects on the enchantments.
Enchantments could be achieved in a new kind of tournament perhaps.
For example:
- Magical PvP Tournament;
- Magical Battleground Tournament;
- Magical Experience Exhibition;
- ...
Some enchantments, like the artifacts, are temporary whilst others are permanent. They can be stored in e.g the Council of Mages where you can select at most 6 enchantments.
A very cool idea similar to Artifacts. However, I'm not sure that all players will accept it, considering the fact that there are some corruptions along with enchantments. So I would like to hear more opinions on this.
Corruptions don't need to be there though!
It's only there for a sort of balance. Godlike items should carry powerful boosts. To counter a bit of that, a small corruption can be there. It's not guaranteed that there's a corruption. It's randomly chosen with a random power.
Furthermore, perhaps the possiblity to 'Syphon Enchantments' would do? This could be a new building or a tab in an already existing building. Syphoning enchantments basically works as follows:
- You select two enchantments that carry corruptions;
- Then press a button saying 'Syphon' for example;
- It'll take some time, but after that the corruptions are filtered away, but there's a chance that the enchantment drops one tier.
Perhaps that could be a solution?