Nice new changes in days of tournament, changing the upgrade one to monday being so wise and smart... Do you really have mentally sane players that would spend crystal to reduce from two days their upgrade they had timed for wednesday to get less crystal as reward than the on they'll have to spend?
Nice adjustement too on the probability of full pay on infest, slight change done almost one month ago now that has been made in silent but that is obvious.
And game still instable with adobe flashplayer... BORING, really BORING.
Well maybe i'll get use to play lazy since it seems that this the only way to play.https://goo.gl/photos/TGrkFEgjDGKeiLEM6
Hi Plarium,
First of all i would like to congratulate you with this wonderful creation. Found it so fantastic; everything from music, graphics, the simplicity.
Please check if you could create a troop/wagons that carries more loots than the usual combatant armies.
Also, please add to train troops in multiple que.
Thank you
Commander YSB363 , thank you for your feedback and your suggestion. I really appreciate this.
As for your idea, we've set some limits for weekly gains in order to maintain the game balance. I assume that some other items to increase such limits may be introduced some day. Sure, a significant investigation, analyze of the results and development of the feaute implies a long-term process. Our team has a vision of Total Domination evolution and we are glad to continue this process
How about a central intelligence Emitter
Which is basically a center emitter where all the members of the clan will send their def troops
So instead of stacking each emitter individually
A clan will stack one "the central emitter"
And if any of the other emitters are to be attacked
The attacking force will face all clan Def at that emitter
If that emitter is to fall
The whole zone "emitters" or clan territory will shift to the opponent clan .
If this is to be implemented
1- clans no more need to have infinity defensive troops which I find impossible to achieve. Territories and emitters held are somehow to be limited .
Simply stack one emitter as hell
Which will be the first and last line for their territory
Which allows them to conquer bigger areas and for you to release new emitters more to be captured to increase territories without the need for people to have to collect impossible number of troops in order to increase their zone/rank.
2- the central emitter will direct the defensive troops toward the emitter that is being attacked .
So no more spread defensive troops it's all together .
3- why make clan fall gradually
Either they can survive or they don't
One clan O vs another D
One battle to settle it . One well planned massive attack .
Due to the combat mechanics of the game, in order to make this work clans would have to be able to send joint attacks with as many people's troops as they want. Otherwise, the defenders could easily outnumber the attackers by so much that it would be impossible to do any real damage. We could easily put 500 mil def on one central emitter (there are some clans that could do far more), and somebody sending a 10 million offense attack would kill at most 1-2 million defense. This would make it pretty much impossible to take any big clan's emitters, and new clans wouldn't be able to get any emitters because a few strong clans could easily hold everything.How about a central intelligence Emitter
Which is basically a center emitter where all the members of the clan will send their def troops
So instead of stacking each emitter individually
A clan will stack one "the central emitter"
And if any of the other emitters are to be attacked
The attacking force will face all clan Def at that emitter
If that emitter is to fall
The whole zone "emitters" or clan territory will shift to the opponent clan .
If this is to be implemented
1- clans no more need to have infinity defensive troops which I find impossible to achieve. Territories and emitters held are somehow to be limited .
Simply stack one emitter as hell
Which will be the first and last line for their territory
Which allows them to conquer bigger areas and for you to release new emitters more to be captured to increase territories without the need for people to have to collect impossible number of troops in order to increase their zone/rank.
2- the central emitter will direct the defensive troops toward the emitter that is being attacked .
So no more spread defensive troops it's all together .
3- why make clan fall gradually
Either they can survive or they don't
One clan O vs another D
One battle to settle it . One well planned massive attack .
AC•*SRA* said:Due to the combat mechanics of the game, in order to make this work clans would have to be able to send joint attacks with as many people's troops as they want. Otherwise, the defenders could easily outnumber the attackers by so much that it would be impossible to do any real damage. We could easily put 500 mil def on one central emitter (there are some clans that could do far more), and somebody sending a 10 million offense attack would kill at most 1-2 million defense. This would make it pretty much impossible to take any big clan's emitters, and new clans wouldn't be able to get any emitters because a few strong clans could easily hold everything.How about a central intelligence Emitter
Which is basically a center emitter where all the members of the clan will send their def troops
So instead of stacking each emitter individually
A clan will stack one "the central emitter"
And if any of the other emitters are to be attacked
The attacking force will face all clan Def at that emitter
If that emitter is to fall
The whole zone "emitters" or clan territory will shift to the opponent clan .
If this is to be implemented
1- clans no more need to have infinity defensive troops which I find impossible to achieve. Territories and emitters held are somehow to be limited .
Simply stack one emitter as hell
Which will be the first and last line for their territory
Which allows them to conquer bigger areas and for you to release new emitters more to be captured to increase territories without the need for people to have to collect impossible number of troops in order to increase their zone/rank.
2- the central emitter will direct the defensive troops toward the emitter that is being attacked .
So no more spread defensive troops it's all together .
3- why make clan fall gradually
Either they can survive or they don't
One clan O vs another D
One battle to settle it . One well planned massive attack .
You said that big clans can already put up to 500 mil in defense And some could do more
This kinda leave offense in a bad place since defense is a team work and offense is sole don't you think ?
Why not allow clan members to rally offense just like they do with defense
Because a clan with 500 mil in def which you just said exists yet say they can do way more how do you suggest taking this emitter down ?
If a 10 mil hit could kill lets say 2 mil on average according to what you said
So basically a clan will need 250 people to hit with 10 mil O each to kill that 500mil
And I'm assuming all agree to do such then struggle being without troops till next Morgana have paid .
What I'm saying simply is it is already impossible for new clans to do anything
And a central emitter wouldn't change that fact .
You really need to do sthing to impower offense .
Defense is great strategy but slow and boring
Thanks ! .
And great job on the new update
Despite the few bugs
I think it's awesome especially the map .
AC•*SRA* said:
You said that big clans can already put up to 500 mil in defense And some could do more
This kinda leave offense in a bad place since defense is a team work and offense is sole don't you think ?
Why not allow clan members to rally offense just like they do with defense
Because a clan with 500 mil in def which you just said exists yet say they can do way more how do you suggest taking this emitter down ?
If a 10 mil hit could kill lets say 2 mil on average according to what you said
So basically a clan will need 250 people to hit with 10 mil O each to kill that 500mil
And I'm assuming all agree to do such then struggle being without troops till next Morgana have paid .
What I'm saying simply is it is already impossible for new clans to do anything
And a central emitter wouldn't change that fact .
You really need to do sthing to impower offense .
Defense is great strategy but slow and boring
Thanks ! .
And great job on the new update
Despite the few bugs
I think it's awesome especially the map .
That's what I said. Take the 3 person limit off joint attacks, so that you can have the clan all send you offense then send it in one big attack. Or at least increase the limit to maybe 10 people for emitter attacks (I'd say keep it at 3 for deposits, otherwise things will get unfair).
That's the only way this single emitter idea could work.Why crossfire server get a higher discount rates on crystals and packages ?
For instance the 36k pack for 100$
Where at startcom 1 and the other servers it's 18k ?
Is that an attempt to encourage people to move to crossfire ?
Startcom is my favorite server so my question is are you going to modify the discounts/packages on all servers ? If not can I at least know why ?
And I have noticed extra added feature to black market at [LC] and [IM]
Listed under item usage / item
People could actually buy the special artifacts such as "mercenary operation refresher / caravan capacity boosts / army call back ...etc "
Where at startcom and crossfire this tap doesn't exists .
Will you add it too please ?
Two more suggestions to add :
1- you already have a limit for resources set at 6 full caravans per day
I'd like to suggest to enable us to further upgrade the caravans numbers and capacity in order to send those 6 caravans at once
Basically the limit is fixed what I'm saying is that during raids people tend to send caravans full of resources to another sector in order to maximize the raids This happen one at a time which actually take long time .
By increasing caravans capacity and number people would be able to save time by sending 6 caravans at once to 6 different sectors instead of waiting for it to come back then send another load .
2- you already allow people to have infinity number of troops by saving it at bunker and as long as it doesn't stay at sector while running negative
The credit consumption is very limited which at certain point stop people from being able to build
During raids people could actually get credits to queue new troops and build it
But unless they attend their sector 24h they won't be able to save them because it will be dismissed when sector is at 0 credit and those troops are due
Why not have the troops being built end up in bunker instead of sector ?.
People who are negative in credit consumption don't do raids on regular bases because of that
You could get them to play regularly again by doing that .
Sorry for the long words
But I just had to ask
Thanks !.
Commander AC•*SRA* it seems to me that you are talking about Total Domination: Reborn (our mobile app).
Please check Reborn forum where you can also find Suggestions section. As for your ideas, let me read them, maybe something interesting can be made in our browser version too