Greetings and salutations.
I am here to address the most popular questions about this update and clarify some in-game mechanics.
Fixing the arbiter bug doesn't fix the whole level 1 problem. Lyssandra has the same AI problem, and even worse, level 1's killed by hegemon trigger timely intervention which also needs to be addressed in order to fix the problem
In this instance, the Arbiter was used as the clearest example of the bug that we are fixing. The solution itself is for the Arena AI, and it will work for all champions.
Why is the ceiling so high for the bazaar? The majority of raid players will not have a chance to access the rewards that we all need so desperately. We need more improvements and we need them at a faster rate given the current condition of the game. An update should be put out weekly or biweekly until the game is stable at this point.
The Bazaar has a gradation that gives better options for players higher in the ranking. The better your teams are, the better your rating will be, and the better reward you can obtain. The Arena is a very competitive feature, and Bazaar as an "Arena shop" is a part of the competition.
Currently, we are working on a couple of significant features and some smaller ones, so there will be more content updates in the next couple of releases.
We are going to make more regular updates: about the things we are working on and what we have in store every other Friday.
This is the link to the latest of such updates:
https://plarium.com/forum/en/raid-shadow-legends/671_announcements/200502_what-are-the-things-we-re-working-on-currently--10-07-20-/
Look, make the books accessible to EVERYONE, locking prizes behind ranks that help reach those prizes seems like a bad Idea.
While everyone can buy books from Bazaar, their rarity will depend on your current rating placement in Tag Team Arena. Rest assured, there will be other additions to the game that will make all tomes more accessible to the players, but a bit later on in future releases. For more info, stay tuned to our biweekly reports.
The tag team points awarded really needs to be adjusted so that one loss doesn't negate the two wins you got
The matchmaking algorithm's current version should prevent such exploits by restricting your opponent pool to the players close to your rating placement. Also, one loss can negate two wins, only if the attacker challenges much weaker opponents.
The Tag Team Arena point system is based on the Classic Arena rating system. A series of battles has three fights, with the same number of points as a bet in each of them. Some examples of how it works:
Any battle with a bet of 10 points will grant the victor 10 points and subtract them from the opponent.
Any battle with a bet of 6 points will grant the attacker if he wins 6 points but subtract 14 if he loses.
What about arena? It’s so hard. We can’t reach gold. I’m level 66. My brother lvl 59 he is leve I silver its realy so hard you have to change it
We do see a rise in difficulty in Arena and understand the current situation, but the present change wasn't the result of some massive bug but a result of players' activity in the game.
Currently, we see a couple of obvious causes of this problem:
1. Increase in arena activity as a result of tournaments. Which caused a rise in competitiveness and push for some of Gold IV players into the lower tier and, as a result, made promotion to gold tier itself harder. The chain reaction of this change made silver more competitive than ever. Everyone becomes better and stronger with time, and going through Arena helps us realize the weak points of our teams and improve. Our development team is working on flattening the curve of the difficulty spike.
2. The other thing is that inactive on the Arena players are getting to Bronze before leaving Classic Arena for inactivity, so we will decrease the time-span before inactive players are removed from the Arena.
Also, we are aware of the increasing difficulty of the Arena related quests.
There can be, and most likely are, some other reasons in recent difficulty spike, and we are working on identifying them, and applying practical solutions. Any change to the Arena will significantly affect it. Our development team is working on solutions that will improve our current balance and matchmaking for the Classic Arena.
BOOSTING - This is flat out cheating. What is the plan to stop this, and when can we expect to see it enforced?
We’re aware of the abuse with the intentional 'help' provided to players’ to take up the first places in Platinum Arena by other players. That abuse will be fixed in the nearest couple of patches.
any changes to current drop rate changes for current accessories?
We do not plan on any changes in drop rates or classic accessories in the nearest updates.
Is there any plan to allowing marking of duplicate champions so one can tell them apart?
Yes, we are working on it. The main problem is that we do not want to overcrowd the champion portrait, so we are testing different ways to implement it harmonically.
Would there be any characters rebalances? Really waiting for better balanced legendries
Yes, we are working on more than a couple of balance changes in existing champions and the addition of brand-new heroes. More on them will be in the later updates, closer to their release.
There are more than 400+ champions in this game and if you even get rid of rares and below
you still have more than 150+ epics and above in this game
are you collecting individual shard fragments or just one shard fragment which you can use for any champions you want"
I want to clarify the Champion Fragments mechanic. Not all champions will be available to summon from fragments. Each character available for such summon has their own fragments, and by gathering 100 fragments of one champion, you will have the ability to summon him.
Have a nice day and stay safe.