
Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of September.
Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong content.
📆 When?
The upcoming stage of the rebalance will be released 14 days from today, on the 4th of September.
🔄 What?
This time, we’re buffing the following content:
Dev Note: Well, we’ve wanted to change the way Silverthorn works for a while now. We felt like we needed to make it more convenient for players and more threatening to opponents. This could not be achieved by tweaking a single parameter, so it underwent a series of changes.
We do hope that you will enjoy this new and improved Silverthorn <3
Dev Note: The Charge Rocket had one significant downside: you had to hold down the fire button until you found your target. It was an interesting mechanic but unfortunately players on mobile devices couldn’t benefit from it enough, unlike Plarium Play players.
So we’ve changed that. Now you only need to hold down the fire button until you get the 5 rockets charged. Then you can release the button, and the rockets will remain charged until you press the fire button again. This will make the weapon significantly more convenient for our players on mobile.
Also, we increased its Damage by roughly 30% to make the weapon more viable.
One Legendary Implant will also be nerfed to keep the Weapon fun and effective, but less dominant:
➡️ What’s next after this rebalance?
As always, we’ll continue monitoring the results of these changes and we look forward to hearing your feedback.