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Jul 8, 2016, 18:3207/08/16
Jul 26, 2016, 14:41(edited)
7

Okay, so we've got regular pirates, Asian pirates and Steampunk pirates...how about space pirates?

...or just pirates that look kind of alieny, since spaceships would look out of place.

....Or the space pirates could work if they crash landed, and the pirates in the game are just like, "THEY FELL FROM THE SKY, 'TIS AIN'T NATURAL!!!! Well, apparently their captain be gone, but since they know they've got us outgunned, they don't come cheap."

And then to get them you have to build a crashed space ship. But then since they're aliens, they're more expensive (because they could zap you) and to mix up the usual formula, their defensive units have higher defense than their offensive units have offense...but it costs the defensive units being much more expensive.


....Or they could be a limited edition item.


We're not planning to add new Units for now.
Jul 8, 2016, 22:5407/08/16
Jul 26, 2016, 14:43(edited)
09/21/15
905

Hits for bastion or presido should set up for do or die thing


for example i send 1000 Sols to a bastion, 700 killes 300 comes back & than i send them again and this time 100 comes back and rest killed. So why not setup this thing to do & die situation.


If someone wants to save his/her unit he will send only few. 


Sending an attack waiting for return and than sending them again is just too much trouble for me.


It's one of the basic game mechanics. I doubt it will be changed.
Jul 9, 2016, 16:3407/09/16
Jul 26, 2016, 14:44(edited)
03/27/14
1660

choosing who can see inside the precid AND bastions defense strength, i believe we should have more control over this

We have very little of it... 


We will raise the rank which can see this information, but our developers have declined a choosing option.
Jul 16, 2016, 14:3907/16/16
Jul 26, 2016, 14:46(edited)
02/20/16
9

Ahoy..

I would like to see a greater variety of havens skins.. specifically, those skins could be all kinds of things, from "Hurricanes" & other storms, to Fog or even Tsunami's with pirates surfing  :)  a personal favorite is the perverbial desert Island with a couple palm trees, a castaway & circling shark.. not to mention battles.. those skins are animated so ship to ship or ship to shore or any other scenario you can dream up.

Pirates sinking vessels..

            Sea Monster's even..

   This be an absolute gem of an idea.. :)


It's possible that we will add some skins in future.

Jul 23, 2016, 22:0107/23/16
Jul 26, 2016, 14:48(edited)
220446

Ahoy fellow pirates..


 I would like to know if its possible to see more then one page of invitations ( for leaders and advisers from a bh). At the moment i found that to see my other pages of invitations i need to cancel one invitation.. That's my suggestion for plarium, please fix that.


Best Regards

    T.Bone


Could you please show it on a screenshot?

Jul 31, 2016, 23:0007/31/16
07/10/16
176
Make the Search function exclusive to the Forum being perused. Right now, it is worthless, with hits on all games.
Alyona KolomiitsevaCommunity Manager
Aug 1, 2016, 13:1008/01/16
09/17/15
8273
azhaarlaghari said:

Make the Search function exclusive to the Forum being perused. Right now, it is worthless, with hits on all games.
We will improve it in future.
Aug 2, 2016, 11:5808/02/16
Aug 3, 2016, 09:52(edited)
05/11/15
19

Can you make more simple or completly functional the kick out in the friends list?


More players like me, playing more than one year, have a long longest list of friends but some of them quit the game leaving the pirate, some of them are not longer friends of mine, some of them are "deleted players"... but I can't delete their avatars in my friendship list in game also if i click several times the "cancel" button and/or refresh the browser page, neither if I break the friendship in the friends page in my profile...

Thanks a lot


This option doesn't work properly at the moment. However, our developers are aware of it and they will fix it with one of the future updates.
Aug 2, 2016, 12:1708/02/16
05/11/15
19

Maexar said:


I would like to see Battle Groups implemented into the game.



It would be highly convenient and efficient if we could create and use battle groups. For example, when raiding bots for resources, most players tend to use the same type and number of units - such as 40 Ships of the Line or 21 Daggers or some combination of units.

Similarly, if I have to do 5, say level 10 Lighthouse Prizes, and i'll be sending the same number and combination of units to each, it would be nice to be able to create battle groups, and send them all at once instead of having to scroll through all my units, choosing types, and punching quantities in every time.

It would also help when sending reinforcements to Presidios, Bastions, and to other BH members when they're being attacked, and possibly with Treasure Islands too.


Thank you for this suggestion. I would like to know if other players support this idea.

The possibility to create groups of troops is really wonderful it's a great function: any time i want to send a raid i need before select the different troops by the scope of the raid: if is a resource's raid i need to assemble only the right number of daggers, or few Line & daggers or scuna & daggers if is a low def raid; Jugger & Line (or similar) if is an high def raid... On the treasure islands i need to select the units by their speed, choosing trough all the 4 tabs (pirate fleet armada merc)... on the lighthouse missions I could preselect the types of troops based by the level of the Prizes... If i could get preselected groups i could play more fast and use more troops!

it's better for the playability (more fun and more troops used) and better for Plarium because more troops will be employed, more troops will fall, more troops will be resurrected (with rubies or bought again ever with rubies)

Alyona KolomiitsevaCommunity Manager
Aug 3, 2016, 09:5608/03/16
09/17/15
8273
had said:


The possibility to create groups of troops is really wonderful it's a great function: any time i want to send a raid i need before select the different troops by the scope of the raid: if is a resource's raid i need to assemble only the right number of daggers, or few Line & daggers or scuna & daggers if is a low def raid; Jugger & Line (or similar) if is an high def raid... On the treasure islands i need to select the units by their speed, choosing trough all the 4 tabs (pirate fleet armada merc)... on the lighthouse missions I could preselect the types of troops based by the level of the Prizes... If i could get preselected groups i could play more fast and use more troops!

it's better for the playability (more fun and more troops used) and better for Plarium because more troops will be employed, more troops will fall, more troops will be resurrected (with rubies or bought again ever with rubies)

I really love this idea and I have passed it to our devs. However, I think there are too many things to think of, too many difficulties in implementation. There is a big chance that it will be declined. 
Aug 3, 2016, 10:4508/03/16
Aug 8, 2016, 12:42(edited)
220446

Treasure Islands are just a place that gets trolled constantly.  Our only other source for gears, aside from buying them, is worse than the targets ever used to be.  It's too easy to find an occupied treasure island to attack and the travel time for the attack is too quick.  Almost everyday I look at the list of treasure islands now and they are all empty where as before almost every target used to be occupied.  Treasure Islands need changes for them to be something worth fighting over. All day today, on a Tuesday of all the days, I sent 1 mercenary out to hold an island (for minutes!)and over half those times it was attacked.  I'm sure the attacker was disappointed by low points, I was disappointed by how ridiculous trying to get gears was, it was just a mountain of disappointment all day.  And still we get pushed into it by missions requiring holding an island for 90min, like that will ever happen without losing 10,000 times as many units as what's in the reward. 

suggestions:

1 take the occupied option out of the drop down menu.  at least make enemies have to scroll through the list.

2. remove any notification of occupation of a treasure island completely.  force enemies to have to scout each one.  Why would any pirate hide treasure on an island that could be found so easily.

3. Increase the rewards for holding a treasure island.  People send millions in strength to attack treasure islands, what do I get for defending one with millions.  not much

4. Add a defense bonus to the islands so it deters attackers.

5. take away any tournament points for attacking treasure islands.  there's already a reward for attacking one

6.add gears to the ransom options for blockades so we don't have to hold treasure islands to get gears.


It's not working, it was a neat idea, but they are just being used for cheap easy tourney points by lazy bored havens.


Unfortunately, we are not planning to change Treasure Islands' mechanics.

Aug 3, 2016, 18:5708/03/16
Aug 8, 2016, 12:44(edited)
04/01/16
5

Terrible Ten Blockades not Tallying correctly.

  I have blockades from last weeks Talley that are being attacked and freed. However those blockades from last weeks event that are being freed are counting against this weeks event. I have to make up those from last weeks event before I can advance in this weeks event. That is just not fair. Last week was last week. This week is this week. So far it is over 350 blockades I have to make up. I say again, NOT FAIR.



I DON'T KNOW HOW TO TAKE SCREENSHOTS, BUT CHECK THESE TOTALS OUT

Scourge of the week --- last weeks total ---3200

Ye Present Station    --- This weeks total --- 620

Legends of all time   --- Total Blockades --- 4063


Shouldn't the 3200 and 620 add up to 4063 since I started blockading during last weeks event. except for of course my 3 resource blocks. Then if you factor in the over 350 blocks that were freed, well, it gets even worse.


So remove let's say for argument the 350 number from last weeks blocks, you get ---2850

now add the 620 ---3470, nearly 600 point difference from the 4063 total.

My total for this weeks event looks like it should be at least 1200+ ( at this point in time )

Maybe after event ends auto return units to Harbor.

If not, keep better statistics on weekly events. WEEKLY being the key word here.


It doesn't seem like a suggestion...More like you're trying to find a way to get more Points from the existing blocks.
Aug 4, 2016, 04:3708/04/16
Aug 8, 2016, 12:45(edited)
220446

when moving troops around in the garrisons tab in the pirate stronghold it reloads the tab and you have to click the arrow to expand all the dropdown menus again.  I like the new unit strength numbers in there. 

1. it would be nice if the drop down menus stayed open until you close the pirate stronghold.  moving troops to and from several presidios is nice and easy from the stronghold garrison tab but the drop down menus need to stay open to see and count the units more easily.


Could you please show it on a screenshot?

2. also when moving troops to and from the presidios with the drop downs closed they stay in position.  if the drop downs are open it changes the order in the menu.


Could you please show it on a screenshot?


Aug 5, 2016, 14:2708/05/16
Aug 8, 2016, 12:46(edited)
220446

The Infirmary should revive fallen units from every skirmish, not just raids on your haven.  If we could use more of our fallen units we could be more active instead of waiting around for weeks while our units build back up.  more activity would lead to more rubies being bought from plarium and more activity in the game would leave us with less time to write in the forums about silly unimportant stuff.


Declined. Free revival after the attack on your Haven is like a bonus for the defender.
Aug 5, 2016, 22:0908/05/16
Aug 8, 2016, 12:46(edited)
12/31/15
99

I am curious why you do not receive experience points for gathering treasure at treasure islands? This in my opinion should be changed.


You receive XP points for many other things. Like fighting.
Aug 6, 2016, 05:5108/06/16
11/06/14
579

jamesorpinjr said:


Terrible Ten Blockades not Tallying correctly.

  I have blockades from last weeks Talley that are being attacked and freed. However those blockades from last weeks event that are being freed are counting against this weeks event. I have to make up those from last weeks event before I can advance in this weeks event. That is just not fair. Last week was last week. This week is this week. So far it is over 350 blockades I have to make up. I say again, NOT FAIR.



I DON'T KNOW HOW TO TAKE SCREENSHOTS, BUT CHECK THESE TOTALS OUT

Scourge of the week --- last weeks total ---3200

Ye Present Station    --- This weeks total --- 620

Legends of all time   --- Total Blockades --- 4063


Shouldn't the 3200 and 620 add up to 4063 since I started blockading during last weeks event. except for of course my 3 resource blocks. Then if you factor in the over 350 blocks that were freed, well, it gets even worse.


So remove let's say for argument the 350 number from last weeks blocks, you get ---2850

now add the 620 ---3470, nearly 600 point difference from the 4063 total.

My total for this weeks event looks like it should be at least 1200+ ( at this point in time )

Maybe after event ends auto return units to Harbor.

If not, keep better statistics on weekly events. WEEKLY being the key word here.

I maybe misunderstanding your post but. Legends of all time is based on most blocks starting from December 2014 based on a one week total. So if I had 1k blocks on a weekly basis my total since that point will always be 1k.  but if there was a single week where I had 2k then that week would put my ranking at having 2k blocks.
Yer Present location is based on the blocks you acquire from the start of weekly reset till the end. Any blocks you captured prior to reset are counted for the previous week. 
Scourges of the week is the prior weeks rankings.  The game cannot auto recall your troops it doesn't know why you have a haven blockaded. I could blockade an entire BH argument sake and if the game recalled my troops because it thought I was doing blocks I'd be livid, wouldn't you? In the end it is your responsibility to oversee where your troops are deployed. Also something to note those players doing the ransom board wouldn't be happy either this would effect them as well. 

Aug 6, 2016, 05:5508/06/16
Aug 8, 2016, 12:47(edited)
11/06/14
579

So when are we going to get the ability to view Bastion defense in the stats page. I can see what my crew put in presidios but if I want to know what they put in the bastion for an exact value I have to sit there with a calculator 





I have no idea. But I will ask.
Aug 8, 2016, 20:1508/08/16
03/27/14
1660

Icy said:


So when are we going to get the ability to view Bastion defense in the stats page. I can see what my crew put in presidios but if I want to know what they put in the bastion for an exact value I have to sit there with a calculator 





I have no idea. But I will ask.

Please do, this should have been added from the beginning when bastions where given to us in the game

I wanna know who and just how much my bh is defending, instead of guessing....


Aug 14, 2016, 06:3808/14/16
07/23/16
1
can we sell or trade relics, I found 6 spyglass right in a row over 10 min. Is it worth it to keep it, but trading them or gift them would be better
Aug 14, 2016, 07:0508/14/16
09/21/15
905

whatwhy912 said:


can we sell or trade relics, I found 6 spyglass right in a row over 10 min. Is it worth it to keep it, but trading them or gift them would be better

you can sell them for resources, for this move them to chamber first & than sell it.


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