
We are officially entering the fourth and final phase of our major rebalance initiative. Following the impact of the previous three waves, these concluding changes will go live on March 2nd.
Consistent with our November roadmap, this final wave continues to prioritize buffs to make a wider array of content competitively viable, while applying careful adjustments to overperforming content.
📆 When?
The fourth stage of the rebalance will take place 14 days from today, on the 2nd of March.
🛠️ What?
One Mech will be nerfed again:
Dev Note: Our old friend Eclipse is revealing even better now, because its ability to walk freely in stealth is getting cut off again. We believe this will bring Eclipse closer to the tactical gameplay that we’ve been striving for.
Four Mechs will be buffed:
Dev Note: Outlaw is a great Mech, however, sometimes it’s hard to benefit from its ability. We’re simplifying the usage of its ability so that you can cast it through the walls and other obstacles, making the mech a greater threat, especially to the mechs that rely heavily on their ability usage and cooldowns.
Dev Note: Mimicker is a little bit good at everything, but as usually happens in such cases, his uniqueness and effectiveness was not that great. In order to be able to benefit from shields and damage, we’re increasing its survivability, making its heals faster. It will open the doors for more fights, and also, along with the slight buff to its speed in the Scout mode, will allow it to make his scout things better.
Dev Note: Our healer seems to have some issues with survivability in those cases when you’re not playing in a 5 people squad. Bots are harder to heal, so we’re adding some self-sustaining power to Salvor, so that it could be good under any circumstances.
Dev Note: I think we’ve all been waiting for this, so yeah, Redeemer will now be able to remove all status effects from itself, no matter what its upgrade level is.
➡️ What’s next after the rebalance?
While all four planned waves are coming to a close, we will closely monitor the feedback we’ve been receiving these past four months, as well as the accumulated analytics data. If needed, we may make further changes.
⚡️What about Seasons?
As mentioned before, starting in Spring 2026, the Season system will introduce temporary boosts for specific content subsets, ensuring the meta feels fresh every single month. Stay tuned for more updates!
Learn more in our big posts here:
Rebalance Announcement: Wave 2
Rebalance Announcement: Wave 3
Outlaw would have been ok to shorten his ability cooldown, plus make his foul play instant at closer range, along with the speed boost. But giving him the ability to foul play another from behind cover seems a little much, but I got to try it and see before I flip my lid. The biggest issue with this update is the fact YOU DIDNT DO CRAP ABOUT THE TERRIBLE MODS RULES, and now with the bad match making update, we get bots with mods below rank 6 on top of being put against double our hanger SP for some reason now. It doesn't matter if you build a hangar with each mechs overall SP to be nearly even as possible, like players should. You will still get over matched (without mods below r6 still on top), and the only thing guaranteed is that you will win or lose solely based on whatever the bots want to do. Fix your flippin mods!
matchmaking rebalance sir because i have 4k hanger and i get opponents more than 10k so this is actually boring for both weak and strong players. This rebalance will be good because due to this mismatching players are leaving this game and we dont want that this game comes to an end. And sir plz do f2w players an favour. Plz give approx 1000 a coins per week. Because p2w dominates us. I mean they dont win they dominate which makes us feel
This is crap with these nerfs as you call it. I spent real money on these items that aren't cheap so we should get our money back. Just because you have bad players or young kids playing and get killed (which is the point of the game) cry about it you nee nerf the mechs. Create more and better mechs than. Eclipse has had too many nerfs already. Bad business from you. Dont do final nerf stage march 2nd.
"Foul Play Ability can now target an enemy through walls" This is the one most rediculous and stupid things I think that the MA has done in a long time. I as a Outlaw user think this idea is cool, but over powered and unfair. You would more be sitting behind a wall than acually fight. Pls recosider this about Outlaw, and the second Eclips nerf is not at all needed. The first one was more than good enough. Pls fix these nerfs and buffs I talked about. Thank you
I would also like to add about the revoker nerfs. The first one was good I agree they were very over powered, and I have them and have fought them so I know. I think revokers only need less range, like you guys said it is a close courters weapon, and was being to effective in mid range combat. But just because you go to the far extreme on a weapon or mech, then you do not necisarially need to go to the other extreme. Like the burrow beams, are the best beam weapon no doubt about it, but they are also turing into the best weapon in the game. The storm rack would be a big thing to nerf, like their reload implant by like 15 to 20%. I hope that you see this and try to not nerf great things so bad that they are usless, and think about the people who bought it from you with real money! Pls take into consideration and change some of these nerfs. Thanks:)