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Nov 25, 2015, 13:1211/25/15
Dec 29, 2018, 16:51(edited)
11/05/14
19381

  PLANARIUM ;:  RENDETE POSSIBILE COMPRARE I PACCHETTI OFFERTA ANCHE CON IL CELLULARE




,.LA MIA BANCA NON COMPARE E NON POSSO MAI COMPRARE LE OFFERTE ,.GRAZIE.

  

Nov 27, 2015, 14:1511/27/15
09/25/15
78

TROILO said:


  PLANARIUM ;:  RENDETE POSSIBILE COMPRARE I PACCHETTI OFFERTA ANCHE CON IL CELLULARE




,.LA MIA BANCA NON COMPARE E NON POSSO MAI COMPRARE LE OFFERTE ,.GRAZIE.

  

Si prega di smettere di usare Caps Lock tutto il tempo.


Suggestion:

Wouldn't it be nice to have a unit that can sabotage enemy buildings?

Most people have completed upgrading all their buildings. They can have a use for engineers.

Also, Downgrading rival buildings makes the game more fun. Consider I sabotaged my enemy's Barracks. He couldn't build infantry defense till he builds a Barrack. Sounds fun.


P.S: Also make them as intelligence units.

Nov 27, 2015, 16:0211/27/15
Oct 26, 2020, 12:02(edited)
361

Commander, we all know that pain when our level 6 Extractor Rig is destroyed 

 Do you really want this for yourself? Also consider if such a change will be related to your Resource buildings. How much time you spend to upgrade them and how much time you'll need to do it again?

If the Hell exists, it looks like endless upgrading of the buildings in your Sector
Nov 27, 2015, 16:3611/27/15
Oct 26, 2020, 12:03(edited)
395

Yes, nice idea....


I will move my sector to a place with lower levels, and every time i see them place a new building on their sector...


BOEMMMMMMMMMMM


They will never grow... oh i would be a real bully with such a weapon ;-)


Have a nice weekend all


Mania
Nov 27, 2015, 17:2811/27/15
09/25/15
78

General T. Winters said:


Commander, we all know that pain when our level 6 Extractor Rig is destroyed 

 Do you really want this for yourself? Also consider if such a change will be related to your Resource buildings. How much time you spend to upgrade them and how much time you'll need to do it again?

If the Hell exists, it looks like endless upgrading of the buildings in your Sector

That's the reason I am suggesting to make it an Intelligence unit General. New sectors may not have much defense but they will have Drones.

Give this unit only scarce intelligence, say 1. 1 recon drone can defend 30 sabotage units (or Cyberkitties xD). Commanders will have sensors.

See the possibilities.


Also instead of doing damage depending on Intelligence (like more offence, more damage), lets say it will always downgrade 1 building to 1 level (like recon drones only recon the same despite the intelligence)


Another point is You can limit the number of Sabotages like Raid count. Regenerate 1 per week with a max amount of 3.


IMO, Call a vote.   

BiohazarDModerator
Nov 27, 2015, 20:5111/27/15
10/04/13
3817

Maniakaal said:


Yes, nice idea....


I will move my sector to a place with lower levels, and every time i see them place a new building on their sector...


BOEMMMMMMMMMMM


They will never grow... oh i would be a real bully with such a weapon ;-)


Have a nice weekend all


Mania

HAHA we could even bully high levels in other clans with this.  You won't do what we want?  We nuke away all your sector defense then have a bunch of friends hit your sector with sabatoges all at once, resetting every building back to level 1. Have fun spending the next 6 months re upgrading your vaults before you can feed troops again. 

So I vote yes, we need this in the game immediately :P
Nov 27, 2015, 21:1711/27/15
Aug 30, 2019, 12:03(edited)
455
that would be awsome
Nov 27, 2015, 23:2911/27/15
Nov 27, 2015, 23:30(edited)
08/02/14
1109

@BiohazarD (27 November, 2015, 8:51 PM UTC:
Sounds like a pretty interesting, but I think one (Or more) of 4 things would have to be included to make this work in a reasonable manor;

A: Upgrade times across the entire game would be decreased, should they become the "repair" time  (IE 7 days turns into 3 days)

B: The minimum possible level couldn't be 1 (IE the minimum level after upgrading a building is 1/4 of its current)

C: The building (when damaged) wouldn't lose all use (IE when damaged, output is only 1/2)

D: Make "repair" times different than build times (IE build times are 7 days, repair time is 6 hours)

Nov 28, 2015, 03:0611/28/15
Oct 26, 2020, 12:03(edited)
395

Ah no... ;-) just kill them all ;-)


Sorry, it was a busy week... now making some fun answers.


but maybe you all get the point...


i have upgrade all my build more then a year ago, So now with my teleporter i go to a place with a lot of low leveled players.. i kill them every time with my magic weapon.. they will never succeed then.



It's just a outbalanced idea because we can move our sectors.

So imagine with all my buildings up to max level, i move to a place with low level players, i smash them every day... They will never be able to grow.. so they leave the  game


No fun in it.

Have a nice weekend


Nov 28, 2015, 06:1011/28/15
09/25/15
78
Kavi Shankar said:

Instead of doing damage depending on Intelligence (like more offence, more damage), lets say it will always downgrade 1 building to 1 level (like recon drones only recon the same despite the intelligence)


Another point is You can limit the number of Sabotages like Raid count. Regenerate 1 per week with a max amount of 3.

Heavily nerfed cyberkitties are Good. In small dosages.
Dec 2, 2015, 09:5512/02/15
Dec 29, 2018, 16:49(edited)
11/05/14
19381
One thing that could be good would be to display in the offensive report of pvp fight  who did take part in the defense and the loss of each defender the same way it shows global results. (so not display the amount of defense if attack is failed and showing it if success. That way it will be easier for payback, retribution and so on..
Dec 2, 2015, 16:1312/02/15
Oct 26, 2020, 12:02(edited)
361
Commander, I have some doubts if there are technical possibilities to display such information without any problem ot the Report functionning. I'll ask our programmers about this.
BiohazarDModerator
Dec 2, 2015, 18:0012/02/15
10/04/13
3817
oliv said:

One thing that could be good would be to display in the offensive report of pvp fight  who did take part in the defense and the loss of each defender the same way it shows global results. (so not display the amount of defense if attack is failed and showing it if success. That way it will be easier for payback, retribution and so on..
retribution?  for defending their friends sector when you attacked it?  Wow commander, that seems just a tad harsh. 
Dec 2, 2015, 18:0812/02/15
Dec 29, 2018, 17:00(edited)
11/05/14
19381
Why should they stay hidden?
Dec 2, 2015, 18:1312/02/15
Dec 29, 2018, 17:00(edited)
11/05/14
19381

first of all, its not a good idea.... people complaining bout laggs (im not) and here something like this would create lagg  and definitely load of bugs on the side we would have to deal for following 6 months.



Maniakaal said:

Ah no... ;-) just kill them all ;-)


Sorry, it was a busy week... now making some fun answers.


but maybe you all get the point...


i have upgrade all my build more then a year ago, So now with my teleporter i go to a place with a lot of low leveled players.. i kill them every time with my magic weapon.. they will never succeed then.



It's just a outbalanced idea because we can move our sectors.

So imagine with all my buildings up to max level, i move to a place with low level players, i smash them every day... They will never be able to grow.. so they leave the  game


No fun in it.

Have a nice weekend


Now lets say the idea is implemented...... why would you teleport (waist crystals) than waist your time attacking low lvl sectors, not letting them grow and not gaining anything for your self, just dis-motivating people to play. 

and why wouldnt you want to let them grow? i love those small sectors to grow and make better farms. you dont make any sence!!!


if you would want to fck up someones game go for top lvl raiders.....there is many negative things to it, I would fck up the game. OOOO raiding..... gona downgrade warehouses of all top lvl farms for Top 10 raiders in the game, ---- up some peoples game and cut off all their resource income. how is that for fun??? and there is no way to restore your farms.


Edited by fakeasnever - please limited shortenings of profound language as well. Thank you
Dec 2, 2015, 19:0312/02/15
Dec 29, 2018, 16:41(edited)
11/05/14
19381
General T. Winters said:

Commander, I have some doubts if there are technical possibilities to display such information without any problem ot the Report functionning. I'll ask our programmers about this.
Thx for the answer and I hope it will be technically possible.
Feb 5, 2016, 22:2902/05/16
Dec 29, 2018, 17:00(edited)
11/05/14
19381

I’m not sure about on other android devices but on my Note 4 everything is incredible small. It is great that you can zoom in on the map would it not be easy to add the zoom feature every ware in the game? My friend has an Apple 6 plus and the chat is much larger and easy to read. It is almost impossible for me to use the chat because it is so small. It would be great if this could be addressed in the ability to make the chat font larger or just to be able to use the zoom feature.

Feb 6, 2016, 00:0002/06/16
08/02/14
1109

@CBooth7500 (5 February, 2016, 10:29 PM UTC):
This game wasn't meant for mobile devices, and will not be receiving any platform-specific modifications.

Do you mean to suggest this for TD:R? If yes, there is the forum linked to this one, and you should suggest this there.

Feb 21, 2016, 00:3902/21/16
02/13/16
2

              Thanks for creating a highly addictive Game that is free to play sir!. As I gain more in game experience sir! , I began to realize that the odds

stack against us when engaging infestations sir!. We need a way to weaken hardened enemy bases before we send troops in. I suggest tactical

strikes against infested sites sir!. A tactical weapon would weaken the enemy, giving commanders the morale boost needed to continue

exterminating the mutants sir!. Tactical weapons cost crystals; therefore, this will not only benefit commanders but also plarium through the sale of

crystals sir!.


Commander Assassin out! sir!

Feb 22, 2016, 10:2902/22/16
Oct 26, 2020, 12:02(edited)
361

Commander JACOBO.BENCOSME, your enthusiasm impresses me!
But I have to tell you that Tactical weapon is not the best idea for killing Mutants. You get a payout for the resource cost of your killed Units. Nukes are a special military Unit which uses another technology. So nukes will give no cotribution to your Infest banking.

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