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29 жовт. 2016, 15:5729.10.16
1 листоп. 2016, 12:00(відредаговано)
04.07.16
34

my coalition on new server (titan alliance)has a level 5 capital but the achievement children of kratos  isn't  light up yet for us is there a bug?earning the  capital lvl 5 is a big task for a group ,plarium please make sure we get what is deserved. i suggest this is looked at there may be more like me on new server

Please report such issues to Support.
29 жовт. 2016, 17:0029.10.16
1 листоп. 2016, 12:05(відредаговано)
22.01.16
8

8.  There appears to be a glitch in the message count in that it fails to reset back to "0".  I have checked all messages, cleared my cache, rebooted the game, and I now have three Phantom messages. I have asked other players of my coalition and most have at least 1 Phantom message.  Any suggestions?

Game bug. Devs are aware.


9.  Longevity and consecutive playing is vital to Plarium's success, and I am sure that is the reason the Spartan Allegiance was built into this game. However, after playing 90 consecutive days and receiving a decent reward for your patronage, you immediately revert to Day 1 as if you have just started the game as a new player.  I am now on my 4th consecutive 90 day trip, and each Day 1 is an immense letdown. I believe this to be an oversight of the developers original intentions.

Consider something to reward the valued patronage.  I suggest a Bronze, Silver, Gold, Platinum, Diamond with a corresponding 2,3,4,5,6 multiplier, respectively.

We're planning to improve the rewards. But it's still on the stage of consideration.

29 жовт. 2016, 18:5629.10.16
07.05.16
75
Greed oft o'er reaches itself said:

GLP said:


Phylarch Bonuses


At the moment, they need to be activated every 3 hours. In my opinion, this becomes very tedious very quickly. How about changing the activation duration to 6 hours


Declined. This feature was designed to be time-sensitive. If you want to receive a bonus all day long, you will need to relogin each 3 hours to activate your Phylarch.

What a bag of *.  I thought that was a good suggestion.


Plarium, that still wouldn't be an all day long bonus, just many tedious 3 hour bonuses back to back that you would have to time logging in when last one finishes, plus that counts nothing for overnight.This is the most crap thing about it.  Would have been better if activation for 24 hours or at least 8-12, with the ability to swap bonuses out while still in active state. What use is 3 hours city def extra bonus overnight.  The functions are not able to be fully used, when a paltry 3 hours is all you get per activation!


Mind your language!

The bonus was designed for active players. If you need a long-lasting Bonus, you can use different Items at the Black Market.

  Why do I need to mind my language?, is it in my way and I need to move around it?  

Anyway I think that was not really a swear word!

A useful compromise would be to have 1 x 8 hour activation per day (for when sleeping) and 3 hour activation the rest of the time.
29 жовт. 2016, 20:5529.10.16
1 листоп. 2016, 12:12(відредаговано)
21.02.16
13

Defense is about half the strength of offense. If they were about the same, wouldn't it make for a better game? And why can't the capital's have defensive bonuses like cities? It seems that for capitals not in the top 15 coalitions that they can be downgraded at will by the top 15

Game balance is not accidental. All Units are actually balanced in the game. Defense is weaker, but also cheaper.
30 жовт. 2016, 00:2030.10.16
1 листоп. 2016, 12:13(відредаговано)
17.04.16
34

Keep->Garrisons:  Add ability to search like you can the League->Warriors list.

You have filters there. It's hard to implement a search option there.
31 жовт. 2016, 09:1831.10.16
1 листоп. 2016, 12:14(відредаговано)
29.03.15
136

The light sabre...

This new mod will give any sword wielding troop a light sabre, and any spear weilding troop a darth maul style double ender.  Once activated it will improve the troops stats by 1000%, it can be avaliable at market for 100k drachma.  Light sabre will run out of power quickly though, so you have to purchase special battery packs from market for 200k drachma, also a power station must be built in city(cost 50k sketches) for safely housing and recharging batteries which have a recharge time of 90 days each(unless boosted with drachma) and a recharge cost of 1 million combined resources.


Declined. We are not accepting suggestions regarding features that can drastically change the game balance.

31 жовт. 2016, 20:4831.10.16
1 листоп. 2016, 12:15(відредаговано)
10.02.16
57

It would be nice if you could make it easier to send friend requests to other members of your coalition from the list of warriors in the coalition box. At the moment it is too time consuming. Attach a 'add friend' button next to their name.


Accepted. Will be added in one of the future updates.
1 листоп. 2016, 15:1001.11.16
1 листоп. 2016, 15:11(відредаговано)
07.05.16
75

harveyliepa said:


Hello, I was thinking for the new accounts coming in the the game,should be put into the 2nd server instead of the first one. it will give them a fighting chance.


Normally new players are sent to the 2nd server. Was it different for you?

This will lead to the first server becoming less and less populated. What do Plarium plan to do about this?

1 листоп. 2016, 21:0201.11.16
17.04.16
34
Peter Burton said:

Peter Burton said:

Keep->Garrisons:  Add ability to search like you can the League->Warriors list.

You have filters there. It's hard to implement a search option there.

The filters do not help.  What I need is the ability to see if I have place reinforcements in the castle of a league mate or friend.  Since the list of results is not presented in any real order it is very difficult to search through a long list to find a particular entry.
2 листоп. 2016, 01:2802.11.16
07.05.16
75

I suggest a new item: a huge shiny red "WIN" button. Cost $100,000. Only one per server.

2 листоп. 2016, 02:2102.11.16
12.07.15
297
GLP said:

I suggest a new item: a huge shiny red "WIN" button. Cost $100,000. Only one per server.

....
2 листоп. 2016, 23:0202.11.16
21.08.14
1025

Tonaya said:


why did you made rewards from tournaments so little?

12.make rewards from tournaments like they where before

12.1.pvp 10k pvp points 480 s promachos or 960 thure,or sarris-trojan's(you wont bankrot,believe me,we cant take rewards and bring them home,we can use them only in this game,so all we get as reward,will die,either on pvp or on PP)

13.put at the same time 2 tournaments:pvp+expirience tournament or PP tournament+expirience tournament,or building upgrade +1 of those....dont be so cheap with rewards Basilius!!!!!!

Basilius,you dont have anyone but us,your players,if you loose us,you dont have enough moderators to play instead of us,your 2+years followers ^^

Tonaya


Tournament Rewards are changing from time to time. 

you are right,plarium answer machine,they are lower and lower every time
Tonaya(is always right but no one listen to Tonaya) >:(

3 листоп. 2016, 20:0703.11.16
4 листоп. 2016, 12:08(відредаговано)
10.02.16
57

Make the War Council tab accessible from the map rather than having to return to the city to access it. If I want to access my contacts etc I have to keep returning to my city, wasting valuable play time.

A similar suggestion was passed to devs.
3 листоп. 2016, 20:3203.11.16
4 листоп. 2016, 12:10(відредаговано)
3

Ban/limit players from besieging 30-40 resource (game generated) cities (not player cities) at a time. Skewing and unbalancing the game away from newer players.

Those Cities aren't game generated. they are created by other players. Also, we don't want to limit player interactions, so we won't put in Siege limits.

4 листоп. 2016, 15:3204.11.16
3

jujubee12 said:


Ban/limit players from besieging 30-40 resource (game generated) cities (not player cities) at a time. Skewing and unbalancing the game away from newer players.

Those Cities aren't game generated. they are created by other players. Also, we don't want to limit player interactions, so we won't put in Siege limits.

Lets not kid each other please.


-1364; -3279 

city name = GGGGGGERREA

General# 5438765


and the whole horizontal row...and many more rows like that of different level cities are NOT player generated. Anyone who is actually playing game knows that.


I am not saying to limit sieges between 'players' but to limit sieges of NPC cities. I have read that devs want to keep the game balanced...well how is 40 resource cities being hoarded by one person, BALANCED?

4 листоп. 2016, 19:4304.11.16
7 листоп. 2016, 11:57(відредаговано)
10.02.16
57

Make it clear when you are searching for cities to raid they are not friends of yours by putting a green tick or spot by their names. At the moment you have to go through all of your friends to make sure that they are not listed before attacking. This could extend to allied coalitions. it would save on search time.

I have passed a similar suggestion some time ago.
5 листоп. 2016, 19:2105.11.16
7 листоп. 2016, 11:58(відредаговано)
04.10.14
5

Phylarch - make the time reduction for signing agreements and construction time permanent.  


At the moment any reduction in time for signing agreements and for constructing buildings reverts / is lost when the Phylarch gets deactivated. That in effect renders the Phylarch useless for reducing time.  Many agreements have signing times of several days, so when the Phylarch activation ends, the time reduction is lost.  That means one has to run the full signing/ construction time 

Declined. It was designed to give bonus only when active.
8 листоп. 2016, 04:0808.11.16
8 листоп. 2016, 11:52(відредаговано)
10.10.14
22

As requested...

So what are the players concerns and complaints and which changes can be made that are of actual benefit to the players; that will make things more fair and balanced in general; that will also keep the game fun, interesting and challenging; and which Plarium can make that are both cost affordable and effective for Plarium to implement into the game?

One such area, and one I would personally like to see changes made so to benefit the game, the Players and Plarium, is the issue of what all has been made available for one to buy and which drastically affects and alters game play as far as the reduced need for proper planning, diplomacy, tactics and strategy as well as balance. Among which are the number and type of various boosts with which one can now buy and use to instantly, unrealistically and magically do almost anything.

Now it has been argued that these were added to the game by both Plarium and at the requests of various Players to allow for newer and lower level Players in the game the chance to better survive against and to compete with the more experienced and higher level Players, and thus making the game supposedly more fair while also more interesting and challenging.

None of which has occurred imo and as a result has only served to further increase the imbalance in the game and between Players. As the problem in adding and making any such items available in the attempt to make things more fair and balanced for any one Player, is that all such items by default are then available to all Players.

One example of this is the 50% Off/Def instant boost for 7 days for $10.00. Which besides serving to create a totally unfair advantage for some Players and adding only further imbalance into the game, has for many Players effectively turned an otherwise Free game to play into one that requires them to now Pay to Play the game. In which to simply attempt to protect and keep what one, their fellow members and their Coa have already earned and achieved, and against every single Player and/or Coa in the game wishing to spend $10,00 on a whim and on any given day. They must themselves purchase the 50% Off/Def boost every single week and at the cost of $40 a month in order to do so.

Below are listed the existing such boosts and imo what can easily be done for the long term benefit of the Players, Plarium and the game itself.

Offense and Defense +50% boost for 7 days:

Remove it entirely from the game for the reasons given above.

City Defense +10% and 20% boost for 4 hours:

Remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Emporium Gatherer 25% and 50% boost for 24 hours:

Of no real use, value and simply occupying game space so remove them entirely.

Ghost Army 2x reported unit numbers for 8 hours or 1 day:

Of no real use, value and simply occupying game space so remove them entirely.

Experience +50% Booster for 8 or 24 hours:

Either remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Full Protection for 8 or 24 hours:

Either remove them entirely or at least change so that a Player while using and under Full Protection cannot siege, raid or liberate (attack) anyone or anything themselves.

Spy Protection for 1 or 3 days:

Either remove them entirely or at least change so that a Player while using and under Spy Protection cannot Spy/Scout) anyone or anything else themselves.

Offense Enhancer booster of 10% or 20% for 4 hours:

Either remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Defense Enhancer booster of 10% to 20% for 4 hours:

Either remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Position Discovery to uncover 20 new positions:

Remove entirely as this only benefits the experienced Persian Position Player while hurting the inexperienced Persian Position Player.

Auto Unit Hider for 4 or 8 hours:

Either remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Instant Recall:

Either remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Quests Refresher for Individual, Divine and Dominion Quests:

Either remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Grain Consumption Reduction of -25% or -50% for 1 day or 3 days:

Remove entirely.

Resource Production boosters of +25% for 1 or 3 days:

Remove entirely.

Pool of Fidelity instant and specific relocation of city:

Remove entirely.

Pool of Fate instant but random relocation of city:

Of no real use, value and simply occupying game space so remove them entirely

Coalition Capital Pool: instant relocation of capital:

Remove entirely.

Hidden Paths for boosting travel time by -25% -50%:

Remove entirely.

Universal Boosts from 1 - 30 minutes and 1 hour - 1 day:

Either remove them entirely or at least change so they can only be obtained as a reward from various events and missions.

Dominion Activators and Dominion Points:

Leave, but increase the number of Dominion Points one can earn from various and missions which has been greatly reduced.

Elixir Mystery Chests and Caduceus:

Leave, but reduce the costs of Caduceus’s as far too expensive for most Players and/or at least allow for extra Caduceus to be gifted/traded to other Players or sold.

Scroll Cypher to redistribute scroll application:

Leave, but reduce costs as too expensive for the new and inexperienced Player who needs them the most to correct allocation mistakes.

Token for upgrading Hall of Xenia:

Leave, but reduce costs to purchase as too expensive and as no one has that many friends to ask to join the game in order to do so for free.

Declined. We can't remove the Items listed above. They were developed to improve the gaming process. We are also not planning to make drastic changes to those Items mechanics or cost. This is a part of our game balance.
8 листоп. 2016, 06:3808.11.16
8 листоп. 2016, 06:48(відредаговано)
12.07.15
297
Is that all?? Are you sure you don't want anything else.. like an entirely different game??
Alyona KolomiitsevaCommunity Manager
8 листоп. 2016, 11:1708.11.16
17.09.15
8278
Kakos said:

Is that all?? Are you sure you don't want anything else.. like an entirely different game??

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