1st - I would like to address Kalo prejudgements about me.
I’m not a troll.
I’m not emotional.
The OP made a post claiming Astralith & Tomb Lord are under powered.
I agree with Astralith being under powered.
I disagree with Tomb Lord being under powered.
I think Tomb Lord is a lot stronger than people make him out to be.
The review ratings make Tomb Lord seem like an average hero with ratings in the 3 range.
I believe Tomb Lord should be in the 4 range.
I believe the ratings given to Tomb Lord are wrong.
I believe Tomb Lord is a 4 star hero.
A 3 star hero is a hero who is average.
A 4 star hero is a hero who is above average which I think Tomb Lord is.
There is nothing Emotional or Troll-ish about a person stating there opinions about a hero.
2nd - I would like to comment on Kalo skill review.Kalo judgement over T.L A1 = Nothing Special?
I disagree.
I believe T.L A1 is extremely good for an A1.
The A1 is a 3 Hit skill with a useful Debuff (SPD Reduction) which isn’t hard to get.
What more can a person really ask for from an A1?
The Debuff is applicable in Arena + Dungeon which is were this hero shines.
Kalo judgement over T.L A2 = Believes it is unreliable or only partially feasible in Arena.
I sort of agree with Kalo on the A2 being a little Shaky + more feasible in Arena.
I believe T.L A2 is reasonable.
It’s not bad.
It’s not good.
It’s somewhere in the middle
The positive thing the A2 does have going for it is the skill always Crit’s.
The positive thing the A2 does have going for it is the skill can potentially set off tons of poisons if it does kill a hero.
It is unreliable, but it can happen!
I feel saying this skill sucks is to extreme!
I have seen some garbage skills in my time here in Raid Shadow.
I have seen skills say do 1 hit and have 10% chance of placing a 30% Accuracy Debuff
I have seen skills say do 1 hit and have 10% chance of placing a 2.5% Poison.
I have seen skills say do 1 hit and have 10% chance of extra hit which never activates. LOL
Come on now, peeps!
You need to be completely honest with yourself!
I know you have seen trash skills out there.
You can’t possibly say this A2 is bad when it guarantees a Crit + has potentially to set up 3x stacks of a 5% Poison.
It is even the stronger Poison amounts!
It’s stacking 5% poisons vs. 2.5% poisons.
I think if you look at the skill objectively.
You can reach the same conclusion as me.
It’s not great skill, but it’s not a bad skill.
It’s in the middle!
It’s a reasonable skill!
Kalo judgement over T.L A3 = See Conclusion on A2 = Kalo believe it’s unreliable. (Kalo says and I quote “...,you won’t start a fight with this spell cuz you need enemies to be less than half HP.)
I hope my next statement doesn’t come to you as a shock.
I strongly disagree with Kalo.
The A3 is doing 2 very strong Debuffs - Atk Down + Def Down!
HELLO!
Of course, we are going to do the A3 first.
Atk Down + Def Down = Ice Cream Sundae!
It’s the Bomb!
The Turn Meter Reduction = The little Sprinkles on top of the Ice Cream Sundae!
You don’t really need the Little Sprinkles for the Ice Sundae to be the Bomb!
BUT IT DOESN’T HURT TO HAVE IT!
Think about it!
Mass AOE reducing Def + Atk.
The Def Down can set up a killer Hit of your own!
The Atk Down can reduce your opponent big killer hit!
Arena Offense Teams have used Def Down hero’s in Top Tier Meta play to Speed Burst Rival Teams!
Arena Defense Teams have used Atk Down hero’s in Top Tier Meta play to Tank + Counter Attack Rival Teams!
The fact Tomb Lord has both abilities in 1 skill allows Tomb Lord Flexibility!
It increases the usage ceiling of Tomb Lord in both Offense strategies + Defense strategies.
In addition, The skill has a 3rd ability which decreases Turn Meter if the opponent is less than 50% health.
The Turn Meter Reduction is inherently very good.
Turn Meter reduction can further help both Offense + Defense Strategies!
Flexibility allows Tomb Lord leverage in being able to run different gear set ups!
The hero can be built in different ways according to the role in which you plan to use him in!
The only other hero I can think of who has a similar concentration of skills equal to this skill is the hero Tayrel.
Tayrel is considered to be 1 of the best Epics in the game, but if you actually look at Tayrel skills.
You will see similarities in Tomb Lord A3 vs. Tayrel A2 + A3.Tayrel has Def + Atk Down on his A2.
Tayrel has Turn Meter Down on his A3.
Tomb Lord has both skills compressed into 1 skill which is his A3.
No other hero which I have seen can replicate what Tomb Lord A3 brings to the table.
T.L A3 is a remarkable skill.
There should be no doubt in your mind that this skill is remarkable.
3rd - I would like to give my 2 cents about Cirilla comment on changing hero’s.
If the game wants to make changes to Astralith & Tomb Lord to make them stronger, I am not opposed to it.
I don’t mind small improvements done to hero’s.
I’m just not a huge fan of nerfs which weaken hero’s.
I think nerfs which weaken heroes can sometimes ruin a person only good hero leaving them with nothing left.
I have seen a lot of good people & friends quit over things like that.
It can be devastating seeing your only good hero because unplayable over night.
I have played dozens of games throughout my life.
I have quit games which have done drastic nerfs or game altering mechanic changes.
I think if a nerf or a buff does happen it should be on a slow gradual pace so that the change doesn’t become a total shock.
I would rather see 5 changes done to 1 hero slowly over a course of weeks vs. 1 change done to a hero in a single night.
I believe it makes the changes less of a blow.
People may not be happy, but at least they can still use the hero vs. the hero being out right gutted.
I play games which do nerfs, buffs, balance changes, or bans.
I found most people are more tolerant if the game sets up a continuous schedule + gives a list of the hero’s potentially in line for a change.
I play a game called C&C Rivals.
The game makes balance changes to units every 2 weeks to 1 month.
They have a continuous schedule and everyone knows at the end of the month something will change.
Everyone knows it will happen & expects it to happen.
The changes are very small changes to increase or decrease units.
The fact changes happen a lot is a good thing!
The backlash for Pain Killer was so extreme because the Raid Shadows Legends doesn’t do balance changes very much.
The people who invested in Pain Killer feel as if they lost everything.
The same changes have happened in C& C Rivals, but the players don’t feel completely the same way.
The reason why is because the players don’t feel as if there investment is lost.
They feel the game is pushing for a certain agenda.
Than a week or 2 later the agenda will pass and new one will show up and the unit which was nerfed will get buffed.
Again, I am talking about 2 different games but I think similarities are parallel.