Lyderis said:
1.reduce travel time to positions, if u do only 1 at a time, it would take u 2 h to do all 60 of those every day, and that is if u kill position every time, if not, then that would take even longer (1 min to engage position, then 1 min until they get back after battle, so 2 min for each position)... it would be just great if it would take 10 sec, like it does on positions below lvl 6. this would also encourage ppl to do more pp every day, meaning they would spend more money after they loose all their troops there, so every1 wins at the end:)
2.obviously coalition management should be able to see def statistics stationed at capital, just takes too much time to do it all manually.
3.140 pp lvl is nice, but why stop there? also some more campaign missions?
4.lvl 61 players compete in tourneys vs all high lvl players, there should be another group of like 61-81 lvl, then 81-101 lvl, and then another 1 above lvl 101 ofcourse.
5.and the last one: +50 % should be available for drachmas, there r some ppl that can not spend real money, for many various reasons.
1. Declined. Travel time is already reduced to 60s.
2. Accepted. It will be added in one of the future updates.
3. It's possible that we will add more levels in the future, but I don't have any precise time frames.
4. Accepted. We have already launched a new system of leagues in Soldiers Inc. It's possible that we will spread it to all of our games in the future.
5. Declined. This Item was designed as a part of our Special Deals. It wasn't intended to be a Market Item available for Drachmas. It was made to limit its usage and keep the game balance.
I would like to support the request for more distinction between player levels wth regard to tourneys as suggested above. As a lvl 72 player "my league" includes everyone up until 100+ or whatever the highest player level currently is, which makes it impossible to get a decent rank/reward.
I would also like to suggest applying the same to emporia. As it is now, a lvl 72 player has to compete for emporia with everyone up to lvl 100+, as far as I can see from the emporia my oracle provides. It would make for a more balanced battle if there were more subdivisions, e.g. lvl 70-90 have the same emporia and then 90+.
it would correspond with the recent introduction of new game levels as well in my opinion.
Another suggestion I have would be the introduction of a new defensive cavalry unit. As it is, there are 2 offensive cavalry types which can be built using normal resources and 1 offensive cavalry type that can be built with denarii; and 1 defensive cavalry type for each resource type. In my opinion it should be more even, or is there any particular reason behind this dysbalance?
However, I do realise that the cavalry building queue is maxed out as it is when one is trying to build scouts, MP and Legates and the occasional off cavalry, so there would probably be need for more adjustment in case yet another cavalry unit type would be introduced.
thanks for considering my suggestions
Unfortunately, we are not planning to add new Units for now. Current Units are balanced and new ones may change this balance drastically.