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📢 Rebalance: 6th Wave

Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of September.

Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong content.

📆 When?

The upcoming stage of the rebalance will be released 14 days from today, on the 4th of September.

🔄 What?

This time, we’re buffing the following content:

  • Silverthorn: Blades now lock onto targets. Ability Splash Damage is now fixed. Blade Hit Damage increased by ~33%, Splash Damage (60,000 → 80,000), 70% Shield Penetration while blades are embedded, and Blade Splash Damage split 30% to Shields / 70% to HP.

Dev Note: Well, we’ve wanted to change the way Silverthorn works for a while now. We felt like we needed to make it more convenient for players and more threatening to opponents. This could not be achieved by tweaking a single parameter, so it underwent a series of changes.

  • We added auto-targeting to its blades, so now it’s much easier to hit targets. 
  • Also, we removed the condition that required players to deal Damage to the target to maximise the Splash Damage from the blades retracting. Now the Splash Damage will deal a fixed amount of Damage, whether or not you shoot the target. 
  • We also increased the overall Ability Damage significantly to make Silverthorn more competitive in the current meta. 
  • While the blades are embedded, a portion of the Damage will now bypass Shields. We also removed the reduced Ability Cooldown on a miss, because auto-targeting will allow you to always hit your targets.

We do hope that you will enjoy this new and improved Silverthorn <3

  • Charge Rockets: Whirlwind shooting controls simplified: you only need to hold down the fire button until the rockets are fully charged. Damage increased by ~30%.

Dev Note: The Charge Rocket had one significant downside: you had to hold down the fire button until you found your target. It was an interesting mechanic but unfortunately players on mobile devices couldn’t benefit from it enough, unlike Plarium Play players.

So we’ve changed that. Now you only need to hold down the fire button until you get the 5 rockets charged. Then you can release the button, and the rockets will remain charged until you press the fire button again. This will make the weapon significantly more convenient for our players on mobile.

Also, we increased its Damage by roughly 30% to make the weapon more viable.

One Legendary Implant will also be nerfed to keep the Weapon fun and effective, but less dominant:

  • Storm Rack Legendary Reload Implant: Reload Time (-50% → -30%).

    Dev Note: The Legendary Reload Implant for the Storm Rack Weapon was a little bit too powerful, so we decreased its value from 50% to 30%. That’s it 😊

➡️ What’s next after this rebalance?

As always, we’ll continue monitoring the results of these changes and we look forward to hearing your feedback.

i


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335
Comments
52
Aug 21, 2026, 08:337 hours
Aug 21, 2026, 13:123 hours
07/01/26
1

Give us a mech 4 star silverthon mech on the fifth anniversary 

Aug 21, 2026, 13:232 hours
7 days
1

Nice

Aug 21, 2026, 13:252 hours
05/25/25
9

I feel I am sitting on several legendary mechs and wepons that need buffs because i see them there and never even think to equip them because id be signing up for failure. Like nomad, onyx, carbines, charge rocket, dreadnought, storm racks, the list goes in. I say keep buffing untilu have touched everything.

Aug 21, 2026, 13:312 hours
04/05/26
1

I would be better if charge rocket got range buff of 25% rather than damage buff of 30%

Aug 21, 2026, 13:592 hours
5 days
2

Give me strike rocket 8 


Aug 21, 2026, 14:042 hours
02/10/24
1

stop nerfing stuff... we all wasted our $ on the storm racks for the fact that they were good.... we should get a refund when you nerf them ... it's good to buff stuff... I feel like the only reason why you are doing this is to get us to buy more stuff.... im going to stop playing this game because the nerffs. 

Aug 21, 2026, 14:052 hours
15 hours
1

Please do not touch the damage of storms. But i can understand the decrease. However, 30% seems a little excessive with the reload speed already at 11. Looking at missle racks the reload is already faster. But the reload implant is  at 30%

Aug 21, 2026, 14:192 hours
12/15/25
1

Just make the charge rocket auto reload. 

Aug 21, 2026, 14:471 hour
01/26/25
2

Nerfing a mech or weapon should ideally mean bringing it back into balance, not making it practically irrelevant. Unfortunately, the track record so far suggests that once something becomes meta, the “balance adjustment” often ends up removing most of its viability. Hopefully, future nerfs can be more measured and focused on balance rather than outright killing what made the mech or weapon worth using.

Aug 21, 2026, 15:3516 minutes
03/15/25
1

I love the new rebalancing patch, but the carbine currently feels unplayable. The community has posted some great rework suggestions in the Discord forums. Please review that feedback and include the carbine in the next balancing wave.


 

Aug 21, 2026, 15:4012 minutes
12/10/24
91

You all do realise they are doing this on purpose, nerfing stormracks and buffing charge rockets, 

Sales on stormracks is probably really low, they need to boost another missile weapon so they can make more money,

They did the same with burrow beams and now compound beams are better, 

They don't care about us players, they don't care about your feedback or whether you wasted money or acoins on things

All they care about is making money, nothing else 👍