I made a post on August 9 on how to make the Mountain King better as a single target Assassin.
The post got 8 votes.
I made that post because I was trying to stick with the single target theme that the developer seems to have in Mountain King.
However, I wanted to give another skill set idea.
I read all the comments about the Mountain King.
I also agree that the Mountain King should be a KING!
A Single Target hero isn’t good everywhere unless they gave some sort of utility along with them.
So I have an idea for 2 skill changes
Passive: What if the game changed the Mountain King Passive to an All Allies Counter Attack Buff which is continuous.
A King never really attacks alone.
A King often attacks long with his army.
The game only has 3 heroes which do an all allies counter attack buff - I think giving the King an all Allies Continuous Counter Attacking buff would instantly make him viable.
The next skill you could change his the Kings A1.
A1: What if the game changed the Mountain King A1 to Attack 1 Target - Places both an HP Burn & Stun Debuff for 2 turns.
The game doesn’t have any hero with an HP Burn & Stun on there A1 which is 100%.
The combination of a Continuous All Allies Counter Attack Passive + HP Burn would make the King viable in CB.
He would give the team Counter attack utility + deal damage with his Single Target HP Burn.
Alternatively, The combination of a Continuous All Allies Counter Attack Passive + Stun would make the King viable in Arena.
He would give the team counter attack utility + take rival heroes out of the fight for some time with his Stun.
I think it could be something worth thinking about.
It keeps his single target theme, but enhances his use ability.