Well, I agree completely with the defense and pooled resources part
But I just don't see the offense part being feasible. For it to work you'd need to have a level of coordination and communication that just isn't in the game, and if it *were,* then you wouldn't need to change how offense works
Agree with Rat.
Kram's take on some Defesne Tweaks is good.
His take on the Offense is less so.
You can still only do siege for a few minutes each fortnight. Changing it from two battle and 14 setup to 14 battle and two setup still means the same amount of time spent in Siege.
And, again, on offense, with my suggestion, the players are still the ones doing the actual fighting. It just means that you don't have people just wasting their teams in the wrong places.
That last part is definitely a thing. In the last Siege, I had players burn attacks in the wrong places, even after trying to direct them in chat, and it cost us enough attacks that no one had attacks left to take down the last team in the last Mana Shrine....curses.
Hello I wanted to give a feedback on Siege. Please add to the rankingu the choice of showing members ATK scrolls usage. Bc leader cannot determine by ATK victories who actually is still able to attack in the siege and who not, this info should redirect attack planning more swiftly.
I upvote this suggestion.
Also, the Rankings Tab should have a third column for "Previous Siege" in addiiton to "Current Siege" and "All Time".
How is it beneficial for them? As I understand the main point is to unlock new buff options?
If *your* stronghold is level 2, you get 4 more defense slots to place teams.
But EVERYONE in the other clan gets an additional attack scroll.
4 more defense teams for you, 30 more attacks for them.
Wud i be right in believeing that if u upgrade ur stonghold but it gets destroyed, that in future fights not only do attackers get the extra scrolls but defenders dont get any extra slots until u pay to repair it?
That is how it works right now, but I believe that wil be changed in a future update.
Seriously, does anyone else find it takes a *really* long time to launch a battle in siege?
Like upwards of 4 minutes? I keep worrying that Raid stopped responding, and that it'd eat one of my keys if I close and restart the program, except then I see the dragon flying around in the background so i know it's not frozen.
Is it just me, is there something wrong on my end?
Seriously, does anyone else find it takes a *really* long time to launch a battle in siege?
Like upwards of 4 minutes? I keep worrying that Raid stopped responding, and that it'd eat one of my keys if I close and restart the program, except then I see the dragon flying around in the background so i know it's not frozen.
Is it just me, is there something wrong on my end?
Everything in siege seems to have additional lag, not 4 minutes to load a battle for me yet though. So I don't think it's you. I'd imagine this content requires significantly more programming than anything else in the game.
Runs fine for me mostly. Occasionally takes a bit longer to load but nothing prohibitive.
I don't typically have trouble with Siege fights loading, but Live Arena has been crap the last few days. I have lost (at least) two battles because the game can't load them fast enough and then thinks that I quit and gives me the loss. One of them was gonna be a cake win too. Really ticks me off when that happens.
I don't typically have trouble with Siege fights loading, but Live Arena has been crap the last few days. I have lost (at least) two battles because the game can't load them fast enough and then thinks that I quit and gives me the loss. One of them was gonna be a cake win too. Really ticks me off when that happens.
Another today. Live Arena has become very unstable latetly. For the loss today, I was streaming a movie on the same network with no isssues, so I doubt it was my internet connection.