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📢 Rebalance: 6th Wave

Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of September.

Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong content.

📆 When?

The upcoming stage of the rebalance will be released 14 days from today, on the 4th of September.

🔄 What?

This time, we’re buffing the following content:

  • Silverthorn: Blades now lock onto targets. Ability Splash Damage is now fixed. Blade Hit Damage increased by ~33%, Splash Damage (60,000 → 80,000), 70% Shield Penetration while blades are embedded, and Blade Splash Damage split 30% to Shields / 70% to HP.

Dev Note: Well, we’ve wanted to change the way Silverthorn works for a while now. We felt like we needed to make it more convenient for players and more threatening to opponents. This could not be achieved by tweaking a single parameter, so it underwent a series of changes.

  • We added auto-targeting to its blades, so now it’s much easier to hit targets. 
  • Also, we removed the condition that required players to deal Damage to the target to maximise the Splash Damage from the blades retracting. Now the Splash Damage will deal a fixed amount of Damage, whether or not you shoot the target. 
  • We also increased the overall Ability Damage significantly to make Silverthorn more competitive in the current meta. 
  • While the blades are embedded, a portion of the Damage will now bypass Shields. We also removed the reduced Ability Cooldown on a miss, because auto-targeting will allow you to always hit your targets.

We do hope that you will enjoy this new and improved Silverthorn <3

  • Charge Rockets: Whirlwind shooting controls simplified: you only need to hold down the fire button until the rockets are fully charged. Damage increased by ~30%.

Dev Note: The Charge Rocket had one significant downside: you had to hold down the fire button until you found your target. It was an interesting mechanic but unfortunately players on mobile devices couldn’t benefit from it enough, unlike Plarium Play players.

So we’ve changed that. Now you only need to hold down the fire button until you get the 5 rockets charged. Then you can release the button, and the rockets will remain charged until you press the fire button again. This will make the weapon significantly more convenient for our players on mobile.

Also, we increased its Damage by roughly 30% to make the weapon more viable.

One Legendary Implant will also be nerfed to keep the Weapon fun and effective, but less dominant:

  • Storm Rack Legendary Reload Implant: Reload Time (-50% → -30%).

    Dev Note: The Legendary Reload Implant for the Storm Rack Weapon was a little bit too powerful, so we decreased its value from 50% to 30%. That’s it 😊

➡️ What’s next after this rebalance?

As always, we’ll continue monitoring the results of these changes and we look forward to hearing your feedback.

i


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84
Aug 21, 2026, 08:332 days
Aug 22, 2026, 16:20Yesterday
07/06/25
3

Btw onix sucks, if any mech needs a buff its that pice of ....

Aug 22, 2026, 17:17Yesterday
07/06/25
3

Blockhorn deration and defence needs a 

Aug 22, 2026, 21:34Yesterday
07/27/26
1

Gonna love my Silverthorn even more now 👍

Aug 23, 2026, 16:061 minute
10/20/25
2

Most other implants offer 30%, but I purchased the Storm Rack Reload Implant with real money because it offered a unique 50% bonus.

I could accept 40%, as that would still set it apart from other implants. However, if it is nerfed to 30%, please refund the amount I paid.