So this is patch 1.14.1
Okay got it...
So more grind to get "rewards" we know nothing about, but not more energy per new level.
okay got it...
Dartharius said:
Undying is for ALL Cb's not just normal. Read, don't just look at the pictures and assume.... Smh
Dimoran said:
What has changed from last year?
1) still, no new content.
2) still, doing nothing about getting double legendary champions.
3) still, doing nothing that fact we do not have enough energy.
4) still, no way to get legendary books.
5) still, doing nothing about drops in dungeons positions, artifacts, new stages for Mastery scrolls.
what is the purpose of this update?? going to level 100 and not giving more energy because we know for a fact if you do increase the energy you will lose money from players that buy energy. in other words from plarium fuck you, we don't give a fuck about our players pay for energy or fuck off
Undying Clan Boss for normal why can't you make all the CB Undying?
You will be able to sell Artifacts and Accessories lol who gives a shit
The following Skills are now multiplicative with other similar effects (Damage, Damage Decrease effects, etc) rather than additive:
How about you spent some time balancing your legendary's champion than just trying to find a quick fix FFS
It would be great if the rewards bosses from faction wars rest each week so we have a way to get books.
Maybe one faction a day and if we attack a boss it cost 12 keys for a legendary book.Greetings and salutations.
I'm here to address the most popular of your concerns about our recent patch and for balancing some of the in-game mechanics.
So by making those moves multiplicative rather than additive, would that be a nerf?
Sorry if I misunderstood, but you guys should not be rolling out nerfs right now....
Skrags 15% damage reduction is now multiplicative but norogs 15% damage reduction stays same addative! Same as coffin smashers 5%. What's the point of nerfing this meanic only on half of the heroes. Or I didn't got it right?
This change is a balance fix for the skill interactions of some champions, and it is not a nerf. Many other champions have multiplicative skills from the start, for example, Norog and Bad-el-Kazar.
Thank you for your concern.
Is there any possibility of fixing Elenaril's A3, combust, for clan boss
"Combust" is a skill that instantly explodes all Poison debuffs, dealing damage equal to the duration left. This skill transforms multiple debuffs with damage as a percent of target maximum HP into one hit, therefore considers as being an attack based on target maximum HP. All attacks of that nature have a damage cap in the Clann Boss fight, to prevent exploits. We are working on making these aspects of indirect damage skill more identifiable.
I wish to see some day 'training arena' for clanmates. We really needed duels to check how some team works against specific champs or teams.
We are working on including more of social and in clan interactions, yet currently, it is in development.
Please hurry up with the good thing to do with doupe legos!
There are big plans to tackle that specific situation. Rest assured that dupes will be more beneficial in the near future.
Please please do something about rank upgrading. It is such a pain to scroll through every time to the bottom of the 200 champs to fuse 1 to 2 stars. Before 1.13 it would just automatically stay at the place where you last chose the champ but after it goes right to the top.
We will look into it, and share your suggestion with the development team.
So if the clan bosses no longer die, will there be no more double chests?
You will receive two chests If the boss is reduced to 0 HP before the reset, and it does not matter if you start contributing damage when the Clan Boss is already ‘unkillable.’
Have a nice day and stay healthy
Except the biggest concern is the decision to increase the level cap while keeping the energy cap as low as it is right now.Greetings and salutations.
I'm here to address the most popular of your concerns about our recent patch and for balancing some of the in-game mechanics.
So by making those moves multiplicative rather than additive, would that be a nerf?
Sorry if I misunderstood, but you guys should not be rolling out nerfs right now....Skrags 15% damage reduction is now multiplicative but norogs 15% damage reduction stays same addative! Same as coffin smashers 5%. What's the point of nerfing this meanic only on half of the heroes. Or I didn't got it right?This change is a balance fix for the skill interactions of some champions, and it is not a nerf. Many other champions have multiplicative skills from the start, for example, Norog and Bad-el-Kazar.
Thank you for your concern.
Is there any possibility of fixing Elenaril's A3, combust, for clan boss"Combust" is a skill that instantly explodes all Poison debuffs, dealing damage equal to the duration left. This skill transforms multiple debuffs with damage as a percent of target maximum HP into one hit, therefore considers as being an attack based on target maximum HP. All attacks of that nature have a damage cap in the Clann Boss fight, to prevent exploits. We are working on making these aspects of indirect damage skill more identifiable.
I wish to see some day 'training arena' for clanmates. We really needed duels to check how some team works against specific champs or teams.We are working on including more of social and in clan interactions, yet currently, it is in development.
Please hurry up with the good thing to do with doupe legos!There are big plans to tackle that specific situation. Rest assured that dupes will be more beneficial in the near future.
Please please do something about rank upgrading. It is such a pain to scroll through every time to the bottom of the 200 champs to fuse 1 to 2 stars. Before 1.13 it would just automatically stay at the place where you last chose the champ but after it goes right to the top.We will look into it, and share your suggestion with the development team.
So if the clan bosses no longer die, will there be no more double chests?You will receive two chests If the boss is reduced to 0 HP before the reset, and it does not matter if you start contributing damage when the Clan Boss is already ‘unkillable.’
Have a nice day and stay healthy
Nothing about the new Battle Pass,it will be in the new patch?The problem with energy really sucks,me at level 50 i consume aprox 800 on a day,so what to doo with 180 energy.And we want to fight with friends or team up agains other clans...blue shards sucks same champs every time not even an epic in 5 months...really sucks plarium.
I like this game, but the energy system and the will of Plarium not to reconsider it, will gradually drive away many players who really want to stay and are waiting for Plarium to wake up.
You have heard us enough about it, this is the major problem (just read on the forum, and chat clan, we all talk about that)
Maybe you currently benefit from a large number of players, but in the long term you will kill your own Game.
PS: Like most people who complain about this system, I have already invested in your game, at least 100 euros for me and maybe more if you take the time to listen to us. We can invest in what seems right, but beware, everything has a limit.
Whats the point in raising the level cap but not the energy pool? What benefits does a higher than level 60 get? Aside from a number next to their avatar?
I find this confusing and weird.
Other than that. Happy about the CB changes. Sad about the constant nerfs to useful champs. And ignoring faulty/useless champs.
Oh and for the record. What is the point of the X10 events where it’s X10 to get champs that are next to impossible to get anyway? If you want to get my money. Make it guaranteed to get certain Legendaries. That I’d go for it!Plarium, thank you for the update during this very difficult time, not only for us, but also for you and your family. It is very much appreciated. There are some very good suggestions in the comments. Please don't let the comments made in frustration obscure those nuggets...Thank you for your efforts!! I wish the best for you and yours.
No official comment about energy?
I love this game and love playing it. I appreciate that at the end of the day you are a business and need to make money. I dare to think how much I have spent on this game already. More than I meant to certainly. More than a full priced PlayStation game for sure. But now I'm in the situation that daily that I cant play the game as I want to. I'm writing this post because I don't have any energy to play the game. As a (previously) paying customer I am frustrated. My previous purchases seemingly give me no right to enjoy the game in a manner I want to. The only thing that does is spending even more money. Still I guess that's the idea right?
Increasing the energy with the 60-100 level increases would have been a small gesture to address my (and a massive proportion of the player base's) growing frustration with the game. I really cant believe it would have resulted in a catastrophic drop in revenue. More likely a minor dent in the gross profiteering.
Not doing it, or even addressing the majority of posts in this thread that mention it, is quite frankly a bit of an insult.