
We are officially entering the fourth and final phase of our major rebalance initiative. Following the impact of the previous three waves, these concluding changes will go live on March 2nd.
Consistent with our November roadmap, this final wave continues to prioritize buffs to make a wider array of content competitively viable, while applying careful adjustments to overperforming content.
📆 When?
The fourth stage of the rebalance will take place 14 days from today, on the 2nd of March.
🛠️ What?
One Mech will be nerfed again:
Dev Note: Our old friend Eclipse is revealing even better now, because its ability to walk freely in stealth is getting cut off again. We believe this will bring Eclipse closer to the tactical gameplay that we’ve been striving for.
Four Mechs will be buffed:
Dev Note: Outlaw is a great Mech, however, sometimes it’s hard to benefit from its ability. We’re simplifying the usage of its ability so that you can cast it through the walls and other obstacles, making the mech a greater threat, especially to the mechs that rely heavily on their ability usage and cooldowns.
Dev Note: Mimicker is a little bit good at everything, but as usually happens in such cases, his uniqueness and effectiveness was not that great. In order to be able to benefit from shields and damage, we’re increasing its survivability, making its heals faster. It will open the doors for more fights, and also, along with the slight buff to its speed in the Scout mode, will allow it to make his scout things better.
Dev Note: Our healer seems to have some issues with survivability in those cases when you’re not playing in a 5 people squad. Bots are harder to heal, so we’re adding some self-sustaining power to Salvor, so that it could be good under any circumstances.
Dev Note: I think we’ve all been waiting for this, so yeah, Redeemer will now be able to remove all status effects from itself, no matter what its upgrade level is.
➡️ What’s next after the rebalance?
While all four planned waves are coming to a close, we will closely monitor the feedback we’ve been receiving these past four months, as well as the accumulated analytics data. If needed, we may make further changes.
⚡️What about Seasons?
As mentioned before, starting in Spring 2026, the Season system will introduce temporary boosts for specific content subsets, ensuring the meta feels fresh every single month. Stay tuned for more updates!
Learn more in our big posts here:
Rebalance Announcement: Wave 2
Rebalance Announcement: Wave 3
Quick suggestion price balancing (price of puma must be 275 as Panthers old price and sligshot ,gaurdian price as it's old balenced price 975 and Stalker and tengu old price as 1020 acoins were pretty balenced ,and suggestion hp of killshot might be more than nomad since nomad can hit and run but killshot can't I believe nomad and killshot should be respected as succeser to slingshot in the gameplay as they can be treated as a upgraded version of slingshot but with different perks would be balenced (no hate to killshot lover even I am a killshot lover )i doing this to balence a wall between them
And also change the base skin of some mecha like killshot and brick house because they replaced the legendary skin to a base skin clearly visible for brick house while gaurdian and panther were not that bad actually
And a request can you treat guardian as same as killshot and panther they are a old trio
und der betrug am casher geht weiter--nach nerf vom surge , eclipse und revoker nun weiterer nerf am eclipse - man casht um einen spielvorteil zu haben und dann wird dieser egalisiert .keinen cent werd ich mehr laden !!!! betrügereien wie die hier von plarium müssten strafrechtlich verfolgt werden !!!!
As happy as I am about the buffs, especially redeemer (yay!), the second Eclipse nerf is quite unnecessary. I say this as someone who both uses and faces Eclipse, usually much higher power Eclipse than my 5-star fella. Despite getting hammered by Eclipse in some games, I am able to dispatch it in others (with weapons like cryo launcher, tetra and others.. nothing fancy). That, in my mind, is the true definition of balance.
It looks like Plarium's idea of "playing tactically" is to hide more often and play actively less often.
Reconsider please.
If you're going to devalue the stuff that we buy then you should definitely give us money back for the purchases that you're going to make worthless this makes me not want to play and I bet a lot of other players will probably decide that this game is not worth playing anymore because of what you guys are doing
Absolutely amazing, I have actually just created a thread (now deleted seeing this) about how great it would be if my beloved Salvor got an HP buff to match Nomad's at 181k, so to hear it get more than that and self-heal buff on top of that, YAAAY! Made my day this has!!!
It was already hard saying goodbye to M.D. when Salvor got released, to then have to live with Salvor's squishiness overall, so to hear about the buffs is absolutely awesome.
Btw, I said it in my deleted thread originally, but now even more valid, if anyone fancies a pocket healer then hit me up on 79007998 - nothing beats coming in clutch for a teammate with a death-defying heal!
"Foul Play Ability can now target an enemy through walls"
I didn't notice this earlier. This is ridiculous.. perhaps even more ridiculous than the Eclipse nerf, and that's saying something. This has the potential to make playing the game downright annoying, not least because of the long range of the ability. You want people to play the game, right? Not have their mechs sit behind walls twiddling their thumbs waiting for their abilities and weapons to come back online?
I have Outlaw. It's great. Not necessarily meta, but good enough to use. As an Outlaw user I don't think this is a good idea at all.
Please reconsider (I know Plarium won't but gotta try). I hope I'm wrong about this but if Volti is anything to go by, I'm probably not wrong.
the second nerf to eclipse is not required its already weak currently and compared to a year ago its way too weak to be worth it , there are players who upgraded the mech to max and now they can barely use it if you nerft the mech again it will be too weak to survive and many players will simply remove the mech cause it wont be worth it to keep it in team , the surge mech was nerfed too and now its more playable but doing the nerf on eclipse over and over again its not right . The mech Eclipse its fine how it is currently if you keep on nerfing the mech then please remove the mech from the game completly and return the money and credits for the mech upgrade and everything it was invested in the mech and let us choose another mech to use those resources cause if the mech will be too weak its not worth it anymore to play and those resources are wasted on it . I sincerely hope the DEVS and those that can make a change to think well before nerfing the mech Eclipse again .