@ShortOnSkillz Unfortunately I am starting to think I really need this guy to show up and play a Kimi/Cybele kind of role on my Hard Hydra team. That one really struggles to put on damage for Hydra Clash.
this is my queue to skip fusion. If the reason to do is for my Hydra C team... I'll get by without. 2 fusion skips in a row for me!
I love how this weekend is a 2x on *epic and lego* from Primal shards. Like ... is that some sort of mindgame from Plarium?
It is more like a ....for the 1% of people who actually have some primal shards in relevant numbers...here is your event...for 99% of the players it is a non-event...
Only my second proper fusion so am expecting it to be a bit tough, especially as I forgot to account for the 48 3*'s I'd need to evolve all of the fusion rares. Last time I raided my reserve where I'd been hoarding rares in case I needed them - this time I should I have enough blue shards to get through it. Fingers crossed. :)
Only my second proper fusion so am expecting it to be a bit tough, especially as I forgot to account for the 48 3*'s I'd need to evolve all of the fusion rares. Last time I raided my reserve where I'd been hoarding rares in case I needed them - this time I should I have enough blue shards to get through it. Fingers crossed. :)
skip it bro
skip it bro
I was thinking the same but this hero is better than people are making him out to be.... His real power is in the passive. Basically he is bouncy ball for all debuffs that will go on his team. What you are going to want to do is put him in avenging gear at the back of your team. If you are fighting any boss or hero that throws on a ton of debuffs you are going to counter attack, throw all the debuffs onto the other tean, and your A1 is going to slow down the entire enemy team.
In arena I think that we will make any go-first bomb teams obsolete. He is going to pull off 50% of the bombs and throw them right back onto the other team with a counter attack. Sure it doesn't bounce petrification but there is nothing in the description saying that it doesn't bounce hex. Sick of mythrala. This may be a fun answer. Block buffs, bounce. Sleep, bounce. Etc.
And then with any boss that throws out a ton of debuffs such as poison, not only are you cleansing your team but also loading up the boss. So you are going to be able to load up a hydra head with poisons. With bommel you cannot do anything about the bombs but the decrease accuracy and speed will be highly useful.
Having the decrease speed on the A1 and the remove debuffs on the passive is going to be really nice. He isn't going to have to be fully booked to be useful. Since you are using his counter attack you don't have to have a ton of speed on him either.
I was thinking the same but this hero is better than people are making him out to be.... His real power is in the passive. Basically he is bouncy ball for all debuffs that will go on his team. What you are going to want to do is put him in avenging gear at the back of your team. If you are fighting any boss or hero that throws on a ton of debuffs you are going to counter attack, throw all the debuffs onto the other tean, and your A1 is going to slow down the entire enemy team.
In arena I think that we will make any go-first bomb teams obsolete. He is going to pull off 50% of the bombs and throw them right back onto the other team with a counter attack. Sure it doesn't bounce petrification but there is nothing in the description saying that it doesn't bounce hex. Sick of mythrala. This may be a fun answer. Block buffs, bounce. Sleep, bounce. Etc.
And then with any boss that throws out a ton of debuffs such as poison, not only are you cleansing your team but also loading up the boss. So you are going to be able to load up a hydra head with poisons. With bommel you cannot do anything about the bombs but the decrease accuracy and speed will be highly useful.
Having the decrease speed on the A1 and the remove debuffs on the passive is going to be really nice. He isn't going to have to be fully booked to be useful. Since you are using his counter attack you don't have to have a ton of speed on him either.
Most bombers are 1 turn duration, so I doubt they'll transfer to the enemy. Still has a chance of taking them from your other allies though.
Most bombers are 1 turn duration, so I doubt they'll transfer to the enemy. Still has a chance of taking them from your other allies though.
Depends on how the turns go but I don't think that would be the case.
With Gnishak he needs the 2nd attack to decrease the bomb detonation time.
Here is how I see it going.
1. Gnishak places bombs.
2. If all land that is 8 debuffs that are going on champions.
4. At 50% you could say that 3 transfer to Panda. Putting 5 bombs on the panda. So you have 5 45% chances to counter attack. Unless you are really unlucky you are going to counter attack.
5. Panda should counter attack first? If so the bombs decrease by 1 to one turn. Bombs get passed to someone.
6. Gnishak's 2nd turn triggers.
Gaius - Counts on sleep to blow up the bombs. Sleep doesn't affect panda.
1. Gaius places bombs. Puts everyone in sleep. (Provided that it doesn't get transfered to Panda). Usually here, Gaius would then take his turn that detonates all bombs but Panda gets to counter attack because once again Panda has 5 45% chances to counter attack. Probably more due to the sleep.
2. Before Gaius can do that Panda wakes up and passes off the bombs with the counter attack.
Depends on how the turns go but I don't think that would be the case.
With Gnishak he needs the 2nd attack to decrease the bomb detonation time.
Here is how I see it going.
1. Gnishak places bombs.
2. If all land that is 8 debuffs that are going on champions.
4. At 50% you could say that 3 transfer to Panda. Putting 5 bombs on the panda. So you have 5 45% chances to counter attack. Unless you are really unlucky you are going to counter attack.
5. Panda should counter attack first? If so the bombs decrease by 1 to one turn. Bombs get passed to someone.
6. Gnishak's 2nd turn triggers.
Gaius - Counts on sleep to blow up the bombs. Sleep doesn't affect panda.
1. Gaius places bombs. Puts everyone in sleep. (Provided that it doesn't get transfered to Panda). Usually here, Gaius would then take his turn that detonates all bombs but Panda gets to counter attack because once again Panda has 5 45% chances to counter attack. Probably more due to the sleep.
2. Before Gaius can do that Panda wakes up and passes off the bombs with the counter attack.
Why would the counterattack be relevant at all? It doesn't count as a turn, and therefore will not transfer debuffs.