Marius said:
So even with a 4 hit used like Coldheart, GS is essentially useless.
warmaster: 10 uses = 6 hit at 4% = 24%
GS on Coldheart: 10 uses (40 hits) = 12 GS hits at 2% = 24%
Hopefully you can see how this makes GS useless unless you have a 5+ hit move.This isn't taking the Clan Boss Skill decreased MAX HP of the Clan Boss. At the moment, both are capped at the same value, so Giant Slayer actually does better. I'll check in with the Devs in regards to the exact math for the rest and see how it holds up.
Whilst I get what you're saying about how currently they hit for the same damage, this would mean GS is better only on 4 hit attacks. however it fails to take into account that champ's other skills.
EG: on coldheart, GS is slightly better because her currently GS and WM both hit for the same (which doesn't make mathematical sense). However when she uses her A2 and A3, WM is much better for those two attacks.
Sorry to be pushing so hard on this, but I've spent a ton of time building 2 Coldhearts to use GS, and with how it is now, I'd have been better off building other champs with single his mains hat stack multi poison or something.
WM should hit for the same 2% as WM and have double the proc rate, OR double damage and same Proc rate. as it is currently (doing same damage), WM is superior almost always, for all champs including multihitters. If it was hitting for double damage like it should on CB, WM would be FAR superior on all champs, always.
And this isn't even talking about how taking away the extra hits makes GS useless for Fire Knight now
Please do push the Devs to listen to this, because many of us have now wasted a TON of time and money building champs that have just been majorly nerfed and would have been way better off building alternatives.
It says the Clan Boss health was decreased for easy and normal but ours has over 100% health? We have 1 player,team power of 27k,that hit for 21million with 1 key? He doesn't know how or why but is really happy. If this is supposed to be fixes,well inviting friends is a big no and that goes with spending money also. I understand new games have glitches but these are ridiculous. Good thing I haven't spent much or I wouldn't be very happy as it is just disappointed.
Bad patch for me,
@ Marrius
In regards to bosses, the values of their ACC and RES have been increased. So they will be more difficult to debuff and their own debuffs will be harder to resist.
this is the issue ^^,Max ACC Jotun couldn't land a debuff before he can't now. i landed 1 from poison from max skill bad el on NM cb, 1...fairdinkum mate
yous got the ACC & RES mixed up. Ive put so much in to my cb team and just had them hitting 10mil per key on NM now im lucky!! to do 6mill
im ok with the new missions and the grind but whats the point now pvp will be 100% arbiter lead teams and makes lord shazars legendary 32% lead obsolete..
We as a community have been asking for info for sometime now months! and all the while this patch is "good" its still broken!
and finding out patch notes from youtube prior to any dev announcement is not good enough for the game moving forward
and the community deserves better we grind we spend $$ we jump through hoops and still little to no transpecary.
communication is the here please dedicate some more time and resources so as we can have a better experience both in game and on
forums (meaning not months of us begging for a bone)
Nafelet said:
@marius скажи плиз, разработчики не боятся что новым чемпионом они похоронят всех остальных сапортов? По сути горгораб и ловец уходят на свалку и еще куча хороших героев в придачу. Арена же превратится в игру - у кого быстрее походил арбитр.
In 4 leagues all is with aura to speed. It is attempt to correct injustice. There are losers that to 60 do not have such characters! Neither epic nor legendary.
Hey, everyone. Here's a new round of updates/responses.
1) Warmaster vs Giant Slayer. The main focus here is with these Masteries being used against the Clan Boss. In this particular case, the two are pretty much equal as they do the same damage (or are meant to rather, the current Rarity-based issues are going to be resolved) due to the Demon Lord's own Skills decreases HP-based damage. But I've asked the Devs to test and consider once again how these Masteries work on other target's as well, so changes might happen. Mind you, this is not necessarily going to be a buff to Giant Slayer, but if there is a clear disparity shown in the tests we'll consider bringing these two Masteries in line with one another. The main point of the changes in 1.7 remains the same, however, and that is to make both a valid choice for the Clan Boss and provide a greater variety of teams.
2) Ascension Stats Changes. It would be impossible to list every Champion and every Stat changed without bloating the Patch Notes, but these changes are literally in single digits and do not affect the performance of your Champions. I should note that wanting a stealth nerf and then stating minor changes is not a sound plan, it would have been easier to say nothing.
3) Boss ACC and RES. As before, we do not provide specific Stats for the Bosses. The basic idea remains the same though - build more Accuracy for your debuffers. As it was before, you did not really need to invest in that too much and still consistently land debuffs on the hardest Bosses, which is not really all that great.
4) Technical issues. We are working on resolving a number of issues that popped up and increasing overall game stability. There will be a hotfix, or even several, in the near future.
P.S. Patch notes showing up on YouTube was mentioned. That is not something I myself am pleased with, so rest assured it's not going to happen again unless the same information is available on the official Community platforms as well.
Marius said:
P.S. Patch notes showing up on YouTube was mentioned. That is not something I myself am pleased with, so rest assured it's not going to happen again unless the same information is available on the official Community platforms as well.
Something that is mentioned but not clearly defined is no information at all ! In many other concurrent games the patches are announced at least one or two weeks before. on the forum, annouced ingame and (in some cases) on youtube... How could it be that there are able to do so and not you ?
I am wondering how many players (and so money) you will loose by doing so...
Thanks for the communication mate. glad to see our concerns are at least being heard. :DHey, everyone. Here's a new round of updates/responses.
1) Warmaster vs Giant Slayer. The main focus here is with these Masteries being used against the Clan Boss. In this particular case, the two are pretty much equal as they do the same damage (or are meant to rather, the current Rarity-based issues are going to be resolved) due to the Demon Lord's own Skills decreases HP-based damage. But I've asked the Devs to test and consider once again how these Masteries work on other target's as well, so changes might happen. Mind you, this is not necessarily going to be a buff to Giant Slayer, but if there is a clear disparity shown in the tests we'll consider bringing these two Masteries in line with one another. The main point of the changes in 1.7 remains the same, however, and that is to make both a valid choice for the Clan Boss and provide a greater variety of teams.
2) Ascension Stats Changes. It would be impossible to list every Champion and every Stat changed without bloating the Patch Notes, but these changes are literally in single digits and do not affect the performance of your Champions. I should note that wanting a stealth nerf and then stating minor changes is not a sound plan, it would have been easier to say nothing.
3) Boss ACC and RES. As before, we do not provide specific Stats for the Bosses. The basic idea remains the same though - build more Accuracy for your debuffers. As it was before, you did not really need to invest in that too much and still consistently land debuffs on the hardest Bosses, which is not really all that great.
4) Technical issues. We are working on resolving a number of issues that popped up and increasing overall game stability. There will be a hotfix, or even several, in the near future.
P.S. Patch notes showing up on YouTube was mentioned. That is not something I myself am pleased with, so rest assured it's not going to happen again unless the same information is available on the official Community platforms as well.