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Beacons Force Limit. Help us to decide!

Beacons Force Limit. Help us to decide!

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Dec 26, 2018, 16:3112/26/18
Dec 26, 2018, 16:39(edited)
02/22/16
1846

roadstar Pitbull said:



They did vote (voiced their support) for the topic then, and it led to a separate discussion and question of limits.

So no one voted twice, 2 separate topics, just relating to the same issue. Not even plarium can deny this and count votes for different topic.

Yes they voted Then and many of them voted again this time ! so to add the previous vote to this one would in fact give them two votes. Plus  a like on a topic could be for any number of reasons without agreeing on everything in a post. Being many issues where mentioned in the original posting.


Dec 26, 2018, 21:3312/26/18
1

Hello,


Option 2


Regards

Dec 27, 2018, 01:3712/27/18
11

6. Limit 300k Force per 1 attack

Dec 27, 2018, 04:3012/27/18
04/29/15
1
option 7 please
Dec 27, 2018, 13:3612/27/18
04/04/17
7
I would opt for lowest force limit. Make the game more playable for newer players and smaller leagues.
Dec 27, 2018, 13:5112/27/18
02/29/16
5604

I want to clarify that only votes from this topic will be taken into account.

Several votes or votes that players left from their alternative accounts (I can see them in admin panel) won't be taken into account.

Thanks!
Dec 27, 2018, 13:5812/27/18
12/08/14
16
Option #6
Dec 28, 2018, 01:4712/28/18
03/20/15
20
Option 7 
Dec 28, 2018, 09:4312/28/18
1

option 7 helps-- game mechanics need to be rebalanced after beacons became unplayable in 2018. 

and... shame on plarium for not fixing beacons immediately when they became broken.

Dec 28, 2018, 21:1212/28/18
10/31/15
2
Option 2 for me my lords !!!
Dec 29, 2018, 09:0612/29/18
07/26/15
515

Remember everyone, your vote counts on this, majority wins, many asked for force limits on beacons so make sure you read and understand it, then vote the number 

If you don't understand what you are voting for, ask, there are many of us here who will help you out. 

I can give some friendly advice by example saying a 150k forcelimit is a 50k dragon attack, now with offense boosters on and paragon this 50k dragon attack will kill beacons with 20k griffins and 20k occult in them, I know this because on my server that is our beacon forcelimit so vote wisely and good luck

PS: if you want to change your vote, edit the comment you made on this post 

BiohazarDModerator
Dec 29, 2018, 12:1912/29/18
Dec 29, 2018, 12:24(edited)
10/04/13
3817
Christine Hare said:

Remember everyone, your vote counts on this, majority wins, many asked for force limits on beacons so make sure you read and understand it, then vote the number 

If you don't understand what you are voting for, ask, there are many of us here who will help you out. 

I can give some friendly advice by example saying a 150k forcelimit is a 50k dragon attack, now with offense boosters on and paragon this 50k dragon attack will kill beacons with 20k griffins and 20k occult in them, I know this because on my server that is our beacon forcelimit so vote wisely and good luck

PS: if you want to change your vote, edit the comment you made on this post 

150k limit would be 37500 dragons (or 50k darkened dragons).  50k dragons is about 250-350m offense with good bonuses, 20k griffins and 20k golems is about 100m defense against bestiary.  A 50k dragon attack would also kill a beacon with double that amount of def in it, although the attacker would take substantial losses. 
Dec 29, 2018, 16:1212/29/18
11/18/15
1
option 6
Dec 29, 2018, 16:4012/29/18
12/03/14
1
#6
Dec 29, 2018, 16:5112/29/18
05/10/16
181
It would be helpful if Plarium would include its intention to have a beacon massacre again. Would also be nice to see no 75% revivals for the first few months of force limits. allowing leagues to build their beacons a little. 
Dec 29, 2018, 17:2012/29/18
05/14/15
10
Option 6
Dec 29, 2018, 17:2312/29/18
02/18/15
1

To allow all leagues to have a beacon, an option would be to let a league define the force limit for one beacon under their control. The league would have to hold the beacon for a certain length of time to have this option. This one beacon would have the minimum offensive limit given that a certain defensive restrictions are meet (let say 10%-20% league defense).  Another two beacons could have force limits defined based on the defense in the beacons. Remove the league attack option and limit how often a player / league / coalition can send a siege at a beacon for these two beacons as well. Then, strategy and coordination become a bigger part of this game.  

Dec 29, 2018, 17:3712/29/18
01/27/15
10
option 6
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