All Categories

Rebalance Announcement

Major Game Balance Update Incoming

On the Mech Arena dev team, we're always striving to make the game an engaging and fun experience for all players.

For a while, some Mechs and Weapons have stood out as being more effective than the rest. Your feedback, and our in-depth analysis, has helped us to create a multi-phase plan focused on one goal: creating a dynamic battlefield that allows a diverse range of content and playstyles to shine.

Our goal is not to weaken your current favorite builds, but to raise up the rest of the roster so you have more choices in every match. Here’s what you can expect:

Step 1: The 4-Stage Rebalance

We're announcing a four-stage rebalance that will span November to February and target Mechs and Weapons.

  • More buffs than nerfs: This is a rebalance, not just a nerf fest! Expect a ratio of approximately 4 buffs for every 1 nerf over this four-month period. We are focusing on revitalizing current, underutilized content to make it feel powerful and fun.
  • Iterative adjustments: The nerfs will focus on tweaking overperforming Weapons and Mechs to bring them in line with other content, without simply just making them weaker. We will use careful, iterative adjustments and monitor every change, so we can react accordingly if needed. That's why some content may require more than one tweak along the way.
  • Transparency at every stage: We will inform you two weeks ahead of each wave, detailing exactly which items will receive buffs and which will receive nerfs.

We are committed to an approach that encourages you to try something new and provides you with more options on the battlefield, without driving out any of your existing, hard-earned content.

πŸ“† When?

The first stage of rebalancing will take place 14 days from today, on the 27th of November.

πŸ› οΈ What?

Two pieces of content will be nerfed:

  • Revoker: Damage (-15%), Optimal Range (-23%)

Dev Note: Revokers have long dominated the meta, preventing other weapons from fully realizing their potential. To finally give them a chance to shine, we are taking away a bit of damage and range from Revokers, making them a truly close-range weapon that requires better planning to close the distance to the target.

  • Hemlock: Daze Duration (7s β†’ 6s), Ability Cooldown (10s β†’ 16s), Daze & EMP Duration Implant (45% β†’ 30%)

Dev Note: Hemlock has long been an unrivaled controller, at times completely preventing players from taking action, especially in 2v2 and Hangar Showdown modes. To allow other Mechs a chance to contend with its charms, we've made it so that Hemlock cannot constantly keep a target β€œdazed”. This doesn't kill its potential, but now it will need to better calculate whom to target with the ECM shot ability and when.

Four Weapons will be buffed:

  • Howler: Damage (-18%), Reload Speed (5.7s β†’ 3s)

Dev Note: Howler's main problem was the insufficient amount of ammo/charges. We decided to allow it to shoot more often by significantly reducing its reload speed. Now it will be more like a hit & run weapon, and closer to our initial vision for this weapon.

  • Hellfire: Damage (+18%), Optimal Range (0-30m β†’ 0-40m)

Dev Note: Hellfire has good damage, but its main problem is range. Since we cannot increase the maximum range due to technical complications, we have increased its optimal range and damage, making it lethal at distances up to 40 meters.

  • Suppressor: Damage (+40%)

Dev Note: Applying Damage Drain status effect to enemies is good, but you also need to be able to outshoot those enemies. Initially, we intended Suppressor to be more of a support weapon, but it wasn't very popular with players in that role. So, we are adding a lot of damage to it to see how it will fare among other brawl weapons.

  • Savant: Damage (+82%), Double Damage Chance (50% β†’ 15%), Speed of projectiles inside one group of rockets (100ms β†’ 150ms) 

Dev Note: Savant had great potential, but also a few significant drawbacks that overshadowed its advantages. It relied too heavily on double damage chance for dealing damage, and Mods negated this advantage. Therefore, we are transferring the damage from the double damage chance into more straightforward damage-per-magazine. Also, Savant's projectiles were fired too quickly one after another, often hitting a single layer of a Mod instead of destroying several. We solved this problem by changing the speed at which projectiles leave the magazine one after another, and now Savant will be significantly more effective against Mods.

➑️ What’s next?

We will announce the second stage of the rebalance 14 days in advance.

Step 2: Introducing Seasons

Once all four stages of the planned rebalances are complete, we will launch a new Seasons system in early Spring to keep the game feeling fresh year-round!

  • Temporary Boosts: Each Season will feature content that will receive temporary, transparently displayed Modifiers for the Season's duration.
  • Slowed Content Release: To support this plan, we are slowing the introduction of brand-new content and instead focusing our development efforts on refining the existing roster.

That’s all for today! We believe these changes will smooth out the current power gaps and ensure a constantly shifting, skill-based meta. Please feel free to ask any questions and leave your feedback!

i


Views
570
Comments
91
Nov 13, 2025, 10:3211/13/25
Nov 26, 2025, 15:158 days
02/26/24
1

Nerf the ones you spent all that cash on.


Introduce new ones you will also shell out for.


The Plarium business model.

Nov 26, 2025, 17:088 days
Nov 26, 2025, 17:31(edited)
04/24/22
87

I am loving all the malding from revokers abusers. For god's sake you guys get a grip. Of all the things that could end this so called "game" NERFing revokers a tiny bit reducing their effectiveness but it staying a dominant weapon won't be it.

Didn't we go over this when they did disk launchers NERF and EM rifle too? "Boo boo we put all this money into these items now you NERF them! Now it's slightly less effective. Game is ruine, I want a refund!" You should be going into these investments expecting the item can some day get NERFed or become less effective at ANY time. A weapon isn't going to get immunity for being in MA a while and shouldn't. Any good game does rebalancing when necessary and doesn't make exceptions. Just because you expect it's not going to get NERFed beyond a certain point doesn't mean it shouldn't be. Yeah it's been out for 2 years and i's an f2p weapon that also means its usage is higher than ever. NERFs are based on usage and winning metrics. Revokers were overused and winning too much.

I don't see why you guys are complaining unless you just want unchecked power creep because the only other option to shake up an unchanged META is to buff everything else (much more than they're already doing) or introduc new, even more powerful items. And if you buff everything then new items have to be even more powerful to have the same impact.

"They're doing this to get more money out of us to get us buying new items, just like they did with EM and Disc Launcher!" Yeah you can see it that way it's probably not wrong. But I swear there was not this much uproar when EM or disc launcher got NERFed. It's a bit ahistorical to say the NERF made EMs worthless they were still the best weapon in the game even for some time after the NERF. Mods made them useless. There wasn't this much uproar when mods made the majority of the weapons already in MA useless either though.

There would be an argument here to be made they're just trying to extract more money from us (or you I guess because I'm f2p and I barely play) if perhaps they had fundamentally changed how revokers worked and then introduced a revoker 2.0 like they did with disc launcher (see pod gun). SPEAKING OF POD GUN TOO THERE WAS NOT THIS MUCH UPROAR SURROUNDING THAT EITHER! So many people told me "no it's fine the weapons are totally different the disc launcher will still have its place". Notice how those comments aged? But that's besides the point. If they changed how revokers worked and then later introduced a weapon that functioned very similarly to original revokers fhen there would be an argument to be made there.

Also be real. If they were just trying to extract more money from players why slow the development of new content? They could do like other NERFs and crap out new content until a new weapon eventually replaced it. By focusing on already existing content they're making less money than if they were to crap out a brand new thing. By focusing on old items they're buffing stuff some people already have and already have invested tons of money and resources in so they won't have to invest all the resources needed to level up a brand new thing. Sure plenty of people will have to invest resources. Sure plarium will be making a fair bit of money off it. But they could have done it by doing the same old same old. Instead the game is improved for the players, some of us get to dust off some old weapons and as a consequence plarium will be making more money. In my opinion that's a win/win, a decision with no losers (unless you're a crybaby revokers abuser who can't get over it).

Brief mention for Hemlock too everything I just said about revokers applies to this guy. And screw hemlock especially. Say it's useless outside 2v2 now but IDGAF. I already hated EMP mechs and couldn't care less if any mech whose EMP can be triggered with the press of a button was removed from MA entirely. Hemlock took it to another level by being able to lock down opponents indefinitely. So it's useless in all modes but 2v2 now that's far better than before where it was absolutely broken in 2v2 because of its EMP capabilities. I will also cast down upon it being useless in other game modes you probably just have to pick the right time and mech to use the ability on now, maybe more suited to being a mech you use on an organized squad. Can't no skill spam it or use it without supporting teammates. "Oh it's not a support mec anymore" actually no it's far more in line with that now. If you're trying to support bots maybe it's another story but good luck doing that good luck with that anyhow XD

Nov 27, 2025, 12:297 days
07/05/24
21

Dude, it's the 27th, and I dont see a change at all.

Nov 28, 2025, 03:416 days
02/13/21
91

I hate having the same old control point maps they all im sick of because they are the same ones for so many years now ugh and give some love to guardian more speed and something new added or w/e

Nov 28, 2025, 05:226 days
08/13/25
29

Guzzler 100% right. Complaining by people who expect to have a mech or weapon that is unfairly unbalanced. So you'd prefer unfair? How about a mode where you guys can just go play bots with low grade weapons?

Nope, haven't seen the change yet. Hemlock still locking down continuously.

Nov 28, 2025, 10:336 days
08/01/25
2

YEAH THAT MAKES SENSE! You can buy back every stat youl crooks are  stealing with implants and nothing changes except you sell tons of implants at 30 to 50 bucks each plus the 200-700 dollars required to upgrade EACH and it's no more equally. 

Matched than before and everybody gets screwed. Well except you. You get ferraris. 

Nov 28, 2025, 10:376 days
08/01/25
2
Guzzler

I am loving all the malding from revokers abusers. For god's sake you guys get a grip. Of all the things that could end this so called "game" NERFing revokers a tiny bit reducing their effectiveness but it staying a dominant weapon won't be it.

Didn't we go over this when they did disk launchers NERF and EM rifle too? "Boo boo we put all this money into these items now you NERF them! Now it's slightly less effective. Game is ruine, I want a refund!" You should be going into these investments expecting the item can some day get NERFed or become less effective at ANY time. A weapon isn't going to get immunity for being in MA a while and shouldn't. Any good game does rebalancing when necessary and doesn't make exceptions. Just because you expect it's not going to get NERFed beyond a certain point doesn't mean it shouldn't be. Yeah it's been out for 2 years and i's an f2p weapon that also means its usage is higher than ever. NERFs are based on usage and winning metrics. Revokers were overused and winning too much.

I don't see why you guys are complaining unless you just want unchecked power creep because the only other option to shake up an unchanged META is to buff everything else (much more than they're already doing) or introduc new, even more powerful items. And if you buff everything then new items have to be even more powerful to have the same impact.

"They're doing this to get more money out of us to get us buying new items, just like they did with EM and Disc Launcher!" Yeah you can see it that way it's probably not wrong. But I swear there was not this much uproar when EM or disc launcher got NERFed. It's a bit ahistorical to say the NERF made EMs worthless they were still the best weapon in the game even for some time after the NERF. Mods made them useless. There wasn't this much uproar when mods made the majority of the weapons already in MA useless either though.

There would be an argument here to be made they're just trying to extract more money from us (or you I guess because I'm f2p and I barely play) if perhaps they had fundamentally changed how revokers worked and then introduced a revoker 2.0 like they did with disc launcher (see pod gun). SPEAKING OF POD GUN TOO THERE WAS NOT THIS MUCH UPROAR SURROUNDING THAT EITHER! So many people told me "no it's fine the weapons are totally different the disc launcher will still have its place". Notice how those comments aged? But that's besides the point. If they changed how revokers worked and then later introduced a weapon that functioned very similarly to original revokers fhen there would be an argument to be made there.

Also be real. If they were just trying to extract more money from players why slow the development of new content? They could do like other NERFs and crap out new content until a new weapon eventually replaced it. By focusing on already existing content they're making less money than if they were to crap out a brand new thing. By focusing on old items they're buffing stuff some people already have and already have invested tons of money and resources in so they won't have to invest all the resources needed to level up a brand new thing. Sure plenty of people will have to invest resources. Sure plarium will be making a fair bit of money off it. But they could have done it by doing the same old same old. Instead the game is improved for the players, some of us get to dust off some old weapons and as a consequence plarium will be making more money. In my opinion that's a win/win, a decision with no losers (unless you're a crybaby revokers abuser who can't get over it).

Brief mention for Hemlock too everything I just said about revokers applies to this guy. And screw hemlock especially. Say it's useless outside 2v2 now but IDGAF. I already hated EMP mechs and couldn't care less if any mech whose EMP can be triggered with the press of a button was removed from MA entirely. Hemlock took it to another level by being able to lock down opponents indefinitely. So it's useless in all modes but 2v2 now that's far better than before where it was absolutely broken in 2v2 because of its EMP capabilities. I will also cast down upon it being useless in other game modes you probably just have to pick the right time and mech to use the ability on now, maybe more suited to being a mech you use on an organized squad. Can't no skill spam it or use it without supporting teammates. "Oh it's not a support mec anymore" actually no it's far more in line with that now. If you're trying to support bots maybe it's another story but good luck doing that good luck with that anyhow XD

Every stat some of us payed INSANE money for can just be added back for ANOTHER 1000 dollars LITTERALY,  WITH IMPLANTS. SHOCKER 

Nov 28, 2025, 16:536 days
06/04/25
4

Ya hicieron sus pendejadas yo exijo una devoluciΓ³n de mi dinero, me estafaron yo comprΓ© un producto con ciertas cualidades y no estΓ‘n cumpliendo, son unos idiotas ΒΏEquilibrio? Debieron pensar en eso antes de hacer su mierda de juego, devuelvanme mi inversiΓ³n 

Nov 28, 2025, 16:536 days
Nov 28, 2025, 16:59(edited)
04/24/22
87

Still, you should have known what you were signing up for before you dropped $1000 on a game that isn't worth $10

All you've told me is you're a sucker. You're complaining because it feels like your money was wasted now. What you don't get though is it was already wasted. You need to re-think your life choices. If you're that upset get a refund. Your account might get banned for a year or something but you could have some peace of mind that $1000 isn't just gone from your life.

Nov 29, 2025, 07:365 days
08/13/25
29

Go play bots if you cant win.

Changes in effect. I see Hemlock is still effective, but not stupidly so. Revokers still the superior weapon, but yeah, you can't be a mile away and take potshots at someone.

Dec 3, 2025, 16:45Yesterday
Dec 3, 2025, 16:47(edited)
05/21/23
30

Mucho charlatan que no es capaz de darse cuenta de que todo esto de nerfeos y bufeos no tiene porque ser asi, y si es asi es meramente por motivos economicos que solo benefician a Plarium. Por que no crear armas/mechs con el mismo nivel de potencia o diferenciados segun su tipo pero siempre en linea con los demas? Me refiero en lo basico, y luego ya tu los puedes potenciar con los implantes o mods. 

Tanto que se llenan la boca con lo de la experiencia de juego, que mejor que lo que prime sea la habilidad de cada uno con su equipo de combate? No seria mejor esta solucion que no la de sacar armas o mechs sobrepotenciados para que gastemos burradas de dinero en ellos y luego, porque a los "seΓ±ores de Plarium" les apetece y con la excusa de un rebalance que nunca debio de haberse necesitado nos echen a perder nuestra inversion sin remuneracion alguna. Esto en cualquier lugar o circunstancia se llama robo descarado y es algo que a Plarium le encanta, robar, mentir y engaΓ±ar.

Sacaron los mods sin darnos ninguna informacion previa de cuales eran mejores o peores y muchos cometimos errores comprando los que no debiamos y ahora los tenemos en un ricon sin servicio. Les preguntas que cuando van a hacer un desguace al estilo de los implantes para asi al menos recuperar parte de la inversion y ni siquiera se molestan en contestar. El resultado es que tenemos cientos de dolares inservibles en nuestros inventarios solo porque ellos lo hacen inservible cada vez que les apetece. Pero amigos, no os equivoqueis, lo peor de todo no es lo que hacen ellos sino que nosotros seguimos tragandonos sus cagadas sin darles un merecido castigo abandonando el juego en masa, eso si que es de idiotas y yo soy el primero.