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Sep 7, 2016, 22:3309/07/16
Sep 8, 2016, 11:45(edited)
44

Hello there,


When units returning to the Haven show where they'r returning from and with what, and link the battle/raid etc report, here's an example for possible locations http://prntscr.com/cfehy2 (red/green possible locations to put amount of recources they carry, lightblue to link report) this icon can be used to link the report http://prntscr.com/cfemms


When units go out on a raid etc, when hovering over at the bottom left it will show co-ordinates/name of where they are going to, when you have alot going on its very helpful instead of opening "Underway" by clicking the ship icon. here is the example, http://prntscr.com/cfekou


I've passed a similar suggestion a few days ago.

Sep 8, 2016, 10:4009/08/16
Sep 8, 2016, 11:46(edited)
07/28/16
116

To Combine 2 Brotherhoods, I have to send all My People to the Other Brotherhood, then it takes 6 to 7 days to Delete the old brotherhood, before I can go. EYECRUMBRA!


Can we do some thing about that Please?

Raventor


I'm not sure of what should be done. It's not a common thing that Combines merge. How would you suggest to fix this issue?

Sep 9, 2016, 17:4309/09/16
Sep 19, 2016, 14:21(edited)
220446

Hi:

In other Plarium games I play, there are two additional features which are presently not included with "Pirates".  

The First:

In Stormfall, they are called "Heros".  In Sparta, they are called "Generals" 

For Pirates, these units could be called "Admirals"?  - As prizes are taken, various equipment is also earned, or can be bought and equiped for the Admiral.  These provide additional offensive or defensive bonuses for the various troops based upon the class of equipment earned or bought.

The Second:

Your game of "Stormfall" as a feature known as a "Dragon" in which additional skills and bonuses can be obtained.

For Pirates, this feature could be called the "Command Ship"?  As with Stormfall, additional bonus can be earned and applied for ones Haven and Troops.

Not sure if my suggestions is clear??  If not, please let me know and I will try and explain further :)  Are these features already being considered but have not been implemented?  I have read your other threads but could not see these suggestions mentioned.


Thanks

It's possible that they will be added to Pirates as well. But I don't know when.

Sep 16, 2016, 02:1909/16/16
Sep 19, 2016, 14:26(edited)
44

Hiya, 


A QOL suggestion, When someone's internet laggs and he tries to chat, after hitting "Enter" to send the msg there will be a delay untill server responds to verify the acceptance of the msg, only when accepted the msg clears from the writing line, this causes people to hit "Enter" again thinking their msg hasn't been sent, which in turn causes This,

Making the msg gone from the write line when pressing enter instead of when the server confirms reception will solve this.


*If there are any devs left around" since the LookALike started to catch fire and it only takes CopyPasta to implement xD.


Passed to devs.

Alyona KolomiitsevaCommunity Manager
Sep 20, 2016, 13:4409/20/16
09/17/15
8273
Drennalin said:

When we have a Brotherhood Adventure of raid rival havens,  when you select go it takes you to Prizes.  It probably should take you to My Enemies.  I realize that it's just defaulting but it's not intuitive for newer players. 

A "nice to have" along the same lines would be if the tabs under the "Pillage and Plunder" button were sticky.  For me I use the my enemies tab much more often than the prizes tab.  If it would just return to the tab I last used I'd be a happy camper.  :)   Thanks for listening. 


Dren


When you press that button, it opens the Attack menu which starts with the Prize tab. Just switch to the tab you need. But I will ask if we can move it.

Good news - this will be fixed with the next update. It turned out that it has been reported by our Support Team as a bug some time ago. 
Sep 21, 2016, 22:2609/21/16
Sep 22, 2016, 10:28(edited)
220446

in order to open or close the entrances in the brotherhood,we can only set a level filter (over that level the player can enter, under that level he can't) and choose the number of cadets... Is it possible implement another type of filter.. something like a traffic light? Three colour (green yellow red) just to stop the player that join the BH thousand of times! We kick out he and he join again the BH... he can enter also because his level is very low... If we can put on his nickname a red light he could be automatically stopped to join us!


Declined. This feature could be abused against players.

Alyona KolomiitsevaCommunity Manager
Sep 26, 2016, 12:0209/26/16
Jan 23, 2020, 15:01(edited)
09/17/15
8273

Dear Pirates!


Thank you for all the suggestions which you have left here. We have a long list of them that was passed to developers. They will need some time to consider all your ideas and implement the best ones into the game.


That’s why we cannot accept any new suggestions for now. Our developers have a lot of tasks to work on, and as soon as we are ready, we will reopen this thread.


We are very grateful for your ideas, they are much appreciated!


Thank you all for your understanding and have a great time in Pirates: Tides of Fortune!


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