What kind of participation do you figure you'll get once people have Lamasu? Feral gear is pretty weak IMO so that leaves clan gold and a primal shard. Which is nice of course but I won't beat my brains out over it.
Hello, big Feral fan here.
4 piece set that blocks debuffs while providing 80 accuracy and 5% speed? Yes to this. Pair with Stoneskin and basically ignore most of the meta.
I've got a couple of arena builds I'm very very happy with using my Feral stuff.
Hello, big Feral fan here.
4 piece set that blocks debuffs while providing 80 accuracy and 5% speed? Yes to this. Pair with Stoneskin and basically ignore most of the meta.
I've got a couple of arena builds I'm very very happy with using my Feral stuff.
If 6-piece gave a 100% block sheep, with a cooldown, *EVERYONE* would use it
And @ShortOnSkillz this is before we get into that 9 piece set bonus I'm using on Eostrid and others in Hydra.
Damage is damage. :)
The set is Immunity++ for your debuffers but it's not anti-sheep. Anti sheep set is Pinpoint.
Once people start thinking of it as Better Immunity they'll see how great it is. Bomb meta? What bomb meta??
Feral
6 piece: +50% chance to prevent the placement of Sheep debuff by the Polymorph blessing
If only there were a screenshot somewhere to check....😋
Feral
6 piece: +50% chance to prevent the placement of Sheep debuff by the Polymorph blessing
If only there were a screenshot somewhere to check....😋
getting to six is going to be prohibitive for a lot (most?) of builds. four piece lets you run it on DPS (especially hybrid) while still having a damage set attached.
I think that distinction between going 6 for Feral and 4 for Pinpoint is a huge deal.
Feral
6 piece: +50% chance to prevent the placement of Sheep debuff by the Polymorph blessing
If only there were a screenshot somewhere to check....😋
I'm saying you're thinking about it wrong. Sure, pretend I can't read the the gear set though. In the screenshot I posted myself even! 👀
50% chance to prevent sheep is just a bonus to Immunity, that's all it is. It is still not an anti sheep set. This is a set meant to make building debuffers easier, fully protect them against CC, and allow them to buff the damage of your whole team. The Polymorph coin flip is nothing to count on, and is just a little add on. If you actually want sheep protection there's a whole other set that guarantees it, 100%.
This set is Better Immunity.
Gotcha. It would be ubiquitous, yeah.
Doubt it would be +80 ACC, 10% speed and 2 turn block debuffs if that were the case, though.
Yes, it would also be Pinpoint and use the Intercept buff.
It's obvious they don't want anything fully blocking Polymorph for an entire fight always. You either get very limited blocks with Pinpoint, or you get another set that's Better Immunity that's gonna coin flip you.
And we all know playing 50/50 coin flip in arena is a nonstarter. So if you want to actually block sheep in practice, you're stuck with Pinpoint.
Yes, it would also be Pinpoint and use the Intercept buff.
It's obvious they don't want anything fully blocking Polymorph for an entire fight always. You either get very limited blocks with Pinpoint, or you get another set that's Better Immunity that's gonna coin flip you.
And we all know playing 50/50 coin flip in arena is a nonstarter. So if you want to actually block sheep in practice, you're stuck with Pinpoint.
and with Pinpoint being what it is we're now seeing a massive amount of bombers, too.
i dont know about yall but i cant use rebattoes in the mana towers because I always win my 3 matches and then cant use rematch
I personally siege was a waste of their time,
like why does the set up phase take a over a week then the 3 battles take 5 minutes and the bulk of the time is loading, then your done
why does it take 2.5 hours tp process results?
so basically every 2 weeks you get 5 minutes of something to do then done for 2 weeks
what waste of their development time
why not try to fix things that need to fixed or content that is more then 5 minutes every two weeks
i dont know about yall but i cant use rebattoes in the mana towers because I always win my 3 matches and then cant use rematch
I personally siege was a waste of their time,
like why does the set up phase take a over a week then the 3 battles take 5 minutes and the bulk of the time is loading, then your done
why does it take 2.5 hours tp process results?
so basically every 2 weeks you get 5 minutes of something to do then done for 2 weeks
what waste of their development time
why not try to fix things that need to fixed or content that is more then 5 minutes every two weeks
Cleared mana towers not being able to be rebattled would be news to me from a bug perspective.
it would be too much for clans that try in Siege to have it too much more often than it occurs. from a planning perspective, organizing, improving builds in the clan, figuring out whose rosters fit the best in which posts, when to use your mana, figuring out the times your clan can try to force the other clan to use their faction/factions and probably stuff I'm forgetting. Unless you have 5-6 people in clan you trust to organize things, be on a LOT, communicate, etc. then it won't really work too well if it's more often.
Not to mention the content itself in competitive/tough matchups is taking far longer than a few minutes.